heinyl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 14, D:1) a +0 dagger (8, 5, D:1) a +0 dagger (10, 4, D:1) a bat skeleton (12, -16, D:1) a bat skeleton (15, -7, D:1) a +0 club (22, 18, D:1) a +0 mace (23, -20, D:1) a bat corpse (skeletalised by now) (23, 27, D:1) a +0 whip (24, 17, D:1) a +0 scale mail (25, -6, D:1) a rat corpse (skeletalised by now) (25, -5, D:1) a +0 short sword (25, -3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (25, 19, D:1) a quokka corpse (skeletalised by now) (25, 24, D:1) a bat corpse (skeletalised by now) (35, -19, D:1) a +0 quarterstaff (37, 17, D:1) a +0 club (45, 14, D:1) a frilled lizard corpse (skeletalised by now) (47, -26, D:1) a +0 club a kobold corpse (skeletalised by now) (47, 13, D:1) a frilled lizard corpse (skeletalised by now) (48, -26, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) (7, -13, D:2) a rat skeleton a jackal skeleton a frilled lizard skeleton (7, -1, D:2) a +0 short sword (10, -2, D:2) a quokka corpse a hobgoblin corpse (14, -2, D:2) a +0 short sword (19, -8, D:2) a potion of experience (20, -1, D:2) a quokka corpse (25, 3, D:2) a scroll of identify