Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15754451629263733154 73 hellokittymahmut the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on June 27, 2025. Slain by a gnoll bouda ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon on Aug 4, 2025. The game lasted 00:16:42 (2278 turns). hellokittymahmut the Conjurer (Deep Elf Conjurer) Turns: 2278, Time: 00:16:43 Health: -2/24 AC: 5 Str: 4 XL: 4 Next: 8% Magic: 0/11 EV: 11 Int: 25 God: Gold: 99 SH: 0 Dex: 13 Spells: 5/10 levels left rFire . . . d - +2 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +2 pair of gloves SInv . r - -1 pair of boots "Seegaleg" {+Inv} Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons c - a +0 sling d - a +2 dagger of speed (weapon) Missiles l - 32 stones Armour a - a +0 robe (worn) e - a +2 pair of gloves (worn) r - the -1 pair of boots "Seegaleg" (worn) {+Inv} (You found it on level 3 of the Dungeon) +Inv: It lets you turn invisible. Jewellery m - a ring of positive energy Scrolls f - 3 scrolls of identify {unknown} h - a scroll of noise {unknown} j - a scroll of fear {unknown} k - a scroll of fog {unknown} n - a scroll of teleportation {unknown} o - a scroll of poison {unknown} p - a scroll of amnesia {unknown} Potions b - a potion of magic g - a potion of curing {unknown} i - 3 potions of lignification {unknown} q - a potion of heal wounds {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.8 Spellcasting + Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Call Imp Summ 8% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 18% 3d7 10% 3 Stone Arrow Conj/Erth 36% 3d9 10% 3 Blink Tloc 8% N/A 14% 2 Summon Ice Beast Ice/Summ 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Rending Blade Conj/Frge 18% 2d7 30% 4 Ignite Poison Fire/Alch 4% N/A 67% 4 Sticky Flame Fire/Alch 4% 2d4 67% 4 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Ignition Fire 2% 3d3 100% 8 Lehudib's Crystal Spear Conj/Erth 9% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is heavily wounded. You hit the gnoll. The gnoll is severely wounded. Your cerulean imp hits the gnoll but does no damage. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you but does no damage. You hit the gnoll. You kill the gnoll! Your cerulean imp hits the gnoll but does no damage. You have reached level 4! You feel clever. You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. Your cerulean imp hits the gnoll but does no damage. You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. Your cerulean imp hits the gnoll but does no damage. The gnoll bouda hits you with a +0 club. You hit the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 ring mail (moderately wounded, covering ground quickly, ally target, 85% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 club. You die... #.# ... #.# ## #.# ... #.# .... #.# ..... ###j#..)... #..@j.5..# #.######## ######+#.# #......[.# #........# #........# #........###. #............. #...........## You could see a gnoll bouda, a gnoll (swift, ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) 2 gnolls (D:3) 3 dart slugs (D:2) 3 orcs (D:3) 2 endoplasms (D:2) 2 giant cockroaches 3 hobgoblins (D:1) 4 quokkas 2 ball pythons (D:2) 5 bats 2 frilled lizards 7 goblins 4 kobolds (D:2) 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hellokittymahmut the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 223 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 1185 | D:2 | Reached skill level 5 in Conjurations 1288 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1940 | D:2 | Learned a level 2 spell: Searing Ray 1944 | D:2 | Learned a level 2 spell: Call Imp 2171 | D:3 | Identified the -1 pair of boots "Seegaleg" {+Inv} 2273 | D:3 | Reached XP level 4. HP: 15/24 MP: 1/11 2278 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_cross, chequers_serial_rivers_micro_e, moated_statue, serial_bayou_pond_c D:2: layout_basic D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 35 | 5 || 40 Fire: Sling | 1 | || 1 Cast: Magic Dart | 77 | || 77 Searing Ray | 2 | 1 || 3 Call Imp | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 10 | 5 || 15 Dodge: Dodged | 15 | || 15