hawk2010 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (35, 29, D) a +0 mace of holy wrath (unseen) (36, 0, D) a +1 rapier of speed (unseen) (36, 29, D) a +2 dagger of distortion (unseen) (37, 0, D) a +0 mace (37, 1, D) a staff of necromancy (37, 29, D) a +5 devious dagger (unseen) (38, 0, D) a +0 war axe (38, 7, D) a +0 battleaxe a +0 orcbow a +0 plate armour a +0 battleaxe a +0 chain mail an orc corpse (38, 8, D) a +0 dire flail a +0 plate armour an orc corpse (38, 29, D) a staff of alchemy (unseen) (39, 5, D) a +0 partisan a +0 leather armour a +0 partisan a +0 plate armour an orc corpse (39, 6, D) the +1 mace of Termination {vamp, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 sling of flaming a +0 plate armour an orc corpse (39, 7, D) a +0 battleaxe (still there?) a +2 plate armour of fire resistance (still there?) a +0 dire flail (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) (39, 29, D) the +10 dire flail of Tomorrow {flame, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (40, 0, D) a staff of cold (40, 1, D) a +2 robe of willpower (40, 6, D) a +0 glaive a +0 arbalest a +0 plate armour an orc corpse (40, 7, D) a +0 short sword a +0 chain mail a +0 dire flail a +0 chain mail an orc corpse (40, 8, D) a +0 short sword a +0 plate armour (40, 29, D) a +3 mace of holy wrath (unseen) (41, 0, D) a staff of necromancy (41, 1, D) a +2 long sword of holy wrath (41, 6, D) a +5 halberd of venom (still there?) a +0 robe (still there?) (41, 29, D) the +4 quarterstaff "Silaimni" {freeze, Fly rElec Will+} Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (42, 0, D) a +3 short sword of speed (42, 15, D) the +3 mace "Sopineje" {protect, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (42, 29, D) a manual of Summonings (43, 15, D) the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. (43, 29, D) the cold staff of Recwufabes {rC+ Str+5 Ice} [staff of cold] rC+: It protects you from cold. Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. (unseen) (49, 24, D) the +5 falchion of the Winnowing Gods {freeze, +Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). It cannot be enchanted further. (49, 36, D) a +3 glaive of entangling (unseen) (49, 37, D) a +2 chain mail of cold resistance (unseen) (50, 0, D) the +11 broad axe "Faul Vac" {flame, rF+} rF+: It protects you from fire. It cannot be enchanted further. (50, 20, D) the +11 shortbow of the Burning Gods {heavy, rF+ Str+3 Int+4} (still there?) rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 scimitar (still there?) a +0 leather armour (still there?) (50, 24, D) a +2 plate armour of fire resistance (50, 29, D) a guardian serpent corpse (51, 17, D) a +0 shortbow (still there?) a staff of earth (still there?) a +0 leather armour (still there?) a +2 long sword of electrocution (still there?) a +0 robe (still there?) an elf corpse (still there?) (51, 18, D) a +6 orcbow of draining (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf corpse (still there?) (51, 19, D) a +0 rapier a +0 robe a +4 ring of slaying an elf corpse (51, 20, D) a +2 heavy war axe (unseen) (51, 24, D) a staff of necromancy (51, 25, D) the +7 plate armour of Arauclaz {+Inv rElec MP+7 Slay-3} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. (51, 29, D) a black mamba corpse (51, 40, D) the +5 morningstar "Agorer" {concuss, rPois rC++ Int+3 Stlth+} rPois: It protects you from poison. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a staff of earth (52, 13, D) a +0 short sword (52, 18, D) a +0 rapier a +0 shortbow a +0 leather armour an elf corpse (52, 19, D) a +0 longbow a +0 leather armour a +0 long sword a +0 ring mail an elf corpse (52, 20, D) a +1 mace of venom (52, 24, D) the +5 executioner's axe "Anarch" {sunder, rF+ Int-4 Stlth+} rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (52, 25, D) the +2 scimitar of Magnificence {antimagic, Int+8} Int+8: It affects your intelligence (+8). It cannot be enchanted further. (52, 29, D) a guardian serpent corpse (53, 12, D) a +0 dagger (53, 13, D) a +0 robe (53, 18, D) a +0 long sword a +0 robe an elf corpse (53, 19, D) a +0 mace of holy wrath a +2 scale mail of cold resistance an elf corpse (53, 21, D) a +4 long sword of protection (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (53, 