Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14581874190801904165 3 hellgot the Magician (level 1, 0/11 HPs) Began as an Octopode Hedge Wizard on Feb 10, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:11 (294 turns). hellgot the Magician (Octopode Hedge Wizard) Turns: 294, Time: 00:01:12 Health: 0/11 AC: 1 Str: 9 XL: 1 Next: 50% Magic: 3/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . i - +0 dagger (protect) rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec + (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, tentacle spike 1, electricity resistance, evolution 1, subdued magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons i - a +0 dagger of protection (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of immolation {unknown} e - a scroll of fear {unknown} g - a scroll of identify {unknown} h - a scroll of silence {unknown} Potions c - a potion of magic f - a potion of mutation Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.0 Spellcasting - Level 2.0 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations + Level 0.3 Air Magic + Level 0.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 16% 2 Call Imp Summ 8% N/A 16% 2 Grave Claw Necr 8% 2d7 16% 2 Sublimation of Blood Necr 4% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 32% 3 Ignite Poison Fire/Alch 2% N/A 83% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a spike. You are resistant to electric shocks. (rElec) You have hidden genetic potential. Your spells are a little easier to cast, but a little less powerful. Message History The jackal bites you. x2 The jackal struggles to escape constriction. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. Your weapon exudes an aura of protection. The jackal is moderately wounded. You constrict the jackal. The jackal bites you but does no damage. The jackal escapes! You hit the jackal. You kill the jackal! The jackal bites you but does no damage. x3 It was a potion of mutation. You feel extremely strange. You feel a hidden potential growing inside you. You feel insulated. Your connection to magic feels subdued. One of your lower tentacles grows a sharp spike. The jackal closely misses you. The jackal bites you but does no damage. You miss the jackal. You grab the jackal. You pierce the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. You release your grip on the jackal. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Okay, then. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you but does no damage. Hit: i) +0 dagger (protect) Press: ? - help, Dir - move target, f - jackal Aim: a jackal (almost dead, 53% to hit and 43% to hit with your grab, tentacle spike, and squeeze) You barely miss the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal bites you. You die... #####.........###.##....b....#. #.##.##.#.###.# ..?...K.... #.##..........# ...h....# #.##.##.......# gh..... #.##..........# #...# #.............#####...# ####♣♣♣♣...♣♣♣♣.hg.......####. #..♣....♣.♣....♣hK.†.....#.... #.♣......♣.....@♣............. #.♣.............♣............. ##)♣.............♣............# ♣♣♣~♣.....PP....♣~♣♣♣.....#.### ...♣~♣...PPPP..♣~♣...♣....#... ....♣~♣PPPPPPP♣~♣.....♣...# ## .....♣~♣PPPPP♣~♣......♣...# .....P♣~♣PPP♣~♣P......♣#.## .....PP♣~♣♣♣~♣PPP.....♣#..# You could see 2 jackals, a goblin and a kobold. Vanquished Creatures A jackal (D:1) A kobold (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hellgot the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 288 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 288 | D:1 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 288 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 288 | D:1 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 294 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_cross Action || total ---------------------------++------- Melee: Dagger || 6 Constrict || 2 Kick || 1 Cast: Magic Dart || 7 Use: Potion || 1 Armour: Skin || 16 Dodge: Dodged || 5