hellgot Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 21, D:1) a +0 dagger (12, 23, D:1) a hobgoblin corpse (skeletalised by now) (16, 19, D:1) a +0 mace (22, 38, D:1) a +0 robe (26, 8, D:1) a +0 dagger (26, 9, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (27, 21, D:1) a ball python corpse (skeletalised by now) (28, 14, D:1) a +0 hand axe (29, 20, D:1) a hobgoblin corpse (skeletalised by now) (44, 36, D:1) a ball python corpse (skeletalised by now) (44, 41, D:1) a +0 club (45, 53, D:1) a frilled lizard corpse (skeletalised by now) (48, 50, D:1) a +0 leather armour (53, 1, D:1) a rat corpse (skeletalised by now) (53, 36, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (8, 31, D:2) a jackal corpse (skeletalised by now) (8, 32, D:2) a jackal corpse (skeletalised by now) (10, -8, D:2) a hobgoblin corpse (skeletalised by now) (13, 5, D:2) a +0 dagger (26, 11, D:2) a +0 whip (28, 3, D:2) a quokka corpse (skeletalised by now) (31, 23, D:2) a +0 leather armour (42, 25, D:2) a bat skeleton (48, 25, D:2) a +0 dagger a goblin skeleton (49, 18, D:2) a +0 short sword a stone (50, 33, D:2) a frilled lizard corpse (skeletalised by now) (51, 35, D:2) a +0 leather armour (55, 16, D:2) a rat corpse (skeletalised by now) (55, 19, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -9, D:3) a rat skeleton (1, 0, D:3) a frilled lizard corpse (skeletalised by now) (2, -9, D:3) a ball python skeleton (3, -20, D:3) a +0 hand axe (4, -12, D:3) a +0 hand axe a +0 club an orc skeleton (4, -10, D:3) a +0 whip an orc skeleton (5, -12, D:3) a +0 club (5, -11, D:3) a +0 robe a +0 dagger (5, -3, D:3) a +0 leather armour (6, -10, D:3) a +0 scale mail a +5 mace of protection the human skeleton of Terence (8, -9, D:3) a +0 falchion (9, 10, D:3) a +0 whip (16, 3, D:3) a +0 war axe (25, -16, D:3) a rimehorn talisman (26, -18, D:3) a +0 hand axe (26, 2, D:3) a bat skeleton (27, -26, D:3) a +2 robe of willpower (46, -1, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (4, -4, D:4) a +0 helmet (6, 23, D:4) 3 poisoned darts (6, 34, D:4) a +0 dagger (8, 35, D:4) a +0 dagger 3 stones (11, 10, D:4) a +0 robe (11, 47, D:4) a +0 mace (26, -1, D:4) a hobgoblin skeleton (28, -11, D:4) a +0 robe (30, -1, D:4) a +0 dagger (30, 0, D:4) a +0 club a goblin skeleton (31, -3, D:4) a +0 dagger (31, -1, D:4) a +0 dagger (32, -1, D:4) a +0 dagger a +0 dagger a +0 helmet of light a +0 animal skin a +0 short sword (33, -7, D:4) a +0 club a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton (34, 9, D:4) a +0 whip (35, 0, D:4) a +0 chain mail a +2 flail of holy wrath (37, 0, D:4) a +1 robe of willpower a +0 scythe (37, 1, D:4) a +0 dagger (38, 0, D:4) a hound skeleton (38, 1, D:4) a +0 dagger (39, 1, D:4) a +0 dagger (39, 21, D:4) a hound corpse (skeletalised by now) (43, 29, D:4) a +0 club (47, 17, D:4) a +0 mace a +0 leather armour a +0 club 3 stones an orc corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the fire staff "Dizery" {rElec rPois rF+ Fire} (4320 gold) [staff of fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. a +4 arbalest (2950 gold) the +1 dagger of Instinct {speed, rElec Int+3} (3130 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the amulet "Dadus" {Faith Rampage Regen+} (4700 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. the ring of Pofal {*Slow rPois rN++ Str+4} (3820 gold) [ring of positive energy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). the serpent talisman of Raurgh Yhim {rF+ Str+2} (5400 gold) [serpent talisman] rF+: It protects you from fire. Str+2: It affects your strength (+2). the ring "Siacutatan" {rF++ Slay-6 SInv} (2500 gold) [ring of protection from fire] rF++: It greatly protects you from fire. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. the +0 robe of Maltheism {Archmagi} (2190 gold) Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +2 scale mail of Precision Catastrophes {Rampage ^Drain Will+ Stlth+} (2380 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Soitwudgh" {rElec rF+ rC- rCorr AC+4} (5560 gold) [ring of protection] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). the +1 robe of Jasoa {^Drain rCorr Str+7 Stlth-} (2620 gold) ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Stlth-: It makes you less stealthy. It cannot be enchanted further. the amulet "Johaxt" {Faith rN++ Str-5 Int+4} (5540 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). the +1 leather armour "Failengo" {*Corrode rElec rF+ Stlth+} (2520 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 sling of Hiudoh {freeze, rC- Str+5 Dex+2} (2240 