hawk2010 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 37, D) the scarab talisman of Analysis {rF+ rCorr} [scarab talisman] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (60, 37, D) a box of beasts (61, 0, D) a staff of conjuration (61, 8, D) a staff of necromancy (61, 9, D) a +0 mace a +0 ring mail (61, 16, D) the +3 shortbow of Equivocation {heavy, rF++ rCorr Str+4} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 37, D) a +0 leather armour of fire resistance (unseen) (62, 0, D) a parchment of Metabolic Englaciation (62, 1, D) a parchment of Enfeeble (62, 8, D) a +0 flail a +0 scale mail a +6 ring of intelligence (62, 9, D) a +0 dagger a +0 robe the +7 scimitar of Purpose {valour, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 26, D) a staff of fire (unseen) (62, 27, D) a staff of necromancy (62, 37, D) a staff of necromancy (unseen) (63, 0, D) a +2 helmet of intelligence (63, 8, D) a +4 giant club (63, 9, D) a +0 dagger a +0 robe (63, 16, D) a staff of fire (63, 17, D) a +2 shortbow of electrocution (63, 19, D) a +0 morningstar a +2 robe of willpower (63, 26, D) a +0 short sword of freezing (63, 27, D) the +7 shortbow "Megoc" {drain, rPois rC- rN+++ Int+2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (63, 37, D) a +5 hand axe of venom (unseen) (64, 16, D) a +0 quick blade of draining (unseen) (64, 27, D) a +2 sling of freezing (65, 26, D) a +4 orcbow of electrocution (unseen) (69, 10, D) a +0 dagger a +0 robe a +0 buckler (70, 8, D) the +1 helmet "Ditsapat" {Snipe, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. (70, 9, D) a staff of earth (unseen) (70, 36, D) a +4 orcbow (70, 37, D) a +8 longbow (unseen) (70, 40, D) a +4 scimitar of flaming (unseen) (71, 8, D) the +2 war axe of Accord {venom, rCorr Int+5} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (71, 16, D) a +0 quarterstaff of draining (71, 17, D) a staff of alchemy (71, 18, D) a +0 trident a +0 robe (71, 26, D) the +1 arbalest "Adelydev" {chaos, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 27, D) a +0 rapier of holy wrath (71, 36, D) a staff of cold (71, 37, D) a +6 ring of strength (72, 8, D) the +6 scale mail of Pandemonium {Will+ Slay+3} Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (72, 9, D) a +0 heavy broad axe (72, 16, D) a staff of air (72, 17, D) a staff of alchemy (72, 18, D) a +0 trident a +0 robe (72, 27, D) the alchemy staff of Vitiation {rPois rF+ Will++ Str-2 Necro Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (72, 36, D) the +8 short sword of Cyxkylu {holy, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. Yredelemnul disapproves of the use of such an item. (73, 1, D) a parchment of Death Channel (73, 16, D) a staff of necromancy (73, 26, D) the earth staff of Vasey {Str+2 Int+3 Earth} [staff of earth] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (73, 36, D) a +2 heavy hand axe (73, 37, D) a +6 heavy hand axe (unseen) (73, 40, D) a +2 scimitar of flaming (unseen)