Dungeon Crawl Stone Soup version 0.34-a0-1142-g87edb97778 (webtiles) character file. Game seed: 13516270093340105738 124637 hellgot the Marksdraconian (level 16, -6/137 HPs) Began as a Pale Draconian Artificer on Nov 7, 2025. Was a High Priest of Fedhas. Mangled by a sea snake (31 damage) ... while put to sleep by a dream sheep... on level 2 of the Shoals on Nov 10, 2025. The game lasted 01:38:06 (31227 turns). hellgot the Marksdraconian (DrAr) Turns: 31227, Time: 01:38:06 Health: -6/137 AC: 15 Str: 15 XL: 16 Next: 39% Magic: 35/35 EV: 2 Int: 16 God: Fedhas [*****.] Gold: 655 SH: 0 Dex: 15 Spells: 20/29 levels left rFire + + . (33%) H - +7 triple crossbow (freeze) rCold + . . (50%) [offhand occupied] rNeg + . . (50%) n - +2 hat rPois . (100%) o - scarf {rC+ rF+} rElec . (100%) t - +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} rCorr + (50%) C - +2 pair of boots {Stlth+} SInv . B - amulet of Jing {Reflect rN+ SH+5} Will ++... A - ring "Qaseyth" {^Contam rF+ Will+ rCorr MP+9} Stlth ++ l - ring of wizardry HPRegen 0.42/turn MPRegen 0.24/turn %: reflection, wizardry (x1) @: confused, sleeping, ambrosia-drunk, studying Conjurations A: steam breath, AC +9, unfitting armour, cold-blooded, armoured tail 1, steam resistance a: Steam Breath, Renounce Religion, Wall of Briars, Grow Ballistomycete, Overgrow, Grow Oklob You were on level 2 of the Shoals. You worshipped Fedhas. Fedhas was extremely pleased with you. You visited 4 branches of the dungeon, and saw 24 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove and Gauntlet. You collected 2907 gold pieces. You spent 2252 gold pieces at shops. Inventory: Hand Weapons a - a +2 dagger of venom b - a +0 spear f - a +0 halberd j - the +6 shortbow of Duty {flame, rPois Str+5} (You bought it in a shop on level 6 of the Dungeon) rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. G - the +1 whip of Raguomu Fiwk {freeze, Str+3} (You found it in a treasure trove) Str+3: It affects your strength (+3). It cannot be enchanted further. H - a +7 triple crossbow of freezing (weapon) I - a +0 hand cannon of freezing Missiles d - 12 javelins g - 44 poisoned darts m - 21 boomerangs x - 10 curare-tipped darts z - 2 darts of disjunction Armour e - a +2 pair of boots h - a +0 pair of gloves n - a +2 hat (worn) o - a scarf of resistance (worn) t - the +0 pair of gloves of the gadgeteer (worn) {Gadgeteer Wandboost ^Fragile} (You found it in a Gauntlet) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. C - a +2 pair of boots of stealth (worn) Magical Staves q - the alchemy staff "Wumetiseo" {rPois rF+ Str+3 Alch} (You took it off a minotaur in a Gauntlet) [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. F - the cold staff of Courage {rPois rF- rC+ Stlth+ Ice Air} (You found it in a treasure trove) [staff of cold] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Jewellery i - a ring of willpower k - a ring of flight l - a ring of wizardry (worn) p - a ring of resist corrosion r - a ring of positive energy u - a ring of protection from cold v - a ring of poison resistance w - a ring of protection from cold y - an amulet of regeneration A - the ring "Qaseyth" (worn) {^Contam rF+ Will+ rCorr MP+9} (You bought it in a shop on level 1 of the Orcish Mines) [ring of magical power] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). B - the amulet of Jing (worn) {Reflect rN+ SH+5} (You bought it in a shop on level 2 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rN+: It protects you from negative energy. SH+5: It affects your SH (+5). D - the amulet of Igua {rPois rC+ RegenMP+} (You found it in a treasure trove) [amulet of magic regeneration] rPois: It protects you from poison. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. E - the ring "Tyguq" {rC+ rN+ Str+6 SInv} (You found it in a treasure trove) [ring of strength] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). SInv: It lets you see invisible. J - the ring "Jeedoom" {^Contam rPois rC+ Str+2 Int+2} (You found it in a treasure trove) [ring of protection from cold] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). K - the ring "Pid Ycoahumn" {Fly rC+ Dex+3} (You found it in a treasure trove) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). L - a +5 ring of evasion Talismans c - an inkwell talisman s - a riddle talisman Wands a - a wand of flame (60) e - a wand of charming (16) d - a wand of digging (11) f - a wand of mindburst (8) c - a wand of warping (23) p - a wand of polymorph (3) b - a wand of light (5) Scrolls r - 2 scrolls of revelation x - a scroll of amnesia t - 10 scrolls of teleportation W - 3 scrolls of brand weapon a - 4 scrolls of enchant armour T - a scroll of torment g - 5 scrolls of fog p - 4 scrolls of poison I - 10 scrolls of immolation S - a scroll of silence N - 2 scrolls of noise i - 4 scrolls of identify