heinyl Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (11, 10, D:1) 3 gold pieces (56, -2, D:1) a +0 club Level 2 of the Dungeon [Shop] Zewom's Antique Weapon Boutique a +0 dagger (46 gold) a +0 dagger of holy wrath (128 gold) a +0 long sword (80 gold) a +4 spectral quarterstaff (793 gold) a +0 whip (57 gold) a +0 short sword (69 gold) a +4 battleaxe of venom (782 gold) a +0 spear (69 gold) a +0 dagger (46 gold) [Shop] Pisomp's Armour Boutique a +0 ring mail (48 gold) a +0 scale mail (48 gold) a +0 robe (10 gold) the +0 ring mail of the Baker {rElec MP+5 SInv} (392 gold) rElec: It insulates you from electricity. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. It cannot be enchanted further. a +0 leather armour (24 gold) an orb of mayhem (132 gold) a +0 leather armour (24 gold) the +2 scale mail "Biffaid" {Rampage rN+ Regen+ Int+2} (352 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (0, 0, D:2) a +0 leather armour (13, -4, D:2) a quokka skeleton (17, -6, D:2) a hobgoblin skeleton a rat skeleton a rat skeleton a ball python skeleton (22, 6, D:2) a +0 dagger (24, -14, D:2) a quill talisman (30, -4, D:2) a +0 whip 4 stones (36, -12, D:2) a rat skeleton (36, -11, D:2) an adder skeleton (44, -4, D:2) a +0 dagger (50, 0, D:2) a +0 hand axe Level 3 of the Dungeon (2, -2, D:3) a rat corpse (8, -3, D:3) a potion of curing (11, -11, D:3) a parchment of Summon Ice Beast