Dungeon Crawl Stone Soup version 0.34-a0-1292-g7f56f43775 (webtiles) character file. Game seed: 3157360360896662167 124 hheimdall the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 18, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon on Nov 19, 2025. The game lasted 00:21:27 (3615 turns). hheimdall the Conjurer (Deep Elf Conjurer) Turns: 3615, Time: 00:21:27 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 81% Magic: 2/12 EV: 11 Int: 25 God: Gold: 200 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -4) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 200 gold pieces. Inventory: Hand Weapons b - a +0 great sword d - a +0 short sword (weapon) e - a +2 hand axe of flaming f - a +0 sling Missiles c - 6 stones Armour a - a +0 robe (worn) Jewellery g - an amulet of wildshape Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} m - a scroll of fear {unknown} q - a scroll of enchant weapon {unknown} u - a scroll of brand weapon {unknown} v - a scroll of poison {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - a potion of invisibility {unknown} j - a potion of attraction {unknown} k - a potion of lignification {unknown} l - a potion of enlightenment {unknown} n - 2 potions of mutation {unknown} o - 3 potions of ambrosia {unknown} p - a potion of curing {unknown} Skills: + Level 0.1 Long Blades + Level 1.9 Ranged Weapons - Level 2.8 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 5.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20351 Temple: D:4-7 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * You feel sick. The scorpion stings you. The scorpion barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the scorpion. The scorpion is almost dead. You stop channelling your searing ray. You feel sick. The scorpion stings you. You are too injured to fight recklessly! You closely miss the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You die... ...... .... ...... ..... . .....###..... .. .....##....### ... #....#.#..... .... #....#).....###..... #...####..†.s...... ####...##...# #.†..#.@.# #....#..## ##..)....# ..###.....# ...........# ....#...)<## #........## ##>.# #...#..### #.... ##.##.. You could see a scorpion. Vanquished Creatures A hound (D:3) 3 adders 2 dart slugs (D:2) 2 ribbon worms (D:2) 10 endoplasms 2 hobgoblins (D:1) 4 jackals 3 quokkas 10 ball pythons 7 bats 5 frilled lizards 7 goblins 13 kobolds 3 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hheimdall the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 264 | D:1 | Reached XP level 2. HP: 12/15 MP: 6/8 267 | D:1 | Learned a level 2 spell: Searing Ray 365 | D:1 | Reached skill level 5 in Conjurations 943 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1936 | D:2 | Reached XP level 4. HP: 24/24 MP: 11/11 2434 | D:3 | Found a hazy altar of Hepliaklqana. 2643 | D:4 | Noticed an ogre 2696 | D:3 | Reached skill level 1 in Ranged Weapons 3614 | D:4 | HP: 1/24 [scorpion (5)] 3615 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, nicolae_figureground_pulse D:2: minmay_kobold_bridge, layout_loops_ring, kennysheep_cross_bottleneck, serial_bayou_crossing D:3: layout_basic, mainiacjoe_overflow_cross_hatched D:4: layout_rooms, makhleb_altar_promises_db, kennysheep_generic_room_5, minmay_bent Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.9 Ranged Weapons | 1 | 1.9 Spellcasting | 4 | 4.0 Long Blades | | 0.1 Dodging | | 2.8 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 10 | 15 || 25 Melee: Short sword | 9 | 9 || 18 Hand axe | 1 | || 1 Great sword | | 6 || 6 Fire: Sling | 9 | 22 || 31 Throw: Stone | | 8 || 8 Cast: Magic Dart | 68 | 13 || 81 Searing Ray | 8 | 31 || 39 Armour: Robe | 7 | 28 || 35 Dodge: Dodged | 12 | 25 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3648 | 3648 | 0 | 741 | 1054 | 4 | 912.0 | Dungeon | 3648 | 3648 | 0 | 741 | 1054 | 4 | 912.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1399 daAuts D:2: 1294 daAuts D:1: 853 daAuts D:4: 101 daAuts