hieroglyph Level 1 of the Dungeon (0, 0, D:1) 5 stones (0, 24, D:1) a frilled lizard corpse (skeletalised by now) (2, 20, D:1) a +0 sling (5, -9, D:1) a ball python skeleton (5, 23, D:1) 5 stones (12, -12, D:1) 4 stones (14, 15, D:1) a +0 dagger (14, 17, D:1) a +0 club (14, 21, D:1) a +0 club (22, 7, D:1) a +0 leather armour (23, 3, D:1) a +0 ring mail (30, 20, D:1) a +0 dagger a goblin skeleton (32, -2, D:1) a +0 leather armour (35, -17, D:1) a +0 sling (36, 20, D:1) a ball python skeleton (42, 11, D:1) a +0 short sword (48, -10, D:1) a bat corpse (skeletalised by now) (48, 7, D:1) a +0 ring mail (52, 19, D:1) a bat corpse (skeletalised by now) (55, 11, D:1) an inkwell talisman (64, 22, D:1) a staff of air Level 2 of the Dungeon (10, -8, D:2) a hobgoblin corpse (skeletalised by now) (14, 8, D:2) 15 gold pieces (20, -1, D:2) the inkwell talisman "Bocvoiph" {rC- rCorr SInv} [inkwell talisman] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (24, -1, D:2) a +0 giant club an ogre corpse (skeletalised by now) (24, 6, D:2) a +0 whip (28, 10, D:2) a potion of moonshine the inkwell talisman of Nistausa {rC- Will++ Int+3} [inkwell talisman] rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). (30, 14, D:2) a +0 club (30, 15, D:2) a bat corpse (31, 14, D:2) a +0 dagger a kobold corpse (34, 0, D:2) 3 stones (37, 14, D:2) a +0 dagger (40, -2, D:2) a frilled lizard corpse (skeletalised by now) (41, 21, D:2) a +0 club a jackal corpse (41, 22, D:2) a +0 club a goblin corpse (46, -5, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now)