Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1782861100679402052 173 heinyl the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Aug 26, 2026. Slain by a gnoll bouda ... wielding a +0 club (10 damage) ... on level 4 of the Dungeon. The game lasted 00:09:07 (3117 turns). heinyl the Conjurer (Deep Elf Conjurer) Turns: 3117, Time: 00:09:07 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 28% Magic: 6/13 EV: 12 Int: 25 God: Gold: 199 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) c - +0 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: weakened A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 199 gold pieces. Inventory: Hand Weapons c - a +0 dagger of electrocution (weapon) Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of fear {unknown} h - a scroll of blinking {unknown} j - a scroll of revelation {unknown} m - a scroll of noise {unknown} k - a scroll of silence {unknown} n - a scroll of teleportation {unknown} Potions g - a potion of magic m - a potion of might f - 3 potions of moonshine e - a potion of enlightenment l - 2 potions of lignification {unknown} d - a potion of heal wounds {unknown} o - a potion of brilliance {unknown} p - a potion of curing {unknown} Skills: + Level 4.0 Dodging + Level 4.1 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 9% 1 Call Canine Familiar Summ 5% N/A 26% 3 Inner Flame Hex/Fire 5% N/A 26% 3 Ozocubu's Armour Ice 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Passage of Golubria Tloc 5% N/A 65% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Portals: Sewer: D:4 Annotations: D:2 1 runed translucent door, Crazy Yiuf D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat! You kill the bat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray misses the gnoll bouda. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll bouda closely misses you. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you with a +0 club! Your Dodging skill increases to level 4! The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll bouda barely misses you. The gnoll bouda hits you with a +0 club! You die... ###.#.# #...#.# #...#.# #...#.# #...#.# ###.#.# #.#.# #.#.# #### #@#.# ... #j#.# #j###j#.# #.j..j#.# ....j≈j##....# ....j~. #....# .∩..j~. #....# ....~~. #....# ....~~. .....# You could see a gnoll bouda and 2 gnolls. Vanquished Creatures Terence (D:2) 7 gnolls 3 adders 4 dart slugs 2 ribbon worms An orc (D:3) 3 endoplasms 4 hobgoblins 3 quokkas 8 ball pythons 6 bats 2 frilled lizards (D:1) 7 goblins 8 kobolds 4 rats (D:1) 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | heinyl the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 319 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1243 | D:1 | Learned a level 2 spell: Searing Ray 1247 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1456 | D:2 | Encountered Terence 1459 | D:2 | Killed Terence 1460 | D:2 | Reached skill level 5 in Conjurations 1460 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 2042 | D:2 | Encountered Crazy Yiuf 2335 | D:3 | Found a basalt altar of Yredelemnul. 2861 | D:4 | Encountered an ogre 2985 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/13 2991 | D:4 | Encountered Edmund 3098 | D:4 | Found a glowing drain. 3117 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_corners D:2: layout_loops_ring, nicolae_elevator_lobby_plus, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_rooms, mainiacjoe_overflow_alcove_2 D:4: layout_basic, cheibrodos_sewer_entry_sluice, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.1 Dodging | 3 4 | 4.0 Conjurations | 5 | 5.2 Spellcasting | 4 | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 71 | 65 || 136 Searing Ray | | 2 || 2 Read: Identify | | 3 || 3 Armour: Robe | 12 | 13 || 25 Dodge: Dodged | 11 | 11 || 22