Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 18334994354747850357 49 gyromatic4 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Nov 13, 2024. Killed by nerve-wracking pain ... invoked by a shadow imp (11 damage) ... on level 2 of the Dungeon. The game lasted 00:09:27 (714 turns). gyromatic4 the Conjurer (Deep Elf Conjurer) Turns: 714, Time: 00:09:28 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 53% Magic: 4/10 EV: 11 Int: 24 God: Gold: 98 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of fire HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 cloak (worn) Jewellery d - a ring of fire (left hand) Scrolls c - a scroll of identify {unknown} e - a scroll of fog {unknown} Potions b - a potion of magic f - 3 potions of curing {unknown} g - a potion of invisibility {unknown} h - a potion of heal wounds {unknown} j - a potion of attraction {unknown} Skills: + Level 2.9 Dodging + Level 2.5 Stealth + Level 3.5 Spellcasting + Level 5.3 Conjurations * Level 0.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the endoplasm! You now have 98 gold pieces (gained 16). A bat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. You kill the bat! A dart slug comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) The searing ray hits the dart slug. You kill the dart slug! A shadow imp comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (asleep, 100% to hit) The searing ray hits the shadow imp. The shadow imp is heavily wounded. The shadow imp shouts, "Disclaim thyself, thou sickly earth-vexing jarkman!" (Press . to maintain the ray.) The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! The searing ray hits the shadow imp. The shadow imp is heavily wounded. The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... .+ #.# .# .#). ###.## ..... #...5# ### ####...# ##.... ..###....... #.... #.#......#.. #†..# #.#.#..#.... #..@# #.#.#†.....# #...# #.#.#<†.#†.. #...#####...#††.)†.. ###.........#.#.###. #.#######......... #.# ####..###. #.# #..)... #.# #####...... #.# #.....#.##. You could see a shadow imp. Vanquished Creatures 2 dart slugs 4 ball pythons An endoplasm (D:2) 2 giant cockroaches 3 goblins (D:1) 8 hobgoblins 4 jackals (D:2) 3 kobolds A quokka (D:1) 5 bats 6 frilled lizards 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gyromatic4 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 84 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 174 | D:1 | Learned a level 2 spell: Searing Ray 326 | D:1 | Reached skill level 5 in Conjurations 394 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 714 | D:2 | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, minmay_cupped D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.9 Stealth | | 2.5 Spellcasting | | 3.5 Translocations | | 0.1 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 8 Armour: Robe || 4 Dodge: Dodged || 5