Dungeon Crawl Stone Soup version 0.33-a0-1085-g789d534dee (webtiles) character file. Game seed: 4394978493159070407 2558 hddnhrst the Thaumaturge (level 9, -23/45 HPs) Began as a Deep Elf Conjurer on Mar 13, 2025. Killed from afar by a gargoyle (26 damage) ... with a stone arrow ... on level 8 of the Dungeon. The game lasted 00:48:08 (7181 turns). hddnhrst the Thaumaturge (Deep Elf Conjurer) Turns: 7181, Time: 00:48:08 Health: -23/45 AC: 6 Str: 4 XL: 9 Next: 31% Magic: 12/23 EV: 13 Int: 46 God: Gold: 383 SH: 0 Dex: 9 Spells: 22/25 levels left rFire . . . b - +7 sling of Inference {drain, rElec rCorr} rCold . . . (no offhand) rNeg . . . d - +0 robe rPois . e - +0 helmet rElec + (no cloak) rCorr + (no gloves) SInv . f - +2 pair of boots "Vexim" {-Tele Fly Int+6 Dex-4} Will ..... g - amulet of regeneration Stlth ++++ h - +6 ring of intelligence HPRegen 1.07/turn i - +6 ring of intelligence MPRegen 0.36/turn %: no teleportation @: flying, studying Axes A: magic regeneration a: no special abilities You were on level 8 of the Dungeon. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 383 gold pieces. Inventory: Hand Weapons a - a +2 short sword of draining b - the +7 sling of Inference (weapon) {drain, rElec rCorr} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Missiles c - 85 stones Armour d - a +0 robe (worn) e - a +0 helmet (worn) f - the +2 pair of boots "Vexim" (worn) {-Tele Fly Int+6 Dex-4} (You acquired it on level 3 of the Dungeon) -Tele: It prevents most forms of teleportation. Fly: It grants you flight. Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). Jewellery g - an amulet of regeneration (worn) h - a +6 ring of intelligence (worn) i - a +6 ring of intelligence (worn) Wands j - a wand of roots (15) (quivered) k - a wand of paralysis (12) l - a wand of acid (2) Scrolls m - 2 scrolls of teleportation n - a scroll of vulnerability o - a scroll of poison p - a scroll of noise Potions q - 3 potions of curing r - a potion of haste s - a potion of magic t - 4 potions of moonshine u - 2 potions of brilliance v - a potion of might {unknown} w - a potion of lignification {unknown} Skills: + Level 8.0 Dodging + Level 8.6 Stealth + Level 8.8 Spellcasting + Level 8.2 Conjurations You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 80% N/A 1% 1 Call Imp Summ 40% N/A 1% 2 Jinxbite Hex 40% N/A 1% 2 Fulminant Prism Conj/Alch 27% 3d14 2% 4 Iskenderun's Mystic Bla Conj/Tloc 55% 2d12 (+2d62% 4 Call Canine Familiar Summ 20% N/A 4% 3 Teleport Other Tloc 20% N/A 4% 3 Eringya's Surprising Cr Summ 20% N/A 13% 4 Yara's Violent Unravell Hex/Alch 10% 3d6 36% 5 Conjure Ball Lightning Conj/Air 27% 3x3d8 36% 6 Dispersal Tloc 10% N/A 90% 6 Gell's Gavotte Tloc 10% 2d(16-23) 90% 6 Enfeeble Hex 10% N/A 100% 7 Discord Hex 10% N/A 100% 8 Disjunction Tloc 10% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:7 Lair: D:8-11 Altars: Ashenzari Cheibriados Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: an orc, wielding a +0 hand axe (83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the gargoyle! The gargoyle is moderately damaged. An orc comes into view. It is wielding a +0 mace. An orc comes into view. It is wielding a +0 short sword. The searing ray hits the gargoyle but does no damage. The gargoyle is moderately damaged. The gargoyle hurls a stone arrow at you. The stone arrow hits you! The searing ray hits the gargoyle but does no damage. The gargoyle is moderately damaged. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gargoyle, wielding a +0 mace (moderately damaged, 92% to hit) You focus your ray upon the gargoyle. The searing ray hits the gargoyle. The gargoyle is heavily damaged. (Press . to maintain the ray.) The searing ray hits the gargoyle. The gargoyle is heavily damaged. The gargoyle hits you with a +0 mace!! You hear a shout! The searing ray hits the gargoyle. The gargoyle is severely damaged. The gargoyle hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The searing ray hits the gargoyle but does no damage. The gargoyle is severely damaged. You finish channelling your searing ray. The gargoyle hurls a stone arrow at you. The stone arrow hits you!! Ouch! That really hurt! You die... # # . # . .