hieroglyph Level 1 of the Dungeon (0, 0, D:1) 3 poisoned darts (1, -11, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (2, -5, D:1) a +0 dagger (2, -4, D:1) a +0 dagger a kobold skeleton (2, 6, D:1) a +0 dagger (4, 13, D:1) a bat skeleton (12, 23, D:1) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (16, -14, D:1) a rat corpse (skeletalised by now) (16, -2, D:1) a +0 whip (18, -9, D:1) 8 stones (26, -2, D:1) a +0 chain mail (28, 16, D:1) a +0 club a goblin skeleton (29, -1, D:1) a +0 short sword 4 stones a +0 ring mail (30, 10, D:1) a rat skeleton (38, 31, D:1) a jackal corpse (skeletalised by now) (40, 9, D:1) a hobgoblin skeleton (41, -9, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, -9, D:1) a jackal corpse (skeletalised by now) (44, 8, D:1) a +0 short sword (46, 15, D:1) a +0 dagger (47, -8, D:1) a +0 hand axe (52, 11, D:1) a +0 short sword (54, 15, D:1) a +0 scale mail Level 2 of the Dungeon (5, 22, D:2) an adder corpse (skeletalised by now) (14, -2, D:2) the maw talisman of the Beginning {rF+ rC- MP+8 Stlth+} [maw talisman] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+8: It affects your magic capacity (+8). Stlth+: It makes you more stealthy. (14, 6, D:2) a +0 chain mail (15, 21, D:2) a +0 club (16, 1, D:2) a quokka skeleton (17, 4, D:2) 3 curare-tipped darts (24, 30, D:2) a bat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (25, -2, D:2) a frilled lizard skeleton (30, 28, D:2) a ball python skeleton (31, 29, D:2) a ball python skeleton a quokka skeleton a jackal skeleton a jackal skeleton (31, 32, D:2) a +0 scale mail (39, 1, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (3, -2, D:3) a +0 dagger (4, -1, D:3) a +0 club (5, -2, D:3) a +0 dagger (5, 17, D:3) a +0 short sword (16, 8, D:3) a scroll of blinking (20, 5, D:3) a +0 sling (21, 4, D:3) a potion of mutation (26, 5, D:3) a potion of moonshine