Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7870776270007050949 39 heinyl the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Aug 8, 2026. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:25 (1018 turns). heinyl the Conjurer (Deep Elf Conjurer) Turns: 1018, Time: 00:07:26 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 26% Magic: 1/10 EV: 12 Int: 24 God: Gold: 59 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +2 short sword (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ b - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons c - a +2 short sword of draining (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of willpower (worn) d - an amulet of the acrobat Scrolls c - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} h - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of resistance {unknown} Skills: * Level 3.1 Dodging + Level 3.0 Stealth * Level 3.8 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 4% N/A 16% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail of poison resistance (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail of poison resistance (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail of poison resistance (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. You stop channelling your searing ray. Terence attacks as he pursues you! Terence barely misses you. Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! Terence attacks as he pursues you! Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail of poison resistance (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###.##....#.######.####.# #...# #...####..#.# #.# #.#####... #.### #..#.# #.# #.##...... .#.# #....# #.# #......... .#.# #.#.## ###.# ####....##. .#.# .)#.. #...###....#..# . .#.# .###.# ##.......###....#. .#.# . .# #...#...## ..##... .#.# #@.#+#..# .### ##. .#.# # #@#+∩'#.##. # ).># #. #..#'#..#. ..## #.###...#...# ..# )..#......## ..# ##.#..##.## <.# #....###.# ..# #...#.####.. ..# #.# #...#.... You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 endoplasms 6 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons 2 bats (D:1) 3 frilled lizards 3 goblins (D:1) 6 kobolds 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | heinyl the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 117 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 135 | D:1 | Learned a level 2 spell: Searing Ray 368 | D:1 | Found a faded altar of an unknown god. 906 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 967 | D:2 | Found Nueneosch's Jewellery Emporium. 998 | D:2 | Encountered Terence 1018 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, ebering_ecumenical_altar_mist, chequers_serial_rivers_small_a D:2: layout_rooms, serial_shops, nicolae_shop_glassy, supply_closet_lemuel, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.0 Spellcasting | | 3.8 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 8 Armour: Robe || 7 Dodge: Dodged || 5