###. .#)## #o).# . #####...# # ..#...#.9.# .# .... #@###.# .# ..###...## .# ##.#.....# #.. #...#...#.# ### #.. #...##### # #...#.. #.).#...#.# .... #.###.#.....# ...###...###...## .#######....†....#### You could see a gargoyle and an orc. Vanquished Creatures The ghost of nobo the Trooper, a novice MDFi (D:6) A water moccasin (D:4) A sky beast (D:7) An orc warrior (D:7) 2 ice beasts (D:6) A black bear (D:8) 2 ogres 3 phantoms A kobold brigand (D:7) 4 bullfrogs A scorpion (D:6) 4 wights (D:8) A bombardier beetle (D:5) 2 hounds An orc priest (D:2) 3 jellies A sleepcap (D:6) 4 iguanas 2 orc wizards 10 adders 8 gnolls (D:5) A white imp (D:7) 2 ribbon worms (D:3) 2 dart slugs 20 orcs 11 ball pythons 5 bats 10 endoplasms 8 giant cockroaches 6 goblins 6 hobgoblins 16 kobolds 2 quokkas 4 frilled lizards 7 rats 154 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hddnhrst the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 202 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 205 | D:1 | Learned a level 2 spell: Searing Ray 674 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1230 | D:2 | Reached XP level 4. HP: 16/24 MP: 3/11 2249 | D:3 | Reached skill level 5 in Conjurations 2302 | D:3 | Identified the +7 sling of Inference {drain, rElec rCorr} 2788 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 2900 | D:3 | Identified a scroll of acquirement 2900 | D:3 | Acquired the +2 pair of boots "Vexim" {-Tele Fly Int+6 | Dex-4} 3376 | D:4 | Noticed a water moccasin 3384 | D:4 | Killed a water moccasin 3385 | D:4 | Reached XP level 6. HP: 30/32 MP: 5/15 3429 | D:4 | Reached skill level 5 in Spellcasting 3448 | D:4 | Reached skill level 5 in Stealth 3789 | D:4 | Found an ornate altar of the Wu Jian Council. 3790 | D:4 | Found a shimmering blue altar of Sif Muna. 4041 | D:4 | Found Dihuomia's Assorted Antiques. 4232 | D:5 | Entered Level 5 of the Dungeon 4344 | D:5 | Reached skill level 5 in Dodging 4499 | D:5 | Reached XP level 7. HP: 36/36 MP: 13/17 5515 | D:6 | Reached XP level 8. HP: 41/41 MP: 14/20 5648 | D:6 | Found a runed translucent door. 5650 | D:6 | Noticed nobo's ghost (novice MDFi) 6151 | D:6 | Killed nobo's ghost 6416 | D:7 | Reached XP level 9. HP: 45/45 MP: 16/23 6738 | D:7 | Found a glowing silver altar of Zin. 6871 | D:7 | Found a staircase to the Ecumenical Temple. 6876 | Temple | Entered the Ecumenical Temple 7168 | D:8 | Noticed a gargoyle 7180 | D:8 | HP: 2/45 [gargoyle/+0 mace (13)] 7181 | D:8 | Killed from afar by a gargoyle Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, minmay_heptomino_d4 D:2: cheibrodos_pilgrimage, layout_basic, chequers_serial_rivers_micro_a D:3: minmay_bubble_buster, layout_basic D:4: nicolae_cairo_tiling_large, layout_gridville, nicolae_overflow_squiral, serial_shops, shop D:5: layout_basic D:6: layout_loops_ring, ebering_ghost_sewer_d, kennysheep_doodads, serial_library_hellmonk_room_c D:7: layout_basic, mainiacjoe_overflow_tiny_flanked, temple_doors_e D:8: nicolae_cairo_tiling, layout_rooms, mainiacjoe_overflow_surrounded_room, kennysheep_mini, grunt_gozag_breadcrumbs, chequers_hall_statues_corner_a Temple: bh_familiar_temple Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 5 6 8 | 8.6 Dodging | 3 4 5 6 7 8 | 8.0 Spellcasting | 4 5 6 8 | 8.8 Conjurations | 5 6 7 8 | 8.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | | 2 | 1 || 3 Cast: Magic Dart | 42 | 72 | 74 || 188 Searing Ray | 8 | 35 | 46 || 89 Use: Scroll | 7 | 8 | 3 || 18 Armour: Robe | | 4 | 35 || 39 Dodge: Dodged | 1 | 6 | 28 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7168 | 6536 | 632 | 535 | 4996 | 9 | 796.4 | Dungeon | 7135 | 6535 | 600 | 535 | 4996 | 8 | 891.9 | Temple | 33 | 1 | 32 | 0 | 0 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1138 daAuts D:3: 1133 daAuts D:1: 1030 daAuts D:4: 1025 daAuts D:5: 976 daAuts D:6: 927 daAuts D:7: 736 daAuts D:8: 166 daAuts Temple: 33 daAuts