hipposaver Level 1 of the Dungeon (0, 0, D:1) 3 curare-tipped darts (1, 9, D:1) a +0 short sword (1, 10, D:1) a rat skeleton (2, -11, D:1) a rat corpse (skeletalised by now) (2, 1, D:1) a hobgoblin corpse (skeletalised by now) (8, -9, D:1) a hobgoblin corpse (skeletalised by now) (11, 19, D:1) a bat skeleton (13, 32, D:1) a rat corpse (skeletalised by now) (18, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, 29, D:1) a +0 robe (29, 14, D:1) 7 stones (30, 25, D:1) a quokka skeleton (32, 25, D:1) a bat skeleton (35, -10, D:1) a +0 ring mail (36, 27, D:1) a +0 short sword (38, 13, D:1) a bat skeleton (38, 14, D:1) a hobgoblin skeleton (40, 7, D:1) a +0 dagger (42, 3, D:1) a +0 dagger a goblin skeleton (42, 19, D:1) a ball python corpse (skeletalised by now) (43, -7, D:1) a hobgoblin corpse (skeletalised by now) (47, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (52, 8, D:1) a +0 club a goblin corpse (skeletalised by now) (54, -4, D:1) a ball python corpse (skeletalised by now) (56, 2, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 war axe a boomerang a +0 leather armour an orc corpse (skeletalised by now) (1, 1, D:2) a +0 club an orc corpse (skeletalised by now) (2, 5, D:2) a quokka skeleton (4, 10, D:2) a +0 trident (7, 47, D:2) a +0 robe (21, 20, D:2) a quokka skeleton (30, 47, D:2) the orb of the Forest {mayhem, rF+ Regen+ SInv Summ} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. (39, 21, D:2) a +0 dagger a +0 sling (41, 32, D:2) a bat corpse (skeletalised by now) (44, 27, D:2) a ball python corpse (skeletalised by now) (46, 26, D:2) a +0 dagger (47, 22, D:2) a +0 robe (48, 15, D:2) a bat corpse (skeletalised by now) (50, 24, D:2) a ball python corpse (skeletalised by now) (52, 0, D:2) a +0 club 5 stones (56, 22, D:2) a +0 plate armour (59, 7, D:2) a +0 leather armour (60, 10, D:2) a +0 leather armour (62, 28, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 glaive (0, 9, D:3) a +0 mace 3 boomerangs a +0 ring mail an orc corpse (skeletalised by now) (1, -17, D:3) 6 poisoned darts (6, 6, D:3) a frilled lizard corpse (skeletalised by now) (13, -3, D:3) a +0 flail a gnoll skeleton (17, 15, D:3) a +0 whip an orc skeleton (17, 16, D:3) a +0 club a +0 hand axe a goblin skeleton (18, -8, D:3) 8 gold pieces (19, -7, D:3) 3 boomerangs (19, 3, D:3) a +0 club (20, -6, D:3) 14 gold pieces (20, -1, D:3) a +0 dagger (20, 3, D:3) a +0 spear a +1 whip of draining (22, 26, D:3) a +0 short sword (23, -18, D:3) a ball python skeleton (23, 19, D:3) a +0 club (25, 9, D:3) a +0 dagger a +0 dagger a +0 club a +0 leather armour an orc skeleton an orc skeleton (29, -18, D:3) a +1 whip of electrocution a +0 dagger (29, -6, D:3) a jackal corpse (skeletalised by now) a rat corpse (skeletalised by now) (31, -19, D:3) a +0 hand axe an orc skeleton (31, 20, D:3) a +0 short sword a +0 scale mail the human skeleton of Terence (32, -1, D:3) a +0 short sword a +0 ring mail a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (33, -5, D:3) a +0 dagger (34, -16, D:3) 7 stones (37, -16, D:3) a staff of alchemy (43, -6, D:3) a hobgoblin corpse (skeletalised by now) (48, -1, D:3) a +0 whip a +0 leather armour (48, 11, D:3) a maw talisman (51, -11, D:3) a quill talisman (51, 7, D:3) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (54, 17, D:3) 7 stones Level 4 of the Dungeon (11, 7, D:4) a +0 hand axe a +0 hand axe a +0 dagger a +0 scale mail a +0 club an orc corpse