Dungeon Crawl Stone Soup version 0.34-a0-863-g0d9fc5886c (webtiles) character file. Game seed: 1806607726123527371 617028 halmer the Slayer (level 27, -10/282 HPs) Began as an Octopode Artificer on Sept 23, 2025. Was a High Priest of Ashenzari. Killed from afar by a white draconian stormcaller (25 damage) ... with a blast of ice ... created by a Boundless Tesseract ... on level 5 of the Realm of Zot on Sept 29, 2025. The game lasted 07:26:42 (117845 turns). halmer the Slayer (Octopode Artificer) Turns: 117845, Time: 07:26:42 Health: -10/282 AC: 40 Str: 24 XL: 27 Magic: 9/43 EV: 23 Int: 39 God: Ashenzari [*****X] Gold: 3750 SH: 19 Dex: 23 Spells: 4/59 levels left rFire + . . (50%) E - +8 Vampire's Tooth {megavamp, Sorc, Self} (curse) rCold + + . (33%) R - +5 kite shield {Reflect} rNeg + + + (0%) J - +2 hat of Ashenzari's Bitterness {Will+, Sorc, Elem} (curse) rPois ∞ (0%) i - amulet of Panopticon {Wildshape, Dev, Fort} (curse) rElec + (33%) k - ring "Mysticism of Ashenzari" {rPois rC+ rN+, Sorc, Cun} (curse) rCorr . (100%) X - ring "Ahiw" {Int+6 Dex+3} SInv + p - ring of the Chained Autotheism {Int+6, Fort, Sorc} (curse) Will +++.. u - ring "Chained Seer" {Int+6, Sorc, Comp} (curse) Stlth +++ v - ring "At What Cost Knowledge?" {rF+, Melee, Bglg} (curse) HPRegen 0.67/turn c - ring "Cryptic Stickiness" {^Contam rPois rN+ Dex+4 SInv, Fort, Sorc} (curse) MPRegen 0.28/turn B - ring of Curses and Power {Fly rC+ rN++ Str+3, Dev, Sorc} (curse) (no ring) P - granite talisman %: reflection, clarity @: statue-form, flying, hasted, studying Unarmed Combat A: powerful, torment resistance 1, boosted hp, slow, reduced EV, almost no armour, amphibious, 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), tentacles, berserk 1, contamination susceptible }: 3/15 runes: decaying, serpentine, slimy a: Imbue Servitor, Renounce Religion, Shatter the Chains You were on level 5 of the Realm of Zot. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You were a living statue of rough stone. You visited 12 branches of the dungeon, and saw 55 of its levels. You also visited: Sewer, Ice Cave and Wizlab. You collected 8386 gold pieces. You spent 4636 gold pieces at shops. Inventory: Hand Weapons e - a +3 demon trident of flaming h - the +11 broad axe "Mojeycs" {heavy, Will+ Str+2 Stlth+} (You took it off a deep elf high priest on level 3 of the Elven Halls) Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. m - the +3 whip "Eclot" {heavy, rCorr SInv} (You found it on level 7 of the Dungeon) rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. E - the cursed +8 Vampire's Tooth (weapon) {megavamp, Sorc, Self} (You found it on level 1 of the Vaults) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Introspection: Fighting and Spellcasting. H - the +7 broad axe "Soeribun" {freeze, Fly rF+ rN+ Will-} (You took it off a naga warrior on level 4 of the Snake Pit) Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. V - a +4 spectral quick blade Missiles g - a datura-tipped dart l - 2 atropa-tipped darts q - 11 curare-tipped darts y - 11 javelins M - 4 throwing nets Armour J - the cursed +2 hat of Ashenzari's Bitterness (worn) {Will+, Sorc, Elem} (You found it on level 14 of the Dungeon) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. R - a +5 kite shield of reflection (worn) S - a +1 kite shield of corrosion resistance W - a +1 buckler of fire resistance Magical Staves f - the cold staff "Peahus Yci" {rC+ rCorr Int+2 Ice} (You found it on level 3 of the Elven Halls) [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. o - a