Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17792571141249892102 56 hellgot the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Jan 8, 2025. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:03:21 (2715 turns). hellgot the Conjurer (Demigod Conjurer) Turns: 2715, Time: 00:03:22 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 47% Magic: 3/9 EV: 16 Int: 24 God: Gold: 133 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . o - staff of earth rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + m - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: on fire, glowing A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves o - a staff of earth (weapon) Jewellery m - a +5 ring of evasion (left hand) Wands p - a wand of flame (23) Scrolls c - 2 scrolls of fear {unknown} d - 2 scrolls of fog {unknown} e - a scroll of identify {unknown} f - a scroll of noise {unknown} g - a scroll of immolation {unknown} h - a scroll of poison {unknown} j - a scroll of amnesia {unknown} r - a scroll of teleportation {unknown} Potions b - 2 potions of magic i - 3 potions of mutation {unknown} k - a potion of enlightenment {unknown} l - a potion of brilliance {unknown} n - a potion of curing {unknown} q - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 17% 2 Fugue of the Fallen Necr 3% N/A 32% 3 Passwall Erth 4% N/A 32% 3 Swiftness Air 3% N/A 32% 3 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Anguish Hex/Necr 1% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You see here a +0 whip. Key pressed, stopping explore. Key pressed, stopping explore. r - a scroll labelled HAYGUO JUCAOLI A bombardier beetle comes into view. The magic dart hits the bombardier beetle. The bombardier beetle is lightly wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is lightly wounded. The liquid fire burns you! The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (moderately wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The liquid fire burns you! The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You shake off some of the fire as you move. The liquid fire burns you! You die... ................ .. ......[.........#.. .................. ............###.B. .:...............# ...........)####.# ........###.# #.# ............####.######### .........#....##@##......# ...#.....................# ..............#..##......# ####.....#..........###### .# #.........#...#..## .###.......####......# ............##....#### ..##....<...#....#### #..#....(...........# You could see a bombardier beetle. Vanquished Creatures An adder (D:3) 2 dart slugs 2 ribbon worms 3 ball pythons 5 endoplasms 2 goblins (D:1) 9 hobgoblins A quokka (D:3) A bat (D:1) A frilled lizard (D:2) 3 kobolds 6 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hellgot the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 343 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 432 | D:1 | Learned a level 2 spell: Searing Ray 799 | D:1 | Reached skill level 4 in Conjurations 2265 | D:3 | Reached XP level 3. HP: 26/26 MP: 2/9 2715 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring D:2: layout_basic D:3: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 8 Dagger || 8 Staff || 6 Cast: Magic Dart || 92 Searing Ray || 2 Armour: Robe || 12 Dodge: Dodged || 13