24, D) the +10 falchion of Harmony {elec, ^Drain rElec rF+ Will+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (53, 25, D) a +4 whip of venom (unseen) (53, 31, D) a black mamba corpse (53, 32, D) a +0 whip an adder corpse (skeletalised by now) (53, 36, D) a +2 great sword of holy wrath (unseen) (54, 13, D) a +0 dagger (54, 25, D) a +0 rapier of speed (unseen) (54, 36, D) the +6 trident of Subjectivity {freeze, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (55, 12, D) a staff of air (unseen) (55, 13, D) a +0 dagger (55, 24, D) a +5 vampiric falchion (60, 37, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (unseen) (61, 0, D) a +3 leather armour of fire resistance (61, 26, D) a +2 glaive of protection (unseen) (61, 37, D) the air staff "Arbiter" {rElec Conj Fire Air} [staff of air] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (62, 2, D) a hell hound corpse (skeletalised by now) (62, 20, D) a +0 short sword a +0 robe a +0 buckler a black bear corpse (skeletalised by now) (62, 27, D) the +1 war axe of the Slime-mould {freeze, rElec Str+3 Dex+2} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (62, 37, D) the necromancy staff "Caeseleapp" {rC- rN+ Str+5 Int+3 Dex+2 Necro} [staff of necromancy] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (unseen) (63, 8, D) the +4 ring mail "Mupnai Acue" {Str-5 Dex+4} Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (63, 16, D) the +5 glaive of Discord {flame, Fly rC++} Fly: It grants you flight. rC++: It greatly protects you from cold. It cannot be enchanted further. (63, 17, D) a +1 heavy battleaxe (unseen) (63, 20, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (63, 21, D) a +0 short sword a +0 robe (63, 27, D) a +2 flail of holy wrath (unseen) (63, 32, D) a +0 scimitar (64, 17, D) a +1 vampiric spear (unseen) (64, 20, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (64, 27, D) the necromancy staff "Gaizxu" {rC+ rN+ Necro} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (67, 0, D) a +7 plate armour of ponderousness (unseen) (68, 0, D) a staff of air (69, 0, D) a +2 robe of positive energy (unseen) (69, 36, D) the medusa talisman "Poript" {rElec Dex+6} [medusa talisman] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). (69, 39, D) a +0 orcbow (70, 8, D) the conjuration staff of Odghel {Int+5 Conj} [staff of conjuration] Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (unseen) (70, 9, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (70, 11, D) a hell hound corpse (skeletalised by now) (70, 36, D) a staff of cold (70, 37, D) a +0 heavy great sword (unseen) (70, 39, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 8, D) a staff of alchemy (71, 16, D) a talisman of death (71, 17, D) the +2 robe "Hoyquxketecw" {Rampage rC+ Dex+3 SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (71, 20, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (71, 26, D) a +3 dagger of venom (unseen) (71, 27, D) a +0 falchion of draining (unseen) (71, 37, D) a +2 dagger of electrocution (71, 39, D) 2 large rocks a +0 arbalest (71, 40, D) 6 large rocks (72, 8, D) the +7 chain mail of Tufufock {rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (72, 20, D) a +1 flail of protection (unseen) (72, 21, D) a +0 rapier a +0 robe (72, 26, D) a +4 longbow of freezing (72, 27, D) a hell hound corpse (skeletalised by now) (72, 36, D) a +3 leather armour of cold resistance (72, 37, D) a +0 great sword of valour (72, 39, D) a +0 shortbow 5 large rocks (72, 40, D) 4 large rocks (73, 2, D) a +0 whip a +0 scale mail (73, 16, D) a +2 robe of willpower (unseen) (73, 17, D) the +2 scimitar "Lec Zumn" {venom, Str+4 Int-5} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (unseen) (73, 19, D) a +0 war axe a +0 robe an orc corpse (skeletalised by now) (73, 31, D) a +0 dire flail (73, 36, D) the earth staff of Upheaval {+Blink rElec rCorr Hexes Earth} [staff of earth] +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (unseen) (73, 37, D) the +6 plate armour of Moral Flaws {Rampage rN+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. It cannot be enchanted further. (74, 2, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (74, 21, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (75, 1, D) a +2 war axe of flaming (unseen)