hawk2010 the Dungeon (1, 34, D) a staff of earth (unseen) (2, 14, D) a ring of resist corrosion (2, 16, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (unseen) (2, 34, D) a staff of fire (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +2 vampiric dagger (3, 16, D) a +1 chain mail of death (3, 34, D) a parchment of Lehudib's Crystal Spear (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a +2 chain mail of cold resistance (unseen) (4, 16, D) a +2 battleaxe of venom (unseen) (4, 34, D) a staff of alchemy (unseen) (5, 15, D) a +0 robe (5, 16, D) a +2 heavy shortbow (unseen) (5, 20, D) a +0 robe (5, 34, D) a staff of earth (unseen) (6, 15, D) an amulet of reflection (6, 16, D) the fortress talisman of the Amoeba {rElec rPois rF++ Str-5} [fortress talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-5: It affects your strength (-5). (unseen) (6, 17, D) a titan corpse (6, 34, D) a +1 hand axe of freezing (unseen) (7, 14, D) a staff of earth (7, 15, D) a staff of air (7, 16, D) a +5 halberd of venom (7, 34, D) a +1 dagger of protection (unseen) (8, 16, D) the fire staff of Lut Fimu {rF+ Str+3 Tloc Fire} (still there?) [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. a titan corpse (still there?) (8, 17, D) +0 storm dragon scales a storm dragon corpse a storm dragon corpse (8, 18, D) a wind drake corpse a titan corpse (8, 34, D) the +0 scale mail of the Hills {rN+ Str+2 Int-3} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (9, 14, D) the conjuration staff "Xotumn" {Int+3 Stlth+ Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (9, 16, D) the +6 flail of Hospitality {concuss, rN++ Str+2} rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (9, 17, D) +0 storm dragon scales (still there?) a +2 heavy hand axe (still there?) a +2 troll leather armour (still there?) a storm dragon corpse (still there?) (9, 34, D) a +0 arbalest of flaming (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 16, D) +0 storm dragon scales (still there?) a +0 robe (still there?) the ring "Fogaggaps" {rPois rF- MP+9 Dex+3} (still there?) [ring of magical power] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). a +2 battleaxe of electrocution (still there?) a storm dragon corpse (still there?) a wind drake corpse (still there?) (10, 17, D) a wind drake corpse (10, 18, D) the +8 arc blade {discharge, rElec} (still there?) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 robe (still there?) a spriggan corpse (still there?) (10, 34, D) a +3 sling of freezing (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +1 dagger of pain (unseen) (11, 15, D) a ring of see invisible (11, 16, D) a staff of alchemy (unseen) (11, 34, D) a +1 whip of freezing (unseen) (12, 14, D) a +3 ring mail of cold resistance (unseen) (12, 15, D) the +1 pair of boots of the Ecumenical Temple {rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (12, 16, D) a +4 ring mail of fire resistance (12, 34, D) a +6 ring of strength (13, 34, D) a +2 quick blade of protection (unseen) (19, 16, D) a +2 long sword of freezing (19, 17, D) the +8 ring mail "Coor" {-Tele Str+2 Int+8} -Tele: It prevents most forms of teleportation. Str+2: It affects your strength (+2). Int+8: It affects your intelligence (+8). It cannot be enchanted further. (19, 32, D) a +1 falchion of freezing (unseen) (20, 16, D) a +2 leather armour of poison resistance (20, 32, D) a +2 rapier of draining (unseen) (21, 0, D) a +2 barding of flying (21, 17, D) a +5 giant club (21, 33, D) a staff of fire (21, 34, D) a +0 dire flail a +0 leather armour a ring of poison resistance a +10 plate armour of ponderousness an orc corpse (skeletalised by now) (22, 1, D) a +0 whip of venom (unseen) (22, 3, D) a +0 chain mail of archery (22, 16, D) the +4 dagger "Cahiga" {heavy, rPois rF+ Int+2} rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (22, 17, D) the conjuration staff "Sastoapn" {Str+8 Conj} [staff of conjuration] Str+8: It affects your strength (+8). Conj: It increases the power of your Conjurations spells. (unseen) (22, 19, D) a +0 trident (22, 33, D) a +2 short sword of speed (22, 34, D) a +0 great mace (still there?) a +0 chain mail (still there?) 