heinyl Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (13, -43, D:1) a bat corpse (skeletalised by now) (18, -22, D:1) a +0 ring mail (18, -19, D:1) a rat skeleton (18, -16, D:1) a hobgoblin skeleton (21, -25, D:1) a +0 dagger a goblin skeleton (21, -24, D:1) a rat skeleton (23, -16, D:1) a bat skeleton (24, -14, D:1) a rat skeleton (25, -16, D:1) a bat skeleton (29, -35, D:1) a rat skeleton (29, -33, D:1) a +0 scale mail (33, -12, D:1) a +0 club a goblin skeleton (36, -46, D:1) a +0 ring mail (39, -46, D:1) a +0 hand axe (40, 9, D:1) a rat skeleton (41, -6, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (45, -46, D:1) a +0 short sword (49, -31, D:1) a quokka skeleton (49, -30, D:1) a +0 whip (51, -16, D:1) a bat skeleton (52, -40, D:1) a +0 dagger (53, -49, D:1) a +0 whip (56, -26, D:1) a +0 club 2 stones (57, -43, D:1) a +0 devious dagger (60, -11, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Esimn's Antique Armour Emporium a +0 cloak (139 gold) the +0 leather armour of Insecurity {rElec Regen+} (496 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 ring mail (124 gold) a +0 leather armour (62 gold) a +2 scale mail of poison resistance (558 gold) the +0 chain mail of Lies {rF+ Str+4} (880 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 ring mail (124 gold) (0, 0, D:2) a +0 dagger a goblin corpse (0, 1, D:2) a bat corpse (14, -5, D:2) a +0 dagger (17, -6, D:2) a +0 ring mail (20, -11, D:2) a +0 leather armour (21, 17, D:2) a +2 hand axe of freezing (22, 9, D:2) a +0 dagger (25, 16, D:2) a bat corpse (skeletalised by now) (28, -3, D:2) a hound corpse (skeletalised by now) (32, 21, D:2) a +0 dagger (32, 24, D:2) a rat corpse (skeletalised by now) (33, 25, D:2) a +0 club a goblin corpse (skeletalised by now) (34, -6, D:2) a bat corpse (skeletalised by now) (38, -5, D:2) a +0 club (41, 18, D:2) a -3 buckler (42, 25, D:2) a +0 robe (43, 16, D:2) a -3 robe (43, 18, D:2) a -3 helmet (49, 1, D:2) a +0 club