Potions s - 2 potions of berserk rage {unknown} c - a potion of curing L - 7 potions of lignification M - 3 potions of mutation h - 3 potions of haste C - 7 potions of cancellation e - 3 potions of enlightenment A - 5 potions of attraction d - 2 potions of might {unknown} a - 3 potions of ambrosia k - 2 potions of brilliance {unknown} p - 2 potions of resistance {unknown} q - 3 potions of invisibility {unknown} g - 5 potions of magic Miscellaneous h - a +0 lightning rod (1/4) g - a +1 phantom mirror Skills: + Level 11.2 Fighting - Level 3.5 Polearms + Level 17.4 Ranged Weapons + Level 4.8 Dodging - Level 0.8 Stealth - Level 7.0 Spellcasting + Level 5.3 Summonings + Level 8.2 Translocations - Level 12.0 Invocations + Level 13.8 Evocations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Passage of Golubria Tloc 31% N/A 1% 4 b - Summon Forest Summ/Tloc 13% N/A 9% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 62% N/A 1% 1 Summon Small Mammal Summ 88% N/A 1% 1 Lesser Beckoning Tloc 62% N/A 1% 2 Call Canine Familiar Summ 22% N/A 1% 3 Teleport Other Tloc 31% N/A 1% 3 Volatile Blastmotes Fire/Tloc 36% 2d13 2% 3 Freeze Ice 20% 1d4 4% 1 Kinetic Grapnel Frge 20% 1d4 4% 1 Magic Dart Conj 20% 1d4 4% 1 Poisonous Vapours Alch/Air 20% 1d1 4% 1 Sandblast Erth 10% 2d5 4% 1 Shock Conj/Air 20% 1d4 4% 1 Slow Hex 20% N/A 4% 1 Summon Ice Beast Ice/Summ 14% N/A 5% 3 Ensorcelled Hibernation Hex/Ice 10% N/A 8% 2 Scorch Fire 10% 2d5 8% 2 Searing Ray Conj 10% 2d4 8% 2 Static Discharge Conj/Air 10% 3-4/arc 8% 2 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 9% 4 Confusing Touch Hex 5% N/A 16% 3 Frozen Ramparts Ice 10% 1d2 16% 3 Fugue of the Fallen Necr 5% N/A 16% 3 Hailstorm Conj/Ice 5% 3d5 16% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 16% 3 Ozocubu's Armour Ice 5% N/A 16% 3 Passwall Erth 5% N/A 16% 3 Sigil of Binding Hex 5% N/A 16% 3 Stone Arrow Conj/Erth 10% 3d7 16% 3 Swiftness Air 5% N/A 16% 3 Summon Seismosaurus Egg Summ/Erth 14% N/A 16% 4 Anguish Hex/Necr 2% N/A 43% 4 Animate Dead Necr 5% N/A 43% 4 Cigotuvi's Putrefaction Necr/Air 5% N/A 43% 4 Dispel Undead Necr 5% 3d7 43% 4 Flame Wave Conj/Fire 5% 2d5 43% 4 Ignite Poison Fire/Alch 5% N/A 43% 4 Iskenderun's Battlesphe Conj/Frge 5% 2d7 43% 4 Olgreb's Toxic Radiance Alch 5% N/A 43% 4 Petrify Alch/Erth 2% N/A 43% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 77% 5 Detonation Catalyst Fire/Alch 5% 2d16 77% 5 Hoarfrost Cannonade Ice/Frge 2% 3d6/3d12 77% 5 Nazja's Percussive Temp Frge 2% 4d4 77% 5 Malign Gateway Summ/Tloc 13% N/A 92% 7 Forge Monarch Bomb Fire/Frge 2% 4d5 99% 6 Permafrost Eruption Ice/Erth 2% 2x4d1 99% 6 Summon Hydra Summ 11% N/A 99% 7 Diamond Sawblades Frge 2% 4d4 100% 7 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:9 Shoals (2/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Zin The Shining One Beogh Jiyva Shops: D:2 = D:6 [:( D:9 ( D:10 ( D:15 ( Orc:1 ::** Orc:2 [[(? Annotations: D:1 exclusion: staircase D:8 exclusion: 2 staircases D:13 exclusion: staircase Innate Abilities, Weirdness & Mutations You can breathe blasts of scalding, opaque steam. Your pale cyan-grey scales are hard. (AC +9) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are immune to the effects of steam. Message History Aim: a water elemental (almost destroyed, engulfing you, 81% to hit) You cannot read scrolls while unable to breathe! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental completely misses you. As you read the scroll of butterflies, it crumbles to dust. You hear the flapping of tiny wings. The water elemental is knocked back by the sudden gust. The merfolk impaler hits your butterfly with a +0 trident!! Your butterfly dies! Your butterfly disappears in a burst of colours! The sea snake bites your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! The water elemental misses your butterfly. The merfolk misses your butterfly. You are confused. You feel invigorated. The dream sheep barely misses your butterfly. The dream sheep splashes around in the water. x2 The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. The sea snake barely misses your butterfly. The water elemental closely misses your butterfly. The merfolk impaler hits your butterfly with a +0 trident! Your butterfly dies! Your butterfly disappears in a burst of colours! The dream sheep closely misses your butterfly. The merfolk misses your butterfly. The sea snake bites you but does no damage. The water elemental barely misses your butterfly. The merfolk impaler barely misses you. The dream sheep headbutts your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! A merfolk comes into view. It is wielding a +0 halberd. The sea snake bites you!! You die... Fedhas appreciates your contribution to the ecosystem. ..........$.~~≈≈ #:...≈≈≈~.~~~~≈m .....≈b≈≈~.b~≈≈~ ...~~..b)..b~≈≈~ P...Y.#~Ebbmb≈~. P...b.bb