staff of air r - a staff of cold N - a staff of alchemy Jewellery a - a ring of flight c - the cursed ring "Cryptic Stickiness" (worn) {^Contam rPois rN+ Dex+4 SInv, Fort, Sorc} (You bought it in a shop on level 4 of the Dungeon) [ring of poison resistance] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It has a curse which improves the following skills: Fortitude: Shields. Sorcery: Conjurations and Alchemy. d - a ring of protection from cold i - the cursed amulet of Panopticon (worn) {Wildshape, Dev, Fort} (You bought it in a shop on level 4 of the Dungeon) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Fortitude: Shields. j - a +4 ring of slaying k - the cursed ring "Mysticism of Ashenzari" (worn) {rPois rC+ rN+, Sorc, Cun} (You took it off Josephina on level 3 of the Depths) [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Cunning: Dodging and Stealth. p - the cursed ring of the Chained Autotheism (worn) {Int+6, Fort, Sorc} (You found it on level 8 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). It has a curse which improves the following skills: Fortitude: Shields. Sorcery: Conjurations and Alchemy. t - a ring of protection from fire u - the cursed ring "Chained Seer" (worn) {Int+6, Sorc, Comp} (You found it on level 2 of the Snake Pit) [ring of intelligence] Int+6: It affects your intelligence (+6). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Companions: Summonings, Necromancy and Forgecraft. v - the cursed ring "At What Cost Knowledge?" (worn) {rF+, Melee, Bglg} (You found it on level 11 of the Dungeon) [ring of protection from fire] rF+: It protects you from fire. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Beguiling: Hexes and Translocations. w - a ring of resist corrosion z - a ring of wizardry A - an amulet of regeneration B - the cursed ring of Curses and Power (worn) {Fly rC+ rN++ Str+3, Dev, Sorc} (You bought it in a shop on level 1 of the Elven Halls) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Sorcery: Conjurations and Alchemy. C - an amulet of guardian spirit D - a +4 ring of protection F - a ring of willpower G - a ring of positive energy I - an amulet of dissipation K - the amulet "Lokitt" {Reflect +Blink rPois SH+5} (You found it on level 5 of the Pits of Slime) [amulet of reflection] Reflect: It reflects blocked missile attacks. +Blink: It lets you blink. rPois: It protects you from poison. SH+5: It affects your SH (+5). L - a +6 ring of strength O - a ring of wizardry T - a +6 ring of intelligence U - a ring of poison resistance X - the ring "Ahiw" (worn) {Int+6 Dex+3} (You found it on level 3 of the Depths) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Y - a +5 ring of evasion Z - a ring of positive energy Talismans b - the maw talisman "Fymemy" {-Tele rF+ Int+5} (You found it on level 3 of the Lair of Beasts) [maw talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). n - a talisman of death s - a sanguine talisman x - a storm talisman P - a granite talisman (worn) Q - a riddle talisman Wands a - a wand of flame (78) e - a wand of charming (3) c - a wand of iceblast (5) g - a wand of warping (49) f - a wand of mindburst (23) d - a wand of digging (34) i - a wand of paralysis (38) b - a wand of acid (30) p - a wand of polymorph (8) Scrolls p - 8 scrolls of poison g - 14 scrolls of fog I - 10 scrolls of immolation i - 50 scrolls of identify w - 11 scrolls of enchant weapon f - 12 scrolls of fear t - 26 scrolls of teleportation T - 9 scrolls of torment N - 8 scrolls of noise x - 11 scrolls of amnesia V - 9 scrolls of vulnerability