Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7537305944940543304 193 hipposaver the Trooper (level 5, 0/64 HPs) Began as a Coglin Fighter on Jan 28, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:05:09 (1939 turns). hipposaver the Trooper (Coglin Fighter) Turns: 1939, Time: 00:05:10 Health: 0/64 AC: 22 Str: 18 XL: 5 Next: 72% Magic: 5/5 EV: 2 Int: 7 God: Gold: 153 SH: 4 Dex: 14 Spells: 4/4 levels left rFire . . . a - +0 war axe {Goro} rCold . . . c - +0 buckler rNeg . . . b - melded +0 scale mail rPois + (helmet unavailable) rElec . h - melded +0 cloak rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no gizmo) Stlth + HPRegen 0.30/turn MPRegen 0.09/turn %: no passive effects @: mighty, lethally poisoned (0 -> -1), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, off-hand wielding, slow wielding, (warmup strikes), no jewellery a: Invent Gizmo You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 153 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) {Goro} Armour b - a +0 scale mail (melded) c - a +0 buckler (worn) h - a +0 cloak (melded) Wands f - a wand of paralysis (4) k - a wand of warping (9) Scrolls e - 4 scrolls of teleportation g - 3 scrolls of enchant armour i - 2 scrolls of vulnerability l - a scroll of poison Potions d - 2 potions of might Skills: + Level 4.4 Fighting + Level 3.6 Axes + Level 3.8 Armour - Level 2.1 Shields You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 0% N/A 87% 3 Summon Seismosaurus Egg Summ/Erth 0% N/A 99% 4 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. (Your first few attacks do less damage.) You cannot equip rings or amulets. Message History The water moccasin is almost dead. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is almost dead. You feel sick. You are no longer poisoned. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You block the water moccasin's attack. You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin closely misses you. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You slash the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Fighting skill increases to level 4! You have reached level 5! You turn into a tree. Your +0 scale mail and +0 cloak meld into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... +...... ..##......## ######.##........ #......##.......# #......##.......# #......#........# #......#.......†# #......#.# #♣# #......#.# #.# #.....##.######.# #...............# ###'##......##### #.##......# #.##.†....# #.##..##### #.#<..# There were no monsters in sight! Vanquished Creatures A water moccasin (D:4) Ijyb (D:3) An adder (D:3) 3 dart slugs 3 ribbon worms (D:2) 9 endoplasms A giant cockroach (D:3) 7 hobgoblins 3 quokkas (D:1) 6 ball pythons 4 bats 3 frilled lizards 2 goblins 5 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hipposaver the Coglin Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 125 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 130 | D:1 | Found a faded altar of an unknown god. 774 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1328 | D:3 | Found a stormy altar of Qazlal. 1372 | D:3 | Noticed Ijyb 1415 | D:3 | Killed Ijyb 1416 | D:3 | Reached XP level 4. HP: 15/37 MP: 4/4 1919 | D:4 | Noticed a water moccasin 1934 | D:4 | Killed a water moccasin 1935 | D:4 | Reached skill level 4 in Fighting 1935 | D:4 | Reached XP level 5. HP: 3/43 MP: 5/5 1935 | D:4 | HP: 3/64 [poisoned by a water moccasin] 1938 | D:4 | HP: 1/64 [poisoned by a water moccasin] 1939 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, serial_corexii_hall, corexii_hall_statues_l, chequers_hall_statues_wall_a D:2: layout_rooms D:3: layout_basic, grunt_qazlal_sundering, uniq_ijyb D:4: layout_basic, mainiacjoe_overflow_big_doors, minmay_temple_entry_drinking_statues Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 3 | 3.8 Axes | 3 | 3.6 Fighting | 4 | 4.4 Shields | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 154 | 32 || 186 Use: Scroll | 3 | 4 || 7 Potion | | 2 || 2 Armour: Scale mail | 144 | 22 || 166 Dodge: Dodged | 66 | 11 || 77 Block: Buckler | 35 | 8 || 43