hawk2010 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman of Yxok {rPois rCorr} [wellspring talisman] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a spider talisman a serpent talisman an eel talisman the lupine talisman "Awog" {+Inv Str+4} [lupine talisman] +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +6 ring of intelligence (19, 33, D) a parchment of Flame Wave (20, 0, D) a +1 battleaxe of venom (20, 16, D) a +3 trident of venom (20, 17, D) a +0 leather armour (20, 33, D) a parchment of Fire Storm (21, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (21, 1, D) a staff of earth (21, 16, D) a +0 trident (21, 17, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (21, 18, D) a +0 trident a +0 leather armour a merfolk corpse (21, 20, D) a +0 trident a +5 ring of evasion a merfolk corpse (21, 21, D) the +2 glaive of the Madman {antimagic, Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. a +0 leather armour (still there?) a merfolk corpse (still there?) (21, 33, D) a +2 longbow of flaming (unseen) (21, 34, D) a +0 heavy glaive (unseen) (22, 0, D) a +4 short sword of holy wrath (22, 16, D) a +2 heavy spear a +0 leather armour (22, 18, D) a +0 cloak a sphinx marauder corpse a snapping turtle corpse (22, 19, D) a +0 trident 2 boomerangs a merfolk corpse (22, 33, D) a +4 whip of draining (unseen) (22, 34, D) a +2 spectral giant spiked club (23, 0, D) a +2 hat of see invisible (23, 1, D) a staff of necromancy (23, 16, D) a +1 vampiric spear a +2 chain mail of resonance the +2 robe of Compression {rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a snapping turtle corpse a merfolk corpse a wind drake corpse (23, 17, D) a +3 heavy spear a +3 plate armour of poison resistance a +1 spear of venom a +2 scale mail of resonance a +1 battleaxe of freezing a +0 leather armour a staff of fire a merfolk corpse (23, 18, D) a +2 vampiric trident the +2 scale mail "Venael" {+Blink rF+ Will++} +Blink: It lets you blink. rF+: It protects you from fire. Will++: It greatly increases your willpower. It cannot be enchanted further. (23, 19, D) a +0 trident a +0 robe a merfolk corpse (23, 22, D) a +0 cloak a sphinx marauder corpse (23, 23, D) 2 atropa-tipped darts (23, 33, D) a +4 rapier of speed (unseen) (23, 34, D) an eel talisman (24, 0, D) a spider talisman (24, 17, D) a +4 spear of venom a +0 leather armour a staff of fire a merfolk corpse (24, 18, D) a +1 demon trident of pain a +0 leather armour a +0 scale mail of willpower a sea snake corpse a merfolk corpse (24, 21, D) a +0 spear (still there?) the ring of Evenfall {rN+ Str+3 Slay-5 SInv Stlth+} (still there?) [ring of positive energy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a merfolk corpse (still there?) (24, 33, D) a scroll of brand weapon (24, 34, D) a parchment of Fire Storm (25, 18, D) a +3 chain mail of poison resistance (unseen) (25, 20, D) a harpy corpse (25, 33, D) a +0 spectral giant spiked club (25, 34, D) a scarf of resistance (unseen) (25, 42, D) a +0 war axe (26, 1, D) the +4 scale mail of Lustej Jece {Regen+ Int+4} Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (26, 16, D) a +2 spear of venom (26, 33, D) an amulet of magic regeneration (26, 34, D) a +1 quarterstaff of rebuke (unseen) (26, 44, D) a +0 flail (27, 0, D) an orb of pyromania (27, 16, D) the +1 leather armour "Beraog" {Rampage rC+ rN+ Stlth-} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. (27, 17, D) a +0 leather armour (27, 33, D) a +0 robe of cold resistance (unseen) (27, 34, D) a +4 ring of protection (28, 16, D) a +2 robe of willpower (28, 17, D) a ring of flight (29, 0, D) a staff of alchemy (unseen) (29, 1, D) a +2 flail of protection (unseen) (29, 16, D) a +0 battleaxe of electrocution (unseen) (29, 17, D) the +1 hand axe "Qohoteps" {vamp, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (29, 45, D) a +0 long sword a +0 chain mail (33, 22, D) a +0 short sword (still there?) a +1 leather armour of willpower (still there?) an elf corpse (skeletalised by now) (still there?) (34, 28, D) a +0 hand axe of electrocution (unseen) (35, 0, D) an eel talisman (35, 14, D) a +0 long sword (35, 15, D) the conjuration staff of Callousness {*Corrode rPois rC- Str+6 Conj} [staff of conjuration] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Conj: It increases the power of your Conjurations spells. (35, 28, D) a +1 hand axe of venom (unseen) (35, 29, D) a sanguine talisman (36, 14, D) a +0 scale mail (36, 28, D) a +1 hand axe of flaming (unseen) (36, 29, D) a parchment of Sphinx Sisters (37, 0, D) a +2 leather armour of willpower (unseen) (37, 1, D) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. a guardian serpent corpse (skeletalised by now) (37, 2, D) a +0 long sword (37, 14, D) a +0 robe (37, 15, D) a +0 long sword a +0 robe an amulet of regeneration a +0 long sword a +0 robe a +4 great sword of