Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5237024018383568451 47 hellgot the Vexing (level 3, -2/26 HPs) Began as a Coglin Hexslinger on Aug 25, 2025. Killed from afar by Terence (6 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:03:11 (1613 turns). hellgot the Vexing (Coglin Hexslinger) Turns: 1613, Time: 00:03:11 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 70% Magic: 3/5 EV: 11 Int: 14 God: Gold: 69 SH: 0 Dex: 16 Spells: 0/5 levels left rFire . . . a - +1 sling {Surin} rCold . . . d - -2 sling {Suthep} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: weak-willed, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Surin} d - a -2 sling (offhand) {Suthep} Armour c - a +0 robe (worn) f - a +0 helmet k - an orb of energy Scrolls b - a scroll of poison g - a scroll of teleportation {unknown} h - a scroll of identify {unknown} i - a scroll of acquirement {unknown} j - a scroll of revelation {unknown} Potions e - a potion of heal wounds {unknown} l - a potion of might {unknown} Skills: - Level 1.0 Fighting + Level 2.4 Ranged Weapons - Level 1.7 Dodging + Level 1.7 Spellcasting + Level 3.2 Hexes - Level 1.0 Fire Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 10% 2 b - Inner Flame Hex/Fire 7% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 19% 3 Cause Fear Hex 5% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Fire: a) +1 sling {Surin} Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (almost dead, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet closely misses Terence. You shoot a sling bullet. The sling bullet closely misses Terence. Fire: a) +1 sling {Surin} Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (almost dead, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Fire: a) +1 sling {Surin} Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (almost dead, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet completely misses Terence. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail. Fire: a) +1 sling {Surin} Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (almost dead, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. You shoot a sling bullet. The sling bullet barely misses Terence. Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling {Surin} Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (almost dead, heavily drained, 63% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet barely misses Terence. Terence misses you. Terence zaps a wand. The puff of flame hits you. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##########...#####...# #....# ###...# #...# #....# ###.# #..)# #....# #.###...# #....# #..##...######....# ##..#.............# ##.....)...#...<.# ########....###.#.....## ......@@......#.#....... .#######.....##.#....... ###......#.##.... #).#........### #........##..# #.....#####..# #.#.#.# #..## #.#.#.#####...# #♣#########'#.#.......#.# You could see Terence (very drained). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 3 endoplasms A giant cockroach (D:2) A quokka (D:1) 4 ball pythons 4 bats 3 frilled lizards 3 goblins (D:1) 3 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hellgot the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 462 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 483 | D:1 | Learned a level 2 spell: Jinxbite 755 | D:1 | Reached skill level 3 in Hexes 1045 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/5 1081 | D:2 | Learned a level 3 spell: Inner Flame 1503 | D:2 | Reached skill level 1 in Fire Magic 1605 | D:2 | Noticed Terence 1613 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, hex_intersection, grunt_decor_junction, serial_bayou_pond_c D:2: layout_basic, serial_shops, nicolae_shop_trees, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 2 | 2.4 Hexes | 3 | 3.2 Fire Magic | 1 | 1.0 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.7 Action || total ---------------------------++------- Fire: Sling || 144 Cast: Jinxbite || 14 Armour: Robe || 14 Dodge: Dodged || 14