Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10298478193099198903 39 halfwaydown the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Oct 25, 2026. Slain by a gnoll ... wielding a +2 flail of protection (6 damage) ... on level 1 of the Dungeon. The game lasted 00:05:59 (426 turns). halfwaydown the Magician (Djinni Conjurer) Turns: 426, Time: 00:06:00 Health: -5/25 AC: 2 Str: 6 XL: 3 Next: 67% Gold: 39 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - +2 dagger (freeze) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons c - a +2 dagger of freezing (weapon) Missiles b - 4 boomerangs Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions d - 2 potions of curing {unknown} f - a potion of attraction {unknown} j - a potion of resistance {unknown} Skills: + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Foxfire Conj/Fire 80% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is lightly wounded. You encounter a hobgoblin. The jackal misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the jackal but does no damage. The jackal barely misses you. The gnoll hits you with a +0 whip. The gnoll barely misses you. You encounter a gnoll. It is wielding a +0 halberd. The foxfire burns the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. x2; The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 3! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +2 flail of protection (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +2 flail of protection. You die... ##.##.####..####........ #.##.## #.............. #.....# ##.#######..... ##....####.# ####.#... #..÷.^.#..####........ #........#.....##.##.. #....j#..#....###.##.. #.###j#............... #.###@#.#....##....... #.#................... #...######.######..... #..## §§~#+#§§☼ ##.... #..#§○☼§~#.#§§☼○☼#.... ###..#○○○☼§#.#~○○○§#.... #....#°°#○ #.# ○#°☼#[... #....#°○○°○#.#°~○☼☼#.... #....#○☼○☼~#<#~°☼☼☼####. You could see 2 gnolls. Vanquished Creatures Jessica (D:2) A hobgoblin (D:1) A jackal (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 3 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | halfwaydown the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | halfwaydown set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 107 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 415 | D:2 | Encountered Jessica 418 | D:2 | Killed Jessica 419 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 419 | D:2 | Learned a level 1 spell: Foxfire 426 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms D:2: layout_rooms, serial_shops, nicolae_shop_tiny_statue_garden, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 27 Foxfire || 2 Armour: Robe || 7 Dodge: Dodged || 9