2 large rocks (still there?) a +1 robe of willpower (still there?) a stone giant corpse (skeletalised by now) (still there?) (22, 36, D) a +1 heavy glaive (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (23, 1, D) a +0 dagger a +0 robe a book of Spectacle (23, 16, D) a staff of necromancy (23, 17, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (23, 18, D) a staff of conjuration (unseen) (23, 32, D) the cold staff of the Tiger {rPois rC+ Hexes Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (23, 34, D) a +3 long sword (still there?) a +0 plate armour (still there?) 3 large rocks (still there?) the ring "Woenur" {rElec rF- rN+ Str+2 Int+3} (still there?) [ring of positive energy] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). an orc corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (23, 35, D) a +0 halberd (still there?) a +0 ring mail (still there?) the amulet "Jinnaferphi" {Reflect rElec rF- Regen+ Str-4 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). SH+5: It affects your SH (+5). a +1 battleaxe (still there?) a +0 plate armour (still there?) a +2 battleaxe of flaming (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (23, 36, D) a +0 great sword a +0 plate armour a ring of protection from fire an orc corpse (skeletalised by now) (24, 0, D) a +6 falchion of venom (24, 1, D) a staff of cold (unseen) (24, 16, D) a +2 leather armour of poison resistance (24, 17, D) a +0 short sword a lightning rod (4/4) (24, 18, D) a +0 war axe (still there?) a +3 scale mail of positive energy (still there?) (24, 32, D) a +0 great sword of electrocution a +0 sling of electrocution a +0 chain mail an orc corpse (skeletalised by now) (24, 33, D) a +1 great mace a +0 chain mail a +0 pair of boots of flying an orc corpse (skeletalised by now) (24, 34, D) 12 large rocks (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +4 heavy orcbow (still there?) a stone giant corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (24, 35, D) a juggernaut corpse (skeletalised by now) (24, 36, D) 2 large rocks (24, 37, D) a +4 orcbow of freezing (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) (25, 0, D) a ring of protection from fire (25, 1, D) a +4 short sword of venom (unseen) (25, 16, D) a +2 plate armour of poison resistance (25, 17, D) a +0 orcbow of flaming (25, 32, D) a staff of cold (25, 34, D) a +0 war axe a +0 plate armour a +5 shortbow of freezing a +3 war axe of freezing a +0 chain mail of archery a +2 glaive of venom an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (25, 35, D) a juggernaut corpse (skeletalised by now) (25, 36, D) a +5 long sword of protection (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) (25, 37, D) a +0 antimagic bardiche (still there?) a +0 plate armour (still there?) (26, 1, D) a staff of fire (unseen) (26, 16, D) a staff of alchemy (26, 17, D) a staff of cold (26, 33, D) a +0 great mace (26, 34, D) a +4 plate armour of cold resistance (27, 1, D) a +0 dagger of flaming (unseen) (27, 16, D) +0 fire dragon scales (27, 17, D) a +0 halberd (still there?) the air staff "Zin Pura" {rElec Will+ Int-2 Fire Air} (still there?) [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (27, 32, D) the +1 hand axe "Tiwyvvau" {heavy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (28, 0, D) a parchment of Dragon's Call (28, 1, D) +2 fire dragon scales (unseen) (28, 16, D) a +4 spectral quarterstaff (28, 17, D) a condenser vane (28, 19, D) a +0 hand axe (28, 32, D) the +6 lajatang of the Dancing Gods {freeze, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (28, 33, D) a +3 trident of venom (unseen) (29, 0, D) a parchment of Enfeeble (29, 1, D) a +1 long sword of electrocution (unseen) (29, 16, D) a +1 robe of fire resistance (unseen) (29, 32, D) the +1 war axe of Kydd {pain, ^Contam Str+2 Int+3 Dex+5} ^Contam: It causes magical contamination when unequipped. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (29, 33, D) a rimehorn talisman (34, 28, D) a +2 broad axe of electrocution (unseen) (35, 0, D) a staff of earth (35, 28, D) a parchment of Malign Gateway (35, 29, D) a +1 war axe of freezing (still there?) a staff of earth (still there?) (36, 1, D) the +10 short sword of Nemelex Xobeh's Regard {flame, Str+5 Int-2} Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (36, 14, D) the +7 scimitar of Bizo {holy, ^Fragile rF+ rC+ Int+6} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (36, 15, D) a +2 flail of holy wrath (unseen) (36, 28, D) a staff of necromancy (37, 0, D) a book of the Spheres (37, 14, D) a +0 short sword (37, 15, D) a ring of resist corrosion (37, 17, D) a +2 hand axe of sundering (still there?) a +2 dire flail of draining (still there?) (37, 28, D) a +0 scimitar a +0 robe a +0 dagger (37, 29, D) a +0 dire flail (still there?) a +1 heavy arbalest (still there?) a +0 robe (still there?) an orb of energy (still there?) (38, 0, D) a +2 barding of flying (38, 1, D) a +3 morningstar of protection (38, 14, D) a +1 dagger of electrocution (38, 15, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 war axe of venom (still there?) a +0 robe (still there?) the +6 glaive of Kismet {venom, rN+ Stlth+} (still there?) