Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8743948742450675065 0 hellgot the Conjurer (level 1, 16/16 HPs) Began as a Mummy Wanderer on July 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). hellgot the Conjurer (Mummy Wanderer) Turns: 0, Time: 00:00:09 Health: 16/16 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/2 levels left rFire x . . a - +0 club rCold + . . (no offhand) rNeg + + + c - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Scrolls b - a scroll of fear d - a scroll of teleportation Skills: + Level 2.0 Fighting + Level 1.0 Dodging + Level 1.3 Spellcasting + Level 2.4 Conjurations + Level 1.5 Translocations + Level 1.0 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 19% 1 Foxfire Conj/Fire 16% 2x1d4 21% 1 Static Discharge Conj/Air 8% 3-4/arc 30% 2 Volatile Blastmotes Fire/Tloc 4% 2d10 58% 3 Fulminant Prism Conj/Alch 2% 3d5 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Welcome, hellgot the Mummy Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found two stairs. You begin with the following items: a +0 club, a scroll of fear, a +0 leather armour, a scroll of teleportation; and the following spells available to memorise: Apportation, Foxfire, Static Discharge, Volatile Blastmotes, Fulminant Prism. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.. #... #.... #..... #.....# ########.....# .........ß..# .......@...# .........>..# ########.....# #.....# #..... #.... #... #.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hellgot the Mummy Wanderer began the quest for the Orb. 0 | D:1 | hellgot set off with the following items: a +0 club, a | scroll of fear, a +0 leather armour, a scroll of | teleportation; and the following spells available to | memorise: Apportation, Foxfire, Static Discharge, Volatile | Blastmotes, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, minivault_11