Dungeon Crawl Stone Soup version 0.33-a0-1392-gf4463b9b3a (webtiles) character file. Game seed: 2340335912736152456 49 hddnhrst the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Apr 14, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (960 turns). hddnhrst the Conjurer (Deep Elf Conjurer) Turns: 960, Time: 00:04:18 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 51% Magic: 2/10 EV: 12 Int: 24 God: Gold: 113 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . m - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 113 gold pieces. Inventory: Armour a - a +0 robe (worn) m - a +0 pair of boots (worn) Scrolls c - a scroll of teleportation {unknown} f - 2 scrolls of fog {unknown} h - a scroll of noise {unknown} i - a scroll of poison {unknown} j - a scroll of enchant armour {unknown} k - a scroll of identify {unknown} l - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} e - 2 potions of lignification {unknown} g - a potion of might {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Uskayaw Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! Terence the Veteran comes into view. He is wielding a +0 flail. You see here a +0 pair of boots. m - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x4 Terence shouts! You continue putting on your +0 pair of boots. You finish putting on your +0 pair of boots. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail! The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .......# .......# ##########.....## ........#.......# ........#.......# ........#.......# ........##.....## ......@@........# ....†...##...##.####... ........##.#......).... #########..####.####.... . ## #.## #.# ... # ..### #. #.# .... # ####.....# #. #.####.... ###.<..# #. #......# ##..#### .. #(...### You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 3 endoplasms (D:1) 7 hobgoblins 2 jackals (D:2) 3 quokkas 4 ball pythons 3 bats 3 frilled lizards (D:1) 6 goblins 2 kobolds 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hddnhrst the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 174 | D:1 | Learned a level 2 spell: Searing Ray 645 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 868 | D:2 | Found a hide-covered altar of Uskayaw. 946 | D:2 | Noticed Terence 960 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, minmay_pentomino_z4 D:2: layout_rooms, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 14 Use: Scroll || 1 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 947 | 934 | 13 | 0 | 785 | 2 | 473.5 | Dungeon | 947 | 934 | 13 | 0 | 785 | 2 | 473.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 699 daAuts D:2: 248 daAuts