Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1284189658295720289 35 hedgehogwithagun the Magician (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on July 5, 2025. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (792 turns). hedgehogwithagun the Magician (Djinni Hedge Wizard) Turns: 792, Time: 00:02:01 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 52% Gold: 48 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} f - a scroll of fear {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of heal wounds {unknown} i - a potion of moonshine {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 34% N/A 4% 2 d - Grave Claw Necr 34% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 f - Slow Hex 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the adder but does no damage. The adder is moderately wounded. The jackal barks! You hear a bark! The adder bites you but does no damage. The adder barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. The adder bites you. A bat comes into view. The adder attacks as it pursues you! The adder bites you. The adder bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you. The jackal attacks as it pursues you! The jackal completely misses you. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you but does no damage. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #<..# #####.#### #........# . #........# h. ###........# ... #...#..)...# .... #.#....##.## ..h.. # #.#..##.# ####...... #.#..##@#####..'..!... # #.....hb....†#...).. #...#.S5.....# ..... ###.+...#...^# ..## #.#...#....# .# #.#...#....# # ..#...###### ..#...# ..##### You could see an adder, a jackal, a bat (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:2) A quokka (D:1) 4 ball pythons 4 bats 4 endoplasms 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds 2 rats (D:1) 27 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 1 creature vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hedgehogwithagun the Djinni Hedge Wizard began the quest | for the Orb. 0 | D:1 | hedgehogwithagun set off with the following spells | memorised: Magic Dart, Blink, Call Imp, Grave Claw, | Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Found Pilir's Antique Weapon Boutique. 118 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 740 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 740 | D:2 | Learned a level 1 spell: Slow 792 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, serial_shops, shop, amcnicky_mini_rare_corridor_liquid, hex_tiny D:2: layout_basic, basic_altar, grunt_ministairs_8 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 59 Call Imp || 3 Grave Claw || 1 Armour: Robe || 14 Dodge: Dodged || 5