Dungeon Crawl Stone Soup version 0.33-a0-1195-gbd1523b72e (webtiles) character file. Game seed: 1805091650265366828 69 hddnhrst the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 3, 2025. Slain by Sigmund ... wielding a +1 heavy scythe (8 damage) ... on level 3 of the Dungeon. The game lasted 00:09:10 (1767 turns). hddnhrst the Conjurer (Deep Elf Conjurer) Turns: 1767, Time: 00:09:11 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 2% Magic: 9/10 EV: 12 Int: 25 God: Gold: 120 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - staff of death rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Magical Staves c - a staff of death (weapon) Jewellery i - a ring of resist corrosion Scrolls g - 2 scrolls of identify k - 2 scrolls of teleportation {unknown} Potions d - a potion of lignification e - a potion of might {unknown} f - a potion of attraction {unknown} h - a potion of magic j - 2 potions of curing {unknown} l - a potion of heal wounds {unknown} m - a potion of invisibility {unknown} Skills: + Level 3.6 Dodging + Level 3.7 Stealth - Level 3.0 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the kobold! You stop channelling your searing ray. There is an open door here. Found a stone staircase leading down. Things that are here: a +0 whip; 4 stones; a kobold corpse Found a dagger. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Found a robe. Sigmund the Dreaded comes into view. He is wielding a +1 heavy scythe. Sigmund shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 heavy scythe and wearing a +0 robe (77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund says, "Look into my eyes." Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. You stop channelling your searing ray. Something hits you! Ouch! That really hurt! You barely miss something. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You barely miss something. You hear some strange, mumbled words. You are confused. Something hits you! You die... ########## ##### #........# #... ####.######.###.##### ........###[##......# ####.##.........# # #.#...##.###.###.###. #......#.# #......... #........# ##@##.#### ####.##### #.# #.# #.# #.# #.# #+# #.# #.# #### . #.# ...#... #.. ##..... There were no monsters in sight! Vanquished Creatures 3 adders A ribbon worm (D:2) An endoplasm (D:1) 3 giant cockroaches 3 goblins 3 hobgoblins 4 jackals (D:2) 3 kobolds A quokka (D:2) 3 ball pythons (D:2) 6 bats 2 frilled lizards (D:1) 6 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hddnhrst the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 121 | D:1 | You fall into a shaft and drop 1 floor! 141 | D:2 | Found a glowing golden altar of the Shining One. 143 | D:2 | Reached XP level 2. HP: 15/15 MP: 0/8 276 | D:1 | Learned a level 2 spell: Searing Ray 1092 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1657 | D:3 | Reached skill level 5 in Conjurations 1665 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/10 1760 | D:3 | Noticed Sigmund 1767 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic D:2: layout_basic, basic_altar D:3: layout_loops_corners, grunt_ministairs_4, minmay_ogre_servants, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.7 Dodging | 3 | 3.6 Conjurations | 5 | 5.0 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Staff | | 2 || 2 Cast: Magic Dart | 56 | || 56 Searing Ray | 9 | 2 || 11 Use: Scroll | 3 | || 3 Armour: Robe | 8 | 2 || 10 Dodge: Dodged | 8 | 1 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1753 | 1698 | 55 | 0 | 1481 | 3 | 584.3 | Dungeon | 1753 | 1698 | 55 | 0 | 1481 | 3 | 584.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 860 daAuts D:1: 781 daAuts D:3: 112 daAuts