hardanders Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a rat corpse (skeletalised by now) (1, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (8, 7, D:1) a hobgoblin corpse (skeletalised by now) (9, 33, D:1) a bat skeleton (16, -1, D:1) a hobgoblin skeleton (18, 48, D:1) a rat corpse (skeletalised by now) (22, 5, D:1) a +0 club a goblin skeleton (22, 32, D:1) a +0 robe (23, 5, D:1) a frilled lizard skeleton (23, 9, D:1) a +0 dagger a ball python skeleton a jackal skeleton (24, 32, D:1) a bat corpse (skeletalised by now) (30, 43, D:1) a jackal corpse (skeletalised by now) (34, 17, D:1) a hobgoblin corpse (skeletalised by now) (36, 20, D:1) a +0 hand axe (37, -6, D:1) a rat skeleton (39, 31, D:1) a quokka corpse (skeletalised by now) (45, -3, D:1) a frilled lizard corpse (skeletalised by now) (47, -2, D:1) a +0 leather armour (50, 6, D:1) a jackal skeleton a jackal skeleton (61, 4, D:1) a +0 club Level 2 of the Dungeon (4, -11, D:2) a scroll of summoning (5, -6, D:2) a +0 club a +0 spear (8, -2, D:2) a +0 whip (9, 1, D:2) a frilled lizard corpse (13, 25, D:2) a +0 club a goblin corpse (15, 13, D:2) a +0 club (19, 29, D:2) a +0 short sword a kobold corpse (27, 13, D:2) a +0 dagger