heinyl Level 1 of the Dungeon (4, 28, D:1) a hobgoblin skeleton (10, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, 29, D:1) a +0 spear (11, 37, D:1) a +0 short sword a kobold corpse (skeletalised by now) (14, 29, D:1) a bat corpse (skeletalised by now) (31, -3, D:1) a +0 short sword (49, 35, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, 38, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (8, -6, D:2) a rat skeleton (10, 15, D:2) a +0 dagger (11, 14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (11, 15, D:2) a +0 whip a +0 mace a gnoll corpse (skeletalised by now) (12, 15, D:2) a +0 short sword (21, 7, D:2) a +3 dagger (30, 10, D:2) a +0 dagger a +0 robe (31, 7, D:2) a +0 leather armour (32, 9, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (33, 8, D:2) a frilled lizard corpse (skeletalised by now) (49, 14, D:2) 11 gold pieces (56, 24, D:2) a +0 robe the human corpse of Sigmund (skeletalised by now) (58, -3, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (59, 24, D:2) 11 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (1, -9, D:3) a +0 club a stone (11, 47, D:3) a +0 dagger a goblin corpse (skeletalised by now) (16, 18, D:3) a rat skeleton (44, 39, D:3) a +0 club a goblin skeleton (50, -5, D:3) a +0 club a gnoll skeleton (50, -4, D:3) a +0 spear a +0 whip (51, 38, D:3) 4 boomerangs (51, 51, D:3) 3 poisoned darts (52, 46, D:3) a +2 dagger of protection a +0 robe an orc corpse (skeletalised by now) (53, 46, D:3) a +0 club a +0 war axe a +0 scale mail (60, 33, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) an iguana skeleton (7, -18, D:4) a +0 dagger (8, -18, D:4) a +0 scale mail (8, 19, D:4) a +0 robe (13, -15, D:4) a +0 leather armour (14, -9, D:4) a +0 robe 2 javelins a hobgoblin skeleton (24, -21, D:4) a +0 falchion (24, 20, D:4) a +0 leather armour (25, -13, D:4) a +0 mace (30, 14, D:4) a parchment of Soul Splinter (42, -27, D:4) a +0 whip an orc corpse (skeletalised by now) (42, -4, D:4) a +0 scale mail (45, -22, D:4) a quokka corpse (skeletalised by now) (48, -19, D:4) a staff of conjuration Level 5 of the Dungeon (5, -30, D:5) the +0 plate armour of Rotini {+Inv Regen+ MP+6 Int-5} +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (26, -11, D:5) a serpent talisman (36, -16, D:5) a +0 dagger (51, -29, D:5) a +0 trident (56, -31, D:5) a +0 falchion (57, -36, D:5) a +0 quarterstaff (58, -15, D:5) a +0 robe the Ecumenical Temple