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (38, 16, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. a +0 ring mail a +0 rapier a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (38, 28, D) a +1 mace of protection a +0 robe a +3 ring mail of fire resistance (38, 29, D) a +1 quick blade of holy wrath (unseen) (38, 30, D) a +0 long sword (38, 31, D) a +0 halberd (39, 0, D) a +4 flail of venom (39, 8, D) a +3 demon blade of flaming a +0 plate armour (39, 15, D) a +0 longbow a +0 leather armour (39, 16, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (39, 28, D) a +0 dagger a +0 robe (39, 29, D) a +0 whip of venom (unseen) (39, 31, D) a +0 dagger a +0 robe a human skeleton (40, 1, D) a +2 spear of venom (unseen) (40, 7, D) a +5 broad axe (still there?) a +0 plate armour (still there?) (40, 8, D) a +4 battleaxe of distortion (still there?) a +0 chain mail (still there?) (40, 14, D) a +0 rapier (40, 15, D) a +2 antimagic great mace a +0 longbow a +0 robe an elf corpse (skeletalised by now) (40, 16, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (40, 17, D) a +0 rapier a +0 leather armour a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (40, 29, D) a +0 halberd a +4 ring of protection (40, 31, D) a +0 falchion a +0 robe (41, 14, D) a +0 long sword (41, 15, D) a +0 short sword a +0 robe a staff of alchemy (41, 28, D) a +3 ring mail of fire resistance (41, 29, D) a +0 robe (still there?) a +0 scimitar (still there?) a +0 robe (still there?) the +1 flail of Raelliuj {flame, rCorr} (still there?) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (41, 31, D) a +2 dire flail (still there?) a +0 robe (still there?) (42, 0, D) a +0 partisan of distortion (42, 1, D) a +2 heavy shortbow (42, 29, D) a staff of earth (unseen) (43, 15, D) the +9 long sword of Disgust {drain, rElec Str+3 Dex-5} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (43, 28, D) +0 pearl dragon scales (43, 29, D) a +1 spear of venom (unseen) (44, 28, D) a +2 ring mail of fire resistance (unseen) (44, 29, D) a +0 robe (45, 18, D) a +0 long sword a +0 robe (49, 1, D) a +2 spectral giant club (49, 24, D) a +2 ring mail of cold resistance (unseen) (49, 36, D) a +3 orcbow of freezing (49, 43, D) a +0 flail (50, 1, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. (50, 13, D) a staff of air (unseen) (50, 25, D) the +2 scale mail of Vlad {rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (51, 0, D) a staff of alchemy (51, 1, D) a +1 arbalest of flaming (51, 12, D) a staff of conjuration (51, 13, D) a +2 war axe of freezing (unseen) (51, 15, D) a +0 troll leather armour a troll corpse (skeletalised by now) (51, 24, D) a +2 battleaxe of freezing 3 large rocks a +0 war axe of sundering a frost giant corpse (skeletalised by now) (51, 25, D) a +3 battleaxe of freezing (unseen) (51, 28, D) a +0 giant club a +0 giant spiked club (51, 40, D) 2 large rocks (52, 0, D) a ring of resist corrosion (52, 2, D) a +5 halberd of draining (still there?) a +0 plate armour (still there?) a +6 ring of dexterity (still there?) a +0 partisan (still there?) a +0 plate armour (still there?) a +0 great sword of flaming (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (52, 3, D) a +1 great sword of flaming (unseen) (52, 12, D) 4 large rocks a +2 battleaxe of freezing a cyclops corpse (skeletalised by now) (52, 13, D) a +0 dire flail (still there?) a +0 giant club (still there?) a +4 spear of distortion (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (52, 14, D) 4 large rocks a stone giant corpse (skeletalised by now) (52, 15, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (52, 24, D) 4 large rocks (52, 25, D) 8 large rocks a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a book of