Dungeon Crawl Stone Soup version 0.33-a0-1343-gd632a87c15 (webtiles) character file. Game seed: 4382639033857885859 60 hddnhrst the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Apr 10, 2025. Killed from afar by Sigmund (12 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:05:11 (1461 turns). hddnhrst the Conjurer (Deep Elf Conjurer) Turns: 1461, Time: 00:05:12 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 82% Magic: 0/10 EV: 12 Int: 24 God: Gold: 85 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... b - amulet of guardian spirit Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: guardian spirit @: confused A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of guardian spirit (worn) Scrolls c - a scroll of teleportation Potions d - a potion of heal wounds e - a potion of magic f - a potion of enlightenment g - 2 potions of mutation {unknown} Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 32% 2d7 5% 2 Grave Claw Necr 8% 2d7 16% 2 Launch Clockwork Bee Frge 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Animate Dead Necr 4% N/A 69% 4 Eringya's Surprising Cr Summ 4% N/A 69% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Sigmund misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is almost dead. Sigmund attacks as he pursues you! Sigmund completely misses you. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something tries to affect you, but you resist. A magic dart appears from out of thin air! The magic dart hits you! A jackal comes into view. A magic dart appears from out of thin air! The magic dart hits you. You are confused. You bump into the rock wall. You are more confused. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! You die... .### #........#.....<#........... ....##...............#.#)######## ....?.....#.).†......#.#.####### ....###.......#..##.##........... .#..................##.....###### ..........{............<...# # .....#.....................### # .....#.....................#<# # ...> #..........@...#....).#.# # .... #....###..............#.## # #.... #######.).........### ....... ###..###.#....) ).#...# .....#.##.### ###.## ..#.#....... #. # ####.### # #.# #.# There were no monsters in sight! Vanquished Creatures Jessica (D:2) A dart slug (D:2) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins 3 hobgoblins 3 jackals (D:1) 5 kobolds (D:2) 2 quokkas 6 ball pythons (D:1) A bat (D:1) 4 frilled lizards 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hddnhrst the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 41 | D:1 | You fall into a shaft and drop 1 floor! 299 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 302 | D:2 | Learned a level 2 spell: Searing Ray 315 | D:2 | Noticed Jessica 317 | D:2 | Killed Jessica 318 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1437 | D:2 | Noticed Sigmund 1461 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic D:2: layout_basic, uniq_sigmund, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Stealth | 3 | 3.4 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 5 Use: Scroll || 4 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1453 | 1423 | 30 | 0 | 1262 | 2 | 726.5 | Dungeon | 1453 | 1423 | 30 | 0 | 1262 | 2 | 726.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1047 daAuts D:2: 405 daAuts