heinyl Level 1 of the Dungeon (2, -17, D:1) a +0 sling (5, -13, D:1) a +0 dagger (9, 8, D:1) a ball python skeleton (10, -17, D:1) a +0 dagger (10, -13, D:1) a bat corpse (skeletalised by now) (11, -1, D:1) a bat skeleton (14, 5, D:1) a +0 short sword (14, 6, D:1) a rat corpse (skeletalised by now) (15, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (25, 0, D:1) a +0 dagger (29, 10, D:1) a hobgoblin corpse (skeletalised by now) (31, -11, D:1) a +0 dagger a +0 dagger 2 stones a +0 dagger a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (34, -12, D:1) a +0 short sword (37, -4, D:1) a ball python corpse (skeletalised by now) (39, -8, D:1) a +0 club a +0 short sword of holy wrath 4 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Iviurchiat's Assorted Antiques a scroll of silence (180 gold) an inkwell talisman (190 gold) a phial of floods (760 gold) a tin of tremorstones (2/2) (760 gold) a +0 falchion (57 gold) a +0 short sword (57 gold) a tin of tremorstones (2/2) (760 gold) 2 potions of moonshine (38 gold) a phial of floods (760 gold) a +0 leather armour (38 gold) (0, 0, D:2) a hobgoblin corpse (7, 32, D:2) a +0 club a goblin skeleton a hobgoblin skeleton (8, 21, D:2) a rat skeleton (11, 34, D:2) a +0 club a goblin skeleton (12, 16, D:2) a +0 robe (19, 16, D:2) a +0 leather armour (20, 18, D:2) a +0 ring mail (23, 1, D:2) a +0 robe (25, 17, D:2) a +0 scimitar (25, 49, D:2) an adder corpse (skeletalised by now) (26, -3, D:2) a +0 club a goblin skeleton (28, 22, D:2) a frilled lizard skeleton (37, -6, D:2) a gold piece (51, 29, D:2) a hobgoblin corpse (skeletalised by now) (56, 34, D:2) a +0 club (59, -9, D:2) the +6 chain mail "Quecamok" {rC- rN++} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (0, 1, D:3) the +5 hammer of Itejyexa {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (1, -1, D:3) a +0 hammer (1, 1, D:3) a +0 hammer (1, 2, D:3) a +0 hammer (2, -1, D:3) a +0 hammer (2, 0, D:3) a +0 hammer (2, 1, D:3) a +0 hammer (2, 2, D:3) a +0 hammer (4, -1, D:3) a +0 hammer (4, 1, D:3) a +0 hammer (16, 0, D:3) a bat corpse