Storms a stone giant corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (52, 26, D) 3 large rocks (52, 37, D) a +1 long sword of draining (52, 42, D) a +0 mace (52, 43, D) 4 large rocks (53, 0, D) a +2 robe of positive energy (53, 1, D) the +4 double sword of the Healing Hellbender {venom, rF+} rF+: It protects you from fire. It cannot be enchanted further. a staff of necromancy a fire giant corpse (skeletalised by now) (53, 2, D) a +0 long sword of draining (still there?) a +0 plate armour (still there?) a +0 great sword of flaming (still there?) a human corpse (skeletalised by now) (still there?) (53, 3, D) a +0 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (53, 12, D) a +6 ring of intelligence (53, 13, D) 4 large rocks a lightning rod (4/4) a stone giant corpse (skeletalised by now) (53, 16, D) 3 large rocks (53, 24, D) the +10 dagger of Shifting Destruction {flame, Str-4 Int+2 Dex+4} Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (53, 25, D) a +2 ring mail of fire resistance (53, 27, D) a +1 battleaxe of freezing (unseen) (53, 37, D) a +2 ring mail of fire resistance (54, 0, D) a +2 great sword of flaming (54, 2, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (54, 3, D) a +2 great mace of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (54, 13, D) 4 large rocks (still there?) a +4 shortbow of flaming (still there?) (54, 14, D) a +1 great sword of freezing (still there?) a +0 giant club (still there?) a +0 giant club (still there?) a frost giant corpse (skeletalised by now) (still there?) (54, 15, D) a +0 troll leather armour a troll corpse (skeletalised by now) (54, 24, D) 5 large rocks a sanguine talisman a stone giant corpse (skeletalised by now) (54, 36, D) a +2 chain mail of willpower (55, 12, D) the +1 leather armour of Disguise {rC+ rN+ rCorr SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (55, 13, D) a staff of earth (unseen) (55, 24, D) a +0 battleaxe of freezing (58, 40, D) a +0 long sword a +0 leather armour (59, 37, D) the necromancy staff "Miotez" {*Slow rN+ Stlth- Necro Air Earth} [staff of necromancy] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (60, 38, D) a +0 long sword a +0 robe (60, 39, D) a +0 longbow a +0 leather armour an elf skeleton (61, 10, D) a +0 flail a +0 robe (61, 16, D) a +4 great sword of electrocution (61, 26, D) a parchment of Death Channel (61, 36, D) the +5 shortbow of Reason {flame, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (61, 38, D) a +0 rapier a +0 leather armour a +6 ring of strength (61, 39, D) a +1 trident of distortion (62, 1, D) a +2 spear of venom (62, 9, D) a +2 flail of protection (62, 10, D) a ball python corpse (skeletalised by now) (62, 16, D) a staff of alchemy (62, 27, D) the +5 rapier of Verdant Honour {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (62, 38, D) a +0 long sword a +0 robe (62, 39, D) a +0 long sword a +0 ring mail (62, 40, D) a +4 flail of draining (63, 26, D) the +0 ring mail of the Cherruve {+Inv rF+ Will-} +Inv: It lets you turn invisible. rF+: It protects you from fire. Will-: It decreases your willpower. It cannot be enchanted further. (63, 27, D) the +0 short sword of Guilt {protect, rF++ rC+ Str+2 Dex-4} rF++: It greatly protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (63, 39, D) a +0 short sword a +0 robe (64, 16, D) +0 fire dragon scales (64, 17, D) a +4 arbalest of flaming (unseen) (64, 26, D) a staff of earth (64, 27, D) a ring of protection from fire (67, 0, D) a staff of conjuration (unseen) (67, 2, D) a +0 giant club (68, 0, D) a +1 heavy flail (68, 2, D) a +0 giant spiked club a +0 giant club (70, 9, D) a talisman of death (71, 16, D) a staff of fire (71, 19, D) a +0 hand axe (71, 26, D) a +2 whip of distortion (unseen) (71, 28, D) a +0 glaive a +0 robe (71, 36, D) a +5 heavy orcbow (72, 9, D) the +0 ring mail of the Lumpy Xalams {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (72, 26, D) a +3 heavy mace (72, 27, D) a +2 short sword of electrocution (72, 28, D) a +0 club (72, 36, D) a staff of conjuration (72, 37, D) the +10 falchion "Odao" {drain, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (73, 17, D) a +0 devious dagger (unseen) (73, 26, D) a +3 double sword of holy wrath (73, 27, D) a +3 trident of freezing (73, 28, D) a +0 spear (73, 36, D) a +2 ring mail of poison resistance (75, 1, D) a staff of air (unseen)