Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12305105037875818812 37 heinyl the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Aug 26, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (1234 turns). heinyl the Conjurer (Deep Elf Conjurer) Turns: 1234, Time: 00:02:51 Health: -1/19 AC: 5 Str: 4 XL: 3 Next: 23% Magic: 6/10 EV: 11 Int: 24 God: Gold: 119 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) f - +2 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) e - +1 cloak rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons f - a +2 dagger of protection (weapon) Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) c - a +0 robe e - a +1 cloak (worn) Magical Staves g - a staff of conjuration Jewellery h - a +5 ring of evasion Scrolls c - a scroll of fog {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 11% 1 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a hobgoblin. A hobgoblin is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! (Press . to maintain the ray.) The searing ray hits the hobgoblin! You kill the hobgoblin! You stop channelling your searing ray. You open the door. There is an open door here. You open the door. There is an open door here. You encounter Sigmund the Dreaded. He is wielding a +0 scythe. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. You resist with some effort. The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something! You finish channelling your searing ray. Something hits you. Something hits you! Something hits you! You die... .......................+ ###........##.......#### ##.#.....##.#.##..# ###.....##.#.###.# #.....##....##.# #.######....##.# #.# #....##.# #.# #.......# # #.# ##..@#### # #.# #.....# ######.# #.....{. .......# #.....#.# ######## ##...##.# # ##### . # # ... #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:2) 3 endoplasms (D:1) 3 hobgoblins 4 ball pythons (D:1) 8 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 2 quokkas (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | heinyl the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Identified the inkwell talisman of Modudd {Int+5} 211 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 863 | D:2 | Learned a level 2 spell: Searing Ray 1034 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1227 | D:2 | Encountered Sigmund 1234 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_basic, nicolae_figureground_pulse D:2: layout_loops_corners, uniq_sigmund, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 4 Armour: Robe || 4