Dungeon Crawl Stone Soup version 0.34-a0-1080-ga38744c2c0 (webtiles) character file. Game seed: 12005024045266825123 0 hedgehogwithagun the Tinkerer (level 1, 13/13 HPs) Began as a Formicid Wanderer on Nov 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). hedgehogwithagun the Tinkerer (Formicid Wanderer) Turns: 0, Time: 00:00:09 Health: 13/13 AC: 6 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 scale mail (worn) Potions b - a potion of brilliance Skills: + Level 1.1 Armour + Level 1.0 Dodging + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 3.0 Forgecraft + Level 2.0 Fire Magic + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 32% 1d5 32% 1 Foxfire Conj/Fire 12% 2x1d4 58% 1 Scorch Fire 10% 2d5 58% 2 Launch Clockwork Bee Frge 8% N/A 69% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, hedgehogwithagun the Formicid Wanderer. Will you be the one to retrieve the magnificent Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 scale mail, a potion of brilliance; and the following spells available to memorise: Kinetic Grapnel, Foxfire, Scorch, Launch Clockwork Bee, Forge Blazeheart Golem. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##+## +...+ #.@.# +...+ ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hedgehogwithagun the Formicid Wanderer began the quest for | the Orb. 0 | D:1 | hedgehogwithagun set off with the following items: a +0 | club, a +0 scale mail, a potion of brilliance; and the | following spells available to memorise: Kinetic Grapnel, | Foxfire, Scorch, Launch Clockwork Bee, Forge Blazeheart | Golem. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+