Dungeon Crawl Stone Soup version 0.33-a0-1392-gf4463b9b3a (webtiles) character file.

Game seed: 2340335912736152456

49 hddnhrst the Conjurer (level 3, -4/19 HPs)
             Began as a Deep Elf Conjurer on Apr 14, 2025.
             Slain by Terence
             ... wielding a +0 flail
              (9 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:04:17 (960 turns).

hddnhrst the Conjurer (Deep Elf Conjurer)            Turns: 960, Time: 00:04:18

Health: -4/19      AC:  3    Str:  4    XL:     3   Next: 51%
Magic:  2/10       EV: 12    Int: 24    God:    
Gold:   113        SH:  0    Dex: 13    Spells: 6/9 levels left

rFire   . . .          - Nothing wielded
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            m - +0 pair of boots
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.24/turn

%: no passive effects
@: no status effects
A: magic regeneration
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 113 gold pieces.

Inventory:

Armour
 a - a +0 robe (worn)
 m - a +0 pair of boots (worn)
Scrolls
 c - a scroll of teleportation {unknown}
 f - 2 scrolls of fog {unknown}
 h - a scroll of noise {unknown}
 i - a scroll of poison {unknown}
 j - a scroll of enchant armour {unknown}
 k - a scroll of identify {unknown}
 l - a scroll of fear {unknown}
Potions
 b - a potion of magic
 d - a potion of mutation {unknown}
 e - 2 potions of lignification {unknown}
 g - a potion of might {unknown}


   Skills:
 + Level 3.1 Dodging
 + Level 3.2 Stealth
 + Level 3.7 Spellcasting
 + Level 4.8 Conjurations


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           54%        2d6       1%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Fulminant Prism          Conj/Alch      8%         3d6       36%         4
 Iskenderun's Mystic Bla  Conj/Tloc      16%        2d5 (+2d2 36%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:
Uskayaw

Annotations:
D:2 Terence


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

Aim: a jackal (100% to hit)
The magic dart hits the jackal.
You kill the jackal!
Terence the Veteran comes into view. He is wielding a +0 flail.
You see here a +0 pair of boots.
m - a +0 pair of boots
You start putting on your armour.
You continue putting on your +0 pair of boots. x4
Terence shouts!
You continue putting on your +0 pair of boots.
You finish putting on your +0 pair of boots.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (82% to hit)
You focus your ray upon Terence. The searing ray hits Terence.
Terence is lightly wounded.
(Press . to maintain the ray.)
The searing ray hits Terence.
Terence is moderately wounded.
Terence hits you with a +0 flail.
The searing ray hits Terence.
Terence is heavily wounded.
Terence hits you with a +0 flail!
The searing ray misses Terence.
You finish channelling your searing ray.
Terence hits you with a +0 flail.
* * * LOW HITPOINT WARNING * * *
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded,
82% to hit)
You focus your ray upon Terence. The searing ray hits Terence.
Terence is severely wounded.
(Press . to maintain the ray.)
Terence hits you with a +0 flail!
You die...
Terence says, "Win and live. Lose and die. It's the rule of life."

                  .......#
                  .......#
         ##########.....##
         ........#.......#
         ........#.......#
         ........#.......#
         ........##.....##
         ......@@........#
         ....†...##...##.####...
         ........##.#......)....
         #########..####.####....
.       ##       #.##  #.#    ...
#      ..###     #.    #.#   ....
# ####.....#     #.    #.####....
###.<..#         #.    #......#
##..####        ..     #(...###


You could see Terence.

Vanquished Creatures
  An adder (D:2)
  2 dart slugs (D:1)
  3 endoplasms (D:1)
  7 hobgoblins
  2 jackals (D:2)
  3 quokkas
  4 ball pythons
  3 bats
  3 frilled lizards (D:1)
  6 goblins
  2 kobolds
  3 rats
39 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | hddnhrst the Deep Elf Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   171 | D:1      | Reached XP level 2. HP: 15/15 MP: 6/8
   174 | D:1      | Learned a level 2 spell: Searing Ray
   645 | D:1      | Reached XP level 3. HP: 19/19 MP: 7/10
   868 | D:2      | Found a hide-covered altar of Uskayaw.
   946 | D:2      | Noticed Terence
   960 | D:2      | Slain by Terence

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_solitude, layout_basic, minmay_pentomino_z4
D:2:      layout_rooms, basic_altar, uniq_terence

Skill      XL: |  1  2 |
---------------+-------+-----
Stealth        |     3 |  3.2
Dodging        |     3 |  3.1
Spellcasting   |       |  3.7
Conjurations   |       |  4.8

Action                     || total
---------------------------++-------
   Cast: Magic Dart        ||    47
         Searing Ray       ||    14
    Use: Scroll            ||     1
 Armour: Robe              ||     4
  Dodge: Dodged            ||     2

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    947 |    934 |     13 |      0 |    785 |   2 |  473.5 |
       Dungeon |    947 |    934 |     13 |      0 |    785 |   2 |  473.5 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 699 daAuts
     D:2: 248 daAuts