flaming an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (37, 16, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (37, 17, D) a +0 longbow (still there?) a +5 short sword of freezing (still there?) a +0 leather armour (still there?) (37, 18, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (37, 28, D) the +6 morningstar of Greed {vamp, Fly} Fly: It grants you flight. It cannot be enchanted further. (38, 0, D) a +0 robe of resistance (unseen) (38, 1, D) a +1 kite shield of protection a +0 short sword a +0 cloak of willpower (38, 14, D) a +0 vampiric short sword (unseen) (38, 15, D) the +4 rapier of Moderation {vamp, ^Contam *Rage rPois Int+3} ^Contam: It causes magical contamination when unequipped. *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 ring mail a +2 short sword of freezing a +0 leather armour a +0 buckler a phantom mirror an elf corpse (skeletalised by now) (38, 16, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (38, 17, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (38, 28, D) a +2 heavy flail (38, 29, D) a parchment of Forge Monarch Bomb (39, 0, D) a +0 spear (39, 2, D) a +0 battleaxe a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (39, 3, D) a +0 robe a +0 spear a +4 vampiric falchion +0 acid dragon scales a naga corpse (skeletalised by now) (39, 7, D) 3 atropa-tipped darts (39, 15, D) a staff of alchemy (39, 16, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +2 scimitar of draining (still there?) a +8 chain mail of ponderousness (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (39, 17, D) a +0 shortbow a +0 dagger a +0 leather armour (39, 29, D) a +1 war axe of draining (unseen) (39, 33, D) a +0 glaive (39, 34, D) a +0 rapier a +0 leather armour a shapeshifter corpse (skeletalised by now) (39, 36, D) a boomerang (40, 0, D) a +2 broad axe of flaming (unseen) (40, 1, D) quicksilver dragon scales (40, 14, D) a +0 dagger (40, 15, D) a +2 robe of willpower (40, 17, D) a +0 shortbow (still there?) a +6 hand axe of electrocution (still there?) a +0 leather armour (still there?) (40, 22, D) 3 boomerangs an atropa-tipped dart (40, 29, D) the +2 chain mail "Efoseladd" {MP+5 Slay+3} MP+5: It affects your magic capacity (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (unseen) (40, 32, D) a +0 trident a +0 mace (40, 33, D) a +4 hand axe (40, 34, D) a +0 shortbow of freezing a centaur corpse (skeletalised by now) (41, 0, D) a parchment of Silence (41, 1, D) a +4 halberd of protection (41, 15, D) a +1 short sword of protection (41, 22, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (41, 23, D) a +0 rapier a +0 robe (41, 28, D) +0 fire dragon scales (41, 29, D) the +1 spear of Drought {venom, rElec rC+ Int+4} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (41, 34, D) a +0 shortbow (42, 0, D) a sanguine talisman (42, 1, D) a parchment of Alistair's Walking Alembic (42, 15, D) a +1 orcbow of freezing (42, 28, D) the +8 morningstar of the Cursing Moth {heavy, Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (42, 29, D) the +7 partisan of Ascent {venom, rElec rN+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (43, 14, D) a staff of alchemy (unseen) (43, 29, D) a +2 flail of protection (unseen) (44, 28, D) a +6 ring of intelligence (49, 1, D) the +7 orcbow of Trog's Delight {flame, rN++ Will- Dex+3} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (49, 12, D) a staff of air (unseen) (49, 36, D) an amulet of regeneration (49, 37, D) a +6 ring of intelligence (50, 0, D) a staff of necromancy (50, 13, D) a +0 halberd a +0 chain mail a +1 heavy flail (50, 14, D) a +0 battleaxe a +0 plate armour (50, 24, D) the conjuration staff of the Painted God {Dex+3 SInv Stlth+ Conj} [staff of conjuration] Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (50, 25, D) a staff of air (50, 36, D) the +2 pair of boots "Peeplemp" {rN+ Int+8 Slay-3} rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. (51, 0, D) a +4 great sword of electrocution (unseen) (51, 12, D) a +0 scimitar a +0 robe a +0 scimitar an orc corpse (skeletalised by now) (51, 13, D) a +0 dire flail a +0 chain mail a +0 battleaxe a +0 robe an orc corpse (skeletalised by now) (51, 14, D) a +0 dagger a +0 robe (51, 24, D) +0 fire dragon scales (51, 36, D) a +1 dagger of flaming (51, 41, D) a water moccasin corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (51, 42, D) a water moccasin corpse (skeletalised by now) (52, 0, D) a +1 great sword of valour (52, 1, D) a +1 leather armour of willpower (52, 12, D) a staff of air (52, 13, D) a +0 orcbow a +0 plate armour a +2 short sword of draining (52, 14, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, 24, D) a +2 great sword of flaming a +4 scimitar of flaming a staff of air (52, 25, D) a staff of earth (52, 26, D) a +4 halberd of venom (unseen) (52, 36, D) a +4 heavy halberd (52, 37, D) the +5 ring mail of