hardanders Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (0, 6, D:1) a +0 ring mail (6, -19, D:1) a +0 short sword 3 stones (11, -16, D:1) a bat corpse (skeletalised by now) (14, -14, D:1) a +0 club a kobold corpse (skeletalised by now) (16, 0, D:1) a jackal skeleton (16, 1, D:1) a jackal skeleton (17, 2, D:1) a jackal skeleton (20, 10, D:1) a +0 chain mail (22, -12, D:1) a quokka corpse (skeletalised by now) (23, -12, D:1) a +0 trident (24, 5, D:1) a +0 robe (25, -13, D:1) a +0 war axe (29, 13, D:1) a +0 cloak (32, 12, D:1) a +0 robe (44, -5, D:1) a +0 robe (45, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 15, D:1) a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -5, D:2) a +0 falchion a +0 chain mail an orc skeleton (6, -34, D:2) a jackal corpse (skeletalised by now) (6, -2, D:2) a +0 short sword a +0 trident a +0 leather armour a +0 whip a +0 leather armour an orc skeleton an orc skeleton (8, -13, D:2) a ball python skeleton (8, -6, D:2) a +0 club a +0 leather armour (11, -11, D:2) a hobgoblin skeleton (19, -20, D:2) a rat skeleton (22, -39, D:2) the +1 robe of the Heavens {Harm Rampage rN+} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. It cannot be enchanted further. (24, -41, D:2) a quokka corpse (24, -21, D:2) a +0 dagger a kobold corpse (skeletalised by now) (25, -23, D:2) a +0 dagger a kobold corpse (skeletalised by now) (25, -16, D:2) a +0 hand axe (35, -41, D:2) a jackal corpse (skeletalised by now) (36, -42, D:2) a bat corpse (37, -41, D:2) a +0 dagger a goblin corpse (39, -32, D:2) a frilled lizard corpse (skeletalised by now) (41, -35, D:2) a +0 spear (41, -11, D:2) a ball python corpse Level 3 of the Dungeon (3, 3, D:3) a scroll of blinking (4, 2, D:3) a parchment of Fortress Blast (4, 6, D:3) a potion of brilliance (8, 3, D:3) a +0 sling (8, 8, D:3) a scroll of poison