Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10157620745397779091 9 hellgot the Magician (level 2, 0/19 HPs) Began as a Mummy Hedge Wizard on July 20, 2025. Was an Initiate of Ashenzari. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:57 (442 turns). hellgot the Magician (Mummy Hedge Wizard) Turns: 442, Time: 00:01:58 Health: 0/19 AC: 2 Str: 13 XL: 2 Next: 6% Magic: 0/7 EV: 11 Int: 13 God: Ashenzari [......] Gold: 4 SH: 0 Dex: 11 Spells: 6/9 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ c - +0 hat "Distant Ordeal" {Bglg, Sorc} (curse) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: Renounce Religion, Shatter the Chains You were on level 1 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - the cursed +0 hat "Distant Ordeal" (worn) {Bglg, Sorc} It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Sorcery: Conjurations and Alchemy. Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 1.8(2.1) Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 0.9(1.1) Translocations + Level 0.3 Air Magic + Level 0.2(0.3) Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Call Imp Summ 10% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Grave Claw Necr 14% 2d8 21% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History * * * LOW HITPOINT WARNING * * * There are monsters nearby! You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. As you read the scroll labelled DOXKOR HIXI, it crumbles to dust. It is a scroll of identify. e - a scroll of blinking The jackal bites you. * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal bites you but does no damage. A rat comes into view. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ###...####.####...### ##^......##'##.......# #.........#.#...!..... #.........'.'......... #.........#.#......... ##.......##'##.......# #. ###...###...###...### #.#############.....######.. .#........hh@.##..<..# #..# ..........5##.###...## #.## ...........##.# ##### #.# r..........##.# ####.# .........#.##.#########....# ##########..##.##...........#### #......####.##.##..####.....# ....r.....r.....#..# #.....# #.......♣♣.#...##..## #.....# You could see 2 jackals and a friendly cerulean imp (summoned). Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hellgot the Mummy Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 327 | D:1 | Found a faded altar of an unknown god. 338 | D:1 | Prayed at the altar of an unknown god. 338 | D:1 | Became a worshipper of Ashenzari the Shackled 403 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/7 409 | D:1 | Reached skill level 1 in Summonings 429 | D:1 | Learned a level 2 spell: Call Imp 442 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_basic, serial_bayou, serial_bayou_lagoon_a, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_ford_a, ebering_ecumenical_altar_petrified, minivault_14 Skill XL: | 1 2 | ---------------+-------+----- Summonings | 1 | 1.0 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 4.1 Conjurations | | 1.8 Necromancy | | 1.0 Translocations | | 0.9 Air Magic | | 0.3 Alchemy | | 0.2 Action || total ---------------------------++------- Melee: Dagger || 28 Cast: Magic Dart || 24 Call Imp || 1 Invoke: Curse Item || 1 Use: Scroll || 2 Armour: Robe || 25 Dodge: Dodged || 27