Xom's Esteem {rPois Int+3 Stlth+} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (52, 41, D) 2 boomerangs a +0 robe a spriggan corpse (skeletalised by now) (52, 43, D) a water moccasin corpse (skeletalised by now) (53, 1, D) a +1 leather armour of fire resistance (53, 12, D) a staff of necromancy (53, 13, D) a parchment of Silence (53, 14, D) a +3 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (53, 15, D) a +0 dire flail a +0 plate armour (53, 24, D) a +2 scimitar of flaming a sanguine talisman (53, 25, D) a +1 scimitar of flaming a +6 ring of intelligence (53, 26, D) a hell hog corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (53, 28, D) a hell hog corpse (skeletalised by now) (53, 36, D) a +1 trident of flaming (53, 37, D) the air staff of Mandamus {rElec rPois rCorr Int+2 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (54, 0, D) a staff of necromancy (54, 1, D) a +6 ring of intelligence (54, 12, D) a +1 robe of willpower (54, 13, D) a staff of cold a +0 robe a +3 flail of protection an orc corpse (skeletalised by now) (54, 15, D) a +0 flail a +0 plate armour (54, 24, D) a +4 scimitar of flaming (54, 25, D) a +1 robe of fire resistance (54, 36, D) a parchment of Forge Phalanx Beetle (55, 0, D) the +1 ring mail of Honesty {rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (55, 12, D) a +0 dagger (55, 13, D) a staff of air (55, 24, D) a +1 leather armour of cold resistance (59, 36, D) a +0 heavy battleaxe (unseen) (60, 36, D) a +0 trident (60, 40, D) a snapping turtle corpse (skeletalised by now) (60, 41, D) a wind drake corpse (skeletalised by now) (61, 0, D) the +3 quarterstaff of Xom's Regard {freeze, ^Contam Str+9 Int+2} ^Contam: It causes magical contamination when unequipped. Str+9: It affects your strength (+9). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (61, 8, D) a +3 mace of concussion (unseen) (61, 11, D) a +0 giant club an ogre corpse (skeletalised by now) (61, 31, D) a +0 war axe a +0 robe (61, 36, D) a +6 ring of intelligence (61, 37, D) a +2 plate armour of cold resistance (61, 39, D) a merfolk corpse (skeletalised by now) (61, 40, D) a +0 trident a +0 trident (61, 41, D) a +4 antimagic quarterstaff a merfolk corpse (skeletalised by now) (61, 42, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (62, 1, D) a +2 spectral quarterstaff (62, 11, D) a +0 giant club a +0 giant spiked club (62, 21, D) a shapeshifter corpse (skeletalised by now) (62, 27, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (62, 28, D) a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (62, 39, D) a merfolk corpse (skeletalised by now) (63, 0, D) a +0 mace of draining (unseen) (63, 11, D) a +0 giant spiked club a +0 giant spiked club (63, 17, D) a +4 orcbow of flaming (63, 26, D) a +1 troll leather armour (63, 27, D) a +3 quarterstaff of chaos a +0 cloak a +2 chain mail of fire resistance (63, 28, D) a +3 scimitar of flaming a +6 ring of intelligence (63, 29, D) a +3 scythe of protection a +0 robe (63, 36, D) a +0 orcbow of flaming (unseen) (64, 16, D) a staff of cold (64, 21, D) an ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (64, 26, D) a staff of alchemy (unseen) (64, 29, D) a +0 flail of protection a +0 ring mail a +0 dagger of flaming a +0 robe the elf corpse of Dowan (skeletalised by now) (65, 26, D) a parchment of Summon Seismosaurus Egg (67, 0, D) a +0 sling of electrocution (unseen) (67, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 0, D) the necromancy staff of Ascent {rC+ rN+ Necro} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (68, 2, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (69, 0, D) a +3 scale mail of willpower (69, 2, D) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (70, 9, D) a staff of fire (70, 36, D) a +2 robe of willpower (70, 37, D) a +1 spectral quarterstaff (unseen) (71, 17, D) a ring of flight (71, 20, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 26, D) a +2 great sword of protection (71, 27, D) a parchment of Forge Monarch Bomb (71, 29, D) a +0 trident (71, 36, D) a staff of alchemy an ugly thing skeleton (71, 37, D) a staff of earth an ugly thing skeleton (71, 42, D) a curare-tipped dart (72, 8, D) the +7 scimitar of Fimbulwinter {flame, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (72, 9, D) a +0 dagger of venom (unseen) (72, 16, D) a +1 quick blade of draining (72, 17, D) a staff of earth (72, 19, D) a +0 glaive a naga corpse (skeletalised by now) (72, 26, D) a parchment of Forge Lightning Spire (72, 27, D) a +2 chain mail of resonance (72, 36, D) a +2 shortbow of flaming (72, 37, D) a staff of conjuration (73, 16, D) a staff of necromancy (unseen) (73, 17, D) a staff of necromancy (unseen) (73, 20, D) an adder corpse (skeletalised by now) (73, 26, D) a +3 dagger of venom (73, 30, D) a +0 hand axe (73, 31, D) a +4 flail (unseen) (73, 37, D) a +5 triple crossbow