W - 2 scrolls of brand weapon b - 2 scrolls of blinking S - 2 scrolls of silence r - 10 scrolls of revelation a - a scroll of enchant armour Potions e - 5 potions of enlightenment B - 8 potions of berserk rage i - 7 potions of invisibility h - 13 potions of haste L - 8 potions of lignification m - 7 potions of might r - 7 potions of resistance b - 10 potions of brilliance C - 2 potions of cancellation A - 11 potions of attraction c - 21 potions of curing a - 7 potions of ambrosia M - 11 potions of mutation w - 7 potions of heal wounds Miscellaneous h - a +1 phantom mirror j - a +2 phial of floods (inert) (quivered) k - a +0 lightning rod (4/4) l - a +1 condenser vane m - a +0 box of beasts Skills: + Level 23.6(25.4) Fighting - Level 11.3(13.4) Short Blades - Level 20.0(21.8) Dodging - Level 3.0(4.8) Stealth - Level 9.1(13.3) Shields - Level 14.5(16.5) Spellcasting - Level 16.5(23.8) Conjurations - Level 2.0(3.6) Hexes - Level 2.5(4.3) Necromancy - Level 4.9(7.0) Translocations - Level 5.6(7.7) Forgecraft - Level 4.0(6.0) Fire Magic - Level 0.8(2.0) Air Magic - Level 6.0(8.1) Earth Magic - Level 16.5(23.8) Alchemy - Level 8.1(11.3) Evocations - Level 22.3(27) Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 100% N/A 1% 1 b - Passwall Erth 77% N/A 1% 3 c - Borgnjor's Vile Clut Necr/Erth 34% N/A 3% 5 e - Irradiate Conj/Alch 60% 3d31 0% 5 f - Blink Tloc 100% N/A 1% 2 g - Lee's Rapid Deconstr Erth 38% 3d19* 1% 5 h - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 i - Fulsome Fusillade Conj/Alch 60% (3-5)d20 1% 8 j - Spellspark Servitor Conj/Frge 50% N/A 1% 7 k - Orb of Destruction Conj 60% 9d15 1% 7 l - Passage of Golubria Tloc 72% N/A 1% 4 m - Apportation Tloc 100% N/A 1% 1 n - Swiftness Air 47% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Shock Conj/Air 100% 1d9 0% 1 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Fulminant Prism Conj/Alch 60% 3d26 0% 4 Olgreb's Toxic Radiance Alch 100% N/A 0% 4 Kinetic Grapnel Frge 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 68% N/A 1% 2 Construct Spike Launche Frge 100% 2d7 1% 2 Grave Claw Necr 100% 2d14 1% 2 Jinxbite Hex 100% 2d4 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Fugue of the Fallen Necr 60% N/A 1% 3 Hailstorm Conj/Ice 90% 3d15 1% 3 Launch Clockwork Bee Frge 75% N/A 1% 3 Sigil of Binding Hex 57% N/A 1% 3 Teleport Other Tloc 72% N/A 1% 3 Tukima's Dance Hex 57% N/A 1% 3 Vampiric Draining Necr 60% 2d10 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Dimensional Bullseye Hex/Tloc 32% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 72% N/A 1% 4 Forge Lightning Spire Air/Frge 63% 3d9 1% 4 Petrify Alch/Erth 51% N/A 1% 4 Rending Blade Conj/Frge 100% 2d(14+2*) 1% 4 Sticky Flame Fire/Alch 99% 2d15 1% 4 Animate Dead Necr 60% N/A 2% 4 Dispel Undead Necr 60% 3d21 2% 4 Summon Seismosaurus Egg Summ/Erth 60% N/A 2% 4 Anguish Hex/Necr 29% N/A 3% 4 Cause Fear Hex 28% N/A 3% 4 Call Canine Familiar Summ 34% N/A 4% 3 Frozen Ramparts Ice 68% 1d11 4% 3 Summon Ice Beast Ice/Summ 34% N/A 4% 3 Cigotuvi's Putrefaction Necr/Air 54% N/A 4% 4 Eringya's Surprising Cr Summ 34% N/A 14% 4 Alistair's Intoxication Alch 80% N/A 0% 5 Eringya's Noxious Bog Alch 60% 4d6 0% 6 Alistair's Walking Alem Alch/Frge 100% N/A 1% 5 Detonation Catalyst Fire/Alch 99% 2d4 1% 5 Freezing Cloud Conj/Ice/Air 39% 6-21 1% 5 Nazja's Percussive Temp Frge 37% 4d10 1% 5 Conjure Ball Lightning Conj/Air 46% 3x3d16 1% 6 Sculpt Simulacrum Ice/Alch 45% N/A 1% 6 Starburst Conj/Fire 49% 6d14 1% 6 Curse of Agony Necr 60% N/A 7% 5 Hoarfrost Cannonade Ice/Frge 29% 3d7/3d15 9% 5 Summon