Dungeon Crawl Stone Soup version 0.35-a0-1313-g2a75ff33b5 (webtiles) character file. Game seed: 14358275251074201889 187630 hellgot the Convoker (level 17, -7/148 HPs) Began as a Pale Draconian Forgewright on Oct 20, 2026. Was the Champion of Nemelex Xobeh. Killed from afar by a salamander tyrant (22 damage) ... with a flame surge ... on level 4 of the Snake Pit on Oct 21, 2026. The game lasted 01:56:57 (38161 turns). hellgot the Convoker (Pale Draconian Forgewright) Turns: 38161, Time: 01:56:57 Health: -7/148 AC: 21 Str: 10 XL: 17 Next: 88% Magic: 29/38 EV: 14 Int: 32 God: Nemelex Xobeh [******] Gold: 386 SH: 5 Dex: 11 Spells: 11/40 levels left rFire . . . (100%) m - +5 falchion of Terra Cotta {venom, rPois rN+ Will+} rCold . . . (100%) F - Charlatan's Orb {orb Charlatan} rNeg + . . (50%) z - +0 hat of Lynegguj {MP+5 Str-4 Int+5} rPois + (33%) p - +2 cloak rElec . (100%) x - +1 pair of gloves {Parrying} rCorr . (100%) l - +2 pair of boots SInv . a - amulet of reflection Will ++... A - +4 ring of protection Stlth + r - +6 ring of intelligence HPRegen 0.44/turn MPRegen 0.26/turn %: reflection @: lethally poisoned (-7 -> -18), about to teleport, marked, studying Necromancy A: steam breath, AC +9, unfitting armour, cold-blooded, armoured tail 1, steam resistance, antennae 1, stinger 1 a: Steam Breath (1%), Renounce Religion (0%), Triple Draw (0%), Deal Four (0%), Stack Five (1%), Draw Escape (0%), Draw Destruction (0%), Draw Summoning (0%) You were on level 4 of the Snake Pit. You worshipped Nemelex Xobeh. Nemelex Xobeh was exalted by your worship. You visited 4 branches of the dungeon, and saw 26 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Gauntlet. You collected 3007 gold pieces. You spent 2621 gold pieces at shops. Inventory: Hand Weapons c - a +2 dagger of venom e - a +1 whip of electrocution g - a +2 shortbow of freezing h - a +3 trident of entangling i - the +6 short sword "Syweshoe" {venom, ^Contam Will+ Str+2} (You took it off a kobold brigand in the Necropolis) ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. j - the +7 dire flail "Callaeh" {flame, rElec rF- Will+} (You found it in the Necropolis) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. It cannot be enchanted further. m - the +5 falchion of Terra Cotta (weapon) {venom, rPois rN+ Will+} (You found it on level 8 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. s - the +2 battleaxe "Ciohucora" {heavy, *Noise rElec rPois Str+4} (You found it on level 9 of the Dungeon) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. t - the +10 dagger of Execution {protect, rN+ Int+3 Stlth+} (You found it on level 10 of the Dungeon) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. w - the +10 rapier "Zeppaeda" {flame, *Corrode rElec rC+} (You found it on level 12 of the Dungeon) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. Armour k - an orb of guile l - a +2 pair of boots (worn) o - a +2 buckler p - a +2 cloak (worn) x - a +1 pair of gloves of parrying (worn) z - the +0 hat of Lynegguj (worn) {MP+5 Str-4 Int+5} (You found it in a Gauntlet) MP+5: It affects your magic capacity (+5). Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. E - the crystal ball of Wucad Mu {Energy, Mindtap} (You found it on level 5 of the Lair of Beasts) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. F - the Charlatan's Orb (worn) {orb Charlatan} (You bought it in a shop on level 2 of the Orcish Mines) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. Magical Staves v - a staff of air Jewellery a - an amulet of reflection (worn) d - a ring of magical power f - a ring of resist corrosion q - a ring of see invisible r - a +6 ring of intelligence (worn) u - a ring of protection from fire y - the ring "Berohuil" {*Corrode Fly rN+ Str+5} (You found it in a Gauntlet) [ring of positive energy] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). A - a +4 ring of protection (worn) B - a +4 ring of protection C - a +6 ring of dexterity G - a ring of protection from fire H - the amulet "Julemig" {Chemistry *Corrode rF+++ Str+8 Int-3} (You found it on level 1 of the Snake Pit) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). Talismans b - a hive talisman n - a medusa talisman D - a riddle talisman Wands a - a wand of flame (12) e - a wand of paralysis (4) d - a wand of digging (18) c - a wand of warping (5) p - a wand of polymorph (6) Scrolls x - 3 scrolls of amnesia W - a scroll of brand weapon N - 2 scrolls of noise I - 3 scrolls of immolation S - 2 scrolls of silence t - 8 scrolls of teleportation i - 2 scrolls of identify r - a scroll of revelation g - a scroll of fog w - 4 scrolls of enchant weapon b - a scroll of blinking V - a scroll of