hedgehogwithagun Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (8, -12, D:1) a rat corpse (skeletalised by now) (11, -3, D:1) a +0 robe (15, -19, D:1) a +0 whip (17, 11, D:1) a +0 robe (19, -18, D:1) a bat corpse (skeletalised by now) (27, 16, D:1) a rat corpse (skeletalised by now) (39, 0, D:1) a +0 robe (40, 19, D:1) a +4 dagger a kobold corpse (skeletalised by now) (51, 1, D:1) a +0 club Level 2 of the Dungeon (5, -3, D:2) a +0 club (6, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (10, -27, D:2) a +0 falchion (11, -19, D:2) a frilled lizard corpse (skeletalised by now) (16, -15, D:2) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (18, -37, D:2) a +0 dagger (29, -7, D:2) 2 javelins (29, 22, D:2) a +0 short sword (35, -26, D:2) a rat skeleton (58, -6, D:2) a +0 war axe Level 3 of the Dungeon (0, 3, D:3) a ball python corpse (4, -12, D:3) a +0 club a +0 ring mail an orc corpse (6, -7, D:3) a hobgoblin corpse (skeletalised by now) (8, 0, D:3) a +0 dagger (16, -9, D:3) a +0 scale mail (16, -6, D:3) a +0 mace (26, -25, D:3) a +0 hand axe (52, -8, D:3) the +4 sling of Extremism {heavy, rF++ rN+ Int+5} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further.