hawk2010 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Lizard {Rampage *Silence Will++ Stlth+} [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +3 leather armour of positive energy (61, 3, D) a scorpion corpse (61, 8, D) a +3 flail of protection (unseen) (61, 16, D) a +0 quarterstaff of draining (61, 26, D) a staff of alchemy (unseen) (62, 0, D) a +2 ring mail of fire resistance (62, 8, D) a staff of alchemy (62, 9, D) the orb of Moral Flaws {Stardust, *Slow Will+ Slay+3} *Slow: It may slow you when you take damage. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (62, 16, D) a parchment of Awaken Armour (62, 17, D) a staff of cold (unseen) (62, 19, D) a +0 spear 2 curare-tipped darts (62, 20, D) a wolf corpse (62, 21, D) a +0 spear (62, 26, D) the earth staff of a ziggurat {rPois Int+3 Earth} [staff of earth] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (unseen) (62, 27, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 3, D) a scorpion corpse (63, 8, D) a +1 vampiric long sword (63, 16, D) a riddle talisman (63, 19, D) a +0 dagger a +0 robe a spriggan corpse (63, 20, D) a +0 dagger a +0 robe a black bear corpse a spriggan corpse (63, 26, D) the +4 plate armour "Hefarph" {Harm rElec rCorr Slay-4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (unseen) (63, 27, D) a +2 sling of draining (unseen) (63, 30, D) a +0 hand axe a +0 hand axe (63, 31, D) a datura-tipped dart (64, 16, D) the +2 robe "Vapliss" {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (64, 17, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (64, 21, D) a +0 dagger a +0 robe a +0 buckler (64, 26, D) a parchment of Inner Flame (64, 27, D) a staff of air (unseen) (65, 26, D) a +1 scale mail of poison resistance (unseen) (67, 0, D) a +2 shortbow of freezing (69, 0, D) the earth staff "Lonla" {rCorr Str-4 SInv Stlth+ Earth} [staff of earth] rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (70, 8, D) a +2 ring mail of cold resistance (70, 9, D) the +6 scale mail of the Game Afoot {rElec Will+ Dex+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 11, D) a +0 dagger a +0 leather armour (71, 11, D) a +0 dagger a +0 ring mail a +0 dagger a +0 robe a +0 falchion a +0 ring mail an orc corpse an orc corpse (71, 16, D) a ring of flight (71, 20, D) a wolf corpse (71, 21, D) a wolf corpse (71, 26, D) the +9 trident of Roid {drain, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (71, 27, D) the +3 partisan of Righteous Fury {freeze, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 31, D) a ball python corpse a ball python corpse (72, 9, D) a staff of conjuration (unseen) (72, 11, D) a +0 dagger a +0 leather armour an orc corpse (72, 16, D) a +4 ring mail of poison resistance (72, 17, D) a staff of alchemy (72, 20, D) a +0 short sword a +0 robe (72, 26, D) the +10 scale mail of Dishonesty {rC+} rC+: It protects you from cold. It cannot be enchanted further. (72, 32, D) 2 darts of disjunction (73, 1, D) a parchment of Sphinx Sisters (73, 2, D) a +0 scale mail a +0 long sword (73, 26, D) a +7 whip of electrocution (73, 27, D) a +2 heavy trident (73, 32, D) a water moccasin corpse (74, 2, D) a +0 leather armour a +0 long sword (75, 1, D) a +2 arbalest of freezing