heinyl Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (3, -13, D:1) a bat corpse (skeletalised by now) (7, 13, D:1) a +2 devious dagger a kobold corpse (skeletalised by now) (10, 12, D:1) a hobgoblin skeleton (15, 33, D:1) a +0 dagger (23, -16, D:1) a parchment of Eringya's Surprising Crocodile (39, 6, D:1) a +0 spear (41, -20, D:1) 2 atropa-tipped darts (42, 10, D:1) 2 boomerangs (45, -25, D:1) a +0 short sword (55, 9, D:1) a rat skeleton (58, 13, D:1) a bat skeleton (61, -4, D:1) a +0 whip Level 2 of the Dungeon [Shop] Lahishror's Antique Weapon Shoppe a +0 quarterstaff (90 gold) a +0 war axe (63 gold) a +0 spear (54 gold) a +0 club (9 gold) a +1 orcbow of draining (255 gold) the +7 dagger "Danawer" {flame, rC++} (1135 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. a +2 dagger of electrocution (306 gold) a +0 falchion (54 gold) the +1 sling of Seicozey {speed, Str+3 Int+2 Dex-3} (372 gold) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +0 sling (27 gold) a +0 trident of flaming (149 gold) (0, 4, D:2) a +0 dagger (10, 40, D:2) a +0 short sword (11, 10, D:2) a +0 flail a gnoll corpse (skeletalised by now) (11, 11, D:2) a +0 flail a +0 club (12, 11, D:2) a +0 halberd (12, 17, D:2) a +0 robe (20, 36, D:2) a +0 club (23, 31, D:2) a parchment of Tukima's Dance (32, 20, D:2) a +0 ring mail (36, 4, D:2) a parchment of Kiss of Death (36, 6, D:2) a +0 dagger a +0 sling (37, 22, D:2) a ribbon worm corpse (40, 22, D:2) a parchment of Freeze (44, 21, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a potion of brilliance (1, 2, D:3) a potion of curing (5, 5, D:3) a bat corpse (6, 2, D:3) 2 gold pieces (6, 3, D:3) a hobgoblin corpse