heinyl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -12, D:1) a +0 whip 2 stones (3, 15, D:1) a +0 club (11, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, -1, D:1) a bat skeleton (15, 7, D:1) a bat skeleton a frilled lizard skeleton (22, 12, D:1) a +0 dagger (23, -13, D:1) a quill talisman (23, 12, D:1) a quokka skeleton (27, 20, D:1) a +0 leather armour (31, 26, D:1) a +1 antimagic dagger (39, -9, D:1) a +0 club (40, 23, D:1) a +0 spear (44, 10, D:1) a +0 leather armour (46, 26, D:1) a +0 dagger (49, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (51, -5, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a staff of necromancy (23, 26, D:2) the +1 leather armour of Darkness {rPois rF+ SInv} rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (26, 19, D:2) a maw talisman (28, -1, D:2) a +0 whip a gnoll corpse (29, -1, D:2) a +0 flail (30, -1, D:2) a +0 halberd a gnoll corpse