vulnerability s - 3 scrolls of butterflies a - a scroll of enchant armour Potions g - 3 potions of magic c - 5 potions of curing i - a potion of invisibility L - 3 potions of lignification o - 2 potions of moonshine b - 3 potions of brilliance e - 3 potions of enlightenment m - 6 potions of might C - 5 potions of cancellation h - 3 potions of haste A - a potion of attraction w - a potion of heal wounds a - a potion of ambrosia Miscellaneous g - a +1 Gell's gravitambourine (2/2) Skills: - Level 10.0(12.5) Fighting - Level 4.0(6.5) Polearms - Level 6.0(8.5) Dodging - Level 2.0(4.5) Stealth - Level 5.0(7.5) Shields - Level 9.7(12.2) Spellcasting * Level 18.1(20.6) Summonings - Level 8.0(10.5) Necromancy - Level 4.6(7.1) Translocations - Level 4.0(6.5) Forgecraft - Level 12.0(14.5) Invocations + Level 12.6 Evocations + Level 10.1(12.6) Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 100% 2d7 1% 2 c - Summon Ice Beast Ice/Summ 76% N/A 1% 3 d - Launch Clockwork Bee Frge 57% N/A 1% 3 e - Eringya's Surprising Summ 100% N/A 0% 4 f - Dragon's Call Summ 50% N/A 45% 9 g - Haunt Necr/Summ 43% N/A 3% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Call Canine Familiar Summ 100% N/A 0% 3 Apportation Tloc 100% N/A 1% 1 Ice Thorns Ice/Erth 100% 1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Soul Splinter Necr 100% N/A 1% 1 Jinxbite Hex 70% 2d3 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 70% 2d9 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 70% 2d7 1% 2 Sirocco Fire/Air 70% 2d8 1% 2 Animate Dead Necr 72% N/A 1% 4 Dispel Undead Necr 72% 3d24 1% 4 Passage of Golubria Tloc 60% N/A 1% 4 Frozen Ramparts Ice 70% 1d11 2% 3 Hailstorm Conj/Ice 35% 3d8 2% 3 Ozocubu's Armour Ice 35% N/A 2% 3 Passwall Erth 35% N/A 2% 3 Sigil of Binding Hex 35% N/A 2% 3 Stone Arrow Conj/Erth 70% 3d11 2% 3 Swiftness Air 35% N/A 2% 3 Dimensional Bullseye Hex/Tloc 25% N/A 3% 4 Forge Blazeheart Golem Fire/Frge 48% N/A 3% 4 Forge Lightning Spire Air/Frge 48% 3d7 3% 4 Rending Blade Conj/Frge 48% 2d(10+3*) 3% 4 Nazja's Percussive Temp Frge 28% 4d8 4% 5 Brom's Barrelling Bould Conj/Erth 35% 2d7 9% 4 Flame Wave Conj/Fire 35% 2d10 9% 4 Olgreb's Toxic Radiance Alch 35% N/A 9% 4 Sticky Flame Fire/Alch 35% 2d7 9% 4 Detonation Catalyst Fire/Alch 35% 2d4 24% 5 Freezing Cloud Conj/Ice/Air 17% 6-21 24% 5 Sculpt Simulacrum Ice/Alch 17% N/A 80% 6 Infestation Necr 36% N/A 91% 8 Fulsome Fusillade Conj/Alch 17% (3-5)d9 100% 8 Lehudib's Crystal Spear Conj/Erth 17% 10d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:10 Swamp (0/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Ru Sif Muna Wu Jian Shops: D:1 [ D:7 * D:12 ! Orc:2 [=!( Snake:1 : Snake:3 :** Portals: Abyss: D:13** Annotations: D:3 Grinder D:4 exclusion: staircase D:6 exclusion: staircase Lair:4 exclusion: staircase Snake:1 exclusion: staircase Snake:3 exclusion: staircase Innate Abilities, Weirdness & Mutations You can breathe blasts of scalding, opaque steam. Your pale cyan-grey scales are hard. (AC +9) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are immune to the effects of steam. You have a pair of small antennae on your head. Your tail ends in a venomous barb. Message History The nagaraja gestures wildly while chanting. The nagaraja seems to speed up. You feel very sick. The guardian serpent barely misses you. The nagaraja spits poison at you. The splash of poison hits you. You are more poisoned. You resist. * * * LOW HITPOINT WARNING * * * The guardian serpent coils itself and waves its upper body at you. The bolt of poison hits you. You resist. * * * LOW HITPOINT WARNING * * * Okay, then. You feel better. You encounter a salamander tyrant. The nagaraja gestures wildly while chanting. The nagaraja seems to speed up. The guardian serpent barely misses you. The nagaraja hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Okay, then. Blink to where? Press: ? - help, Dir - move target You feel the Orb interfering with your translocation! You encounter a naga, a naga warrior, a salamander, 3 salamander tyrants and a mana viper. As you read the scroll of blinking, it crumbles to dust. The salamander seems to regain its courage. The salamander tyrant rends the earth beneath you! The blast of magma engulfs you!! * * * LOW HITPOINT WARNING * * * The blast of magma engulfs the salamander! The salamander partially resists. The naga spits poison at you. The splash of poison hits you. You are poisoned. You resist. * * * LOW HITPOINT WARNING * * * The salamander tyrant calls gouts of flame from the lava! The flame surge hits you!! You die... Your body glows with a rainbow of weird colours and disappears. ###.........### ##....#.N.#....## ##$......N...N..... #.................. #....#.(.<.