heinyl Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (12, -4, D:1) a hobgoblin corpse (skeletalised by now) (13, -4, D:1) a bat corpse (skeletalised by now) (18, -9, D:1) an orb of mayhem (25, 2, D:1) a parchment of Soul Splinter (32, 10, D:1) a +0 dagger of draining a kobold corpse (skeletalised by now) (35, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, 11, D:1) a maw talisman (46, 1, D:1) a +0 club (49, -2, D:1) a bat corpse (skeletalised by now) (50, 5, D:1) a parchment of Summon Seismosaurus Egg Level 2 of the Dungeon (4, 15, D:2) a +0 whip (7, -1, D:2) a parchment of Freeze (15, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (16, -3, D:2) a +0 dagger (17, -1, D:2) a rat corpse (skeletalised by now) (22, 0, D:2) a +0 trident (22, 3, D:2) a +0 dagger a +0 sling (39, 3, D:2) a +0 dagger a stone a kobold skeleton (40, 4, D:2) a +0 dagger 3 stones (41, 4, D:2) a hobgoblin skeleton (42, 18, D:2) a +0 club 4 stones (44, 23, D:2) a quokka corpse (skeletalised by now) (50, -3, D:2) a +0 ring mail (51, -1, D:2) a ball python corpse Level 3 of the Dungeon [Shop] Fouz's Antique Weapon Boutique a +0 trident (59 gold) a +2 heavy sling (249 gold) the +5 mace of the Realm of Zot {flame, rC+ rN+} (826 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 long sword (59 gold) a +0 club (8 gold) a +0 hand axe (51 gold) a +0 sling (25 gold) a +0 long sword (59 gold) (0, 0, D:3) a dart slug corpse (6, 9, D:3) a scroll of teleportation (7, 11, D:3) a scroll of blinking (9, 10, D:3) a +0 short sword an orc corpse