gold) rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +5 leather armour of the Shouting Gods {rC- rN++ Str+4} (4590 gold) rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. the sanguine talisman of the End {Int+4} (9600 gold) [sanguine talisman] Int+4: It affects your intelligence (+4). the earth staff "Heisihesi" {rCorr Int-2 Dex+3 Hexes Earth} (4530 gold) [staff of earth] rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the +3 ring mail of Autumn {+Inv rF+ Str+2 Dex+3} (5050 gold) +Inv: It lets you turn invisible. rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 pair of gloves of the Necropolis {Harm rF- rC+ rN+} (2570 gold) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +1 mace "Gukkapre" {concuss, Str+6} (2760 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. (8, -26, D:5) a +1 robe of positive energy (9, -33, D:5) a +0 whip (9, -26, D:5) a +0 whip a +0 leather armour (10, -33, D:5) a +0 leather armour a +0 short sword a +0 ring mail a +0 short sword (10, -25, D:5) a +0 flail an orc skeleton (13, -1, D:5) a +2 whip of flaming a +1 robe of willpower (15, -35, D:5) a hound corpse (skeletalised by now) (15, -1, D:5) a hound skeleton (21, 17, D:5) a +0 ring mail (24, -1, D:5) a hound corpse (skeletalised by now) (29, -1, D:5) a +0 giant club (37, -26, D:5) a +0 robe a +0 dagger (57, -26, D:5) a +1 leather armour of positive energy a +0 short sword (61, -26, D:5) a +2 robe of positive energy the elf corpse of Dowan (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (10, -7, D:6) an electric eel skeleton (13, 21, D:6) a +0 robe a +0 spear (14, 22, D:6) a +0 robe a +1 vampiric falchion (18, 21, D:6) a +0 robe a +5 dagger of freezing a +0 robe a +0 short sword (24, -4, D:6) a +0 sling (27, -9, D:6) a +0 chain mail (27, 8, D:6) the gnoll corpse of Crazy Yiuf (skeletalised by now) (30, 7, D:6) a +2 hammer of concussion (32, 14, D:6) a +0 war axe (38, 4, D:6) a +0 helmet (40, -2, D:6) a +0 dagger an orc skeleton (40, 15, D:6) a +0 whip (41, -3, D:6) a +0 trident Level 7 of the Dungeon [Shop] Gixkeatuuni's Neck Hole a +2 cloak (247 gold) the +0 cloak "Kabout" {Will- Str+3 Air} (288 gold) Will-: It decreases your willpower. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. It cannot be enchanted further. a scarf of harm (135 gold) a scarf of repulsion (180 gold) an amulet of wildshape (unknown) (450 gold) an amulet of the acrobat (unknown) (450 gold) an amulet of alchemy (450 gold) (0, 0, D:7) a +0 mace (30, -10, D:7) a +0 robe (30, -5, D:7) a +0 whip (39, 20, D:7) a +1 helmet (41, -16, D:7) a +0 spear a +0 robe (43, 10, D:7) a +0 dagger a +0 chain mail an orc skeleton (44, 4, D:7) a +3 short sword a +0 robe (44, 9, D:7) a +0 short sword a +0 chain mail (45, 7, D:7) a +0 mace a +0 robe (46, 7, D:7) a +0 hand axe a +0 ring mail a +0 flail an orc skeleton (46, 8, D:7) a +0 hand axe a +0 ring mail (47, 7, D:7) a +4 mace a +0 leather armour (47, 22, D:7) a +0 robe a +0 short sword (48, -10, D:7) a +0 hand axe (48, 21, D:7) a +0 robe a +0 short sword (49, 21, D:7) a +0 robe a +1 great sword of freezing a +0 dagger a kobold skeleton (49, 22, D:7) a +0 short sword a kobold skeleton (49, 23, D:7) 8 poisoned darts a +0 dagger (50, -4, D:7) a +0 flail a +0 robe a +2 short sword a +0 robe a +2 falchion a +0 robe a +5 war axe a +0 robe (50, -3, D:7) an iguana corpse (skeletalised by now) (50, 25, D:7) a +0 short sword (51, -3, D:7) a +0 halberd a +0 robe (51, 23, D:7) a +0 short sword of draining (unseen) (56, -17, D:7) a +1 shortbow of flaming a centaur corpse (skeletalised by now) Level 8 of the Dungeon (1, 0, D:8) a +0 club 3 poisoned darts (4, 3, D:8) a scroll of immolation (18, 9, D:8) 8 gold pieces (20, 9, D:8) a +0 whip (26, -4, D:8) a curare-tipped dart a +0 short sword (26, 5, D:8) a parchment of Airstrike (27, -1, D:8) the +0 leather armour of Mirth {rF+} rF+: It protects you from fire. It cannot be enchanted further. (28, -7, D:8) a stone a +0 short sword (28, -6, D:8) 4 stones a +0 short sword a kobold skeleton (28, -5, D:8) a stone a +0 club a kobold skeleton (30, -6, D:8) a +0 club Level 9 of the Dungeon (0, 33, D:9) a +0 club a +0 leather armour (1, 34, D:9) a +0 club a +0 leather armour (1, 35, D:9) a +0 glaive a +0 plate armour (1, 36, D:9) a +0 mace a +0 leather armour (1, 37, D:9) a +0 halberd a +0 plate armour (2, 36, D:9) a +0 morningstar 3 boomerangs a +0 ring mail (2, 37, D:9) a +0 hand axe an orc corpse (3, 36, D:9) a +2 antimagic war axe (still there?) a +0 chain mail (still there?) (5, 39, D:9) a javelin (6, 38, D:9) 2 javelins (16, 31, D:9) 4 poisoned darts the Ecumenical Temple