Forest Summ/Tloc 28% N/A 10% 5 Forge Phalanx Beetle Frge 37% N/A 10% 6 Fortress Blast Frge 100% 6d20 10% 6 Silence Hex/Air 26% N/A 13% 5 Dispersal Tloc 36% N/A 13% 6 Gell's Gavotte Tloc 36% 2d(27-41) 13% 6 Forge Monarch Bomb Fire/Frge 36% 4d14 14% 6 Lehudib's Crystal Spear Conj/Erth 51% 10d12 14% 8 Death Channel Necr 30% N/A 36% 6 Plasma Beam Fire/Air 29% 2x1d42 41% 6 Diamond Sawblades Frge 37% 4d8 47% 7 Hellfire Mortar Fire/Erth/Frge 36% 4d13 54% 7 Magnavolt Erth/Air 32% 4d15 85% 7 Enfeeble Hex 28% N/A 96% 7 Malign Gateway Summ/Tloc 28% N/A 96% 7 Fire Storm Conj/Fire 49% 8d13 98% 9 Haunt Necr/Summ 25% N/A 99% 7 Rimeblight Ice/Necr 25% 2d6 (prima99% 7 Sphinx Sisters Hex/Summ 23% N/A 99% 7 Summon Hydra Summ 17% N/A 100% 7 Borgnjor's Revivificati Necr 30% N/A 100% 8 Ignition Fire 34% 3d10 100% 8 Infestation Necr 30% N/A 100% 8 Maxwell's Capacitive Co Air 23% ∞ 100% 8 Death's Door Necr 30% N/A 100% 9 Polar Vortex Ice 17% 12d2* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (4/5) D:13 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (5/5) Depths:4 Sewer (visited) IceCv (visited) WizLab (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 [= D:7 : D:11 * D:14 ? Orc:2 [*(: Elf:1 ::= Vaults:1 (: Vaults:2 :: Vaults:3 (: Crypt:3 * Depths:2 (: Depths:3 :*:?: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:3 Pandemonium: Depths:1 Depths:2 Depths:3 Ziggurat: Depths:3 Annotations: D:10 exclusions: staircase and unknown terrain Snake:1 exclusion: staircase Vaults:3 2 transporters, exclusion: obsidian statue Zot:2 6 transporters Zot:5 exclusion: trap Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You sometimes lose your temper in combat. You absorb twice as much mutagenic energy from being contaminated. Message History The storm dragon bites you but does no damage. You block the storm dragon's attack. The storm dragon closely misses you. An Orb Guardian comes into view. The orb of winter glows with a pale light. The orb of winter drains the heat from the surrounding environment! You resist. * * * LOW HITPOINT WARNING * * * You block the storm dragon's attack. x2 The storm dragon completely misses you. You feel much better. The ice encasing you melts away. The storm dragon bites you. * * * LOW HITPOINT WARNING * * * You block the storm dragon's attack. x2; The golden dragon bites you. * * * LOW HITPOINT WARNING * * * The golden dragon claws you but does no damage. The golden dragon tramples you but does no damage. The storm dragon breathes lightning at you. The bolt of lightning misses you. Blink to where? Press: ? - help, Dir - move target You feel the Orb interfering with your translocation! As you read the scroll of blinking, it crumbles to dust. The death cob invokes a harlequin's trap! The roar of a mocking crowd runs through your mind as the attacks of a golden dragon are laced with chaos! The golden dragon breathes cold at you. The bolt of cold misses you. The white draconian stormcaller breathes frost at you. The blast of cold misses you. You hear a roar! Okay, then. Okay, then. Okay, then. Unknown command. Okay, then. You feel yourself speed up. The death cob barely misses you. The death cob completely misses you. x2 The white draconian stormcaller invokes the aid of Qazlal against you. The blast of ice hits you!! You partially resist. You die... .#..#.##.....§X....##............ ...#..#...§.§§*.................. ....##......§§§§.....#..#........ ............§§§§...#..#.......... ...#........qDDX................. ............§§§*........⌠........ ................^.....#.......<.. .............X.