Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12581413177092871314 0 hellgot the Charlatan (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (0 turns). hellgot the Charlatan (Octopode Wanderer) Turns: 0, Time: 00:00:28 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Talismans d - a flux talisman Wands b - a wand of polymorph (6) Potions c - a potion of curing Skills: + Level 1.3 Stealth + Level 1.0 Spellcasting + Level 2.0 Translocations + Level 3.2 Evocations + Level 3.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 10% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, hellgot the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a wand of polymorph (6), a potion of curing, a flux talisman; and the following spell memorised: Apportation; and the following spells available to memorise: Teleport Other. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #.# ..# .. .# ...#####.# #......# #@.# #.#...... #.. ..##. #... .# #...# # .#..# . #.# # .# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hellgot the Octopode Wanderer began the quest for the Orb. 0 | D:1 | hellgot set off with the following items: a +0 dagger, a | wand of polymorph (6), a potion of curing, a flux talisman; | and the following spell memorised: Apportation; and the | following spells available to memorise: Teleport Other. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_corridor_3, aquarium_window_fake, aquarium_window_1, aquarium_view_2b, aquarium_view_2b