hipposaver Level 1 of the Dungeon (0, 0, D:1) a staff of conjuration (6, 6, D:1) a hobgoblin corpse (skeletalised by now) (9, 6, D:1) a +0 short sword a stone a +0 club a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (10, 6, D:1) a +0 dagger (21, 20, D:1) a +0 robe (21, 21, D:1) a rat skeleton (21, 34, D:1) a hobgoblin skeleton (23, 30, D:1) a +0 sling (29, 30, D:1) a +0 sling (31, 7, D:1) a +0 short sword a +0 dagger 3 stones (31, 8, D:1) a +0 club a frilled lizard corpse (skeletalised by now) a goblin corpse (skeletalised by now) (39, 7, D:1) 4 poisoned darts (43, 11, D:1) a +0 ring mail (48, 34, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (3, -34, D:2) a +0 club a goblin corpse (skeletalised by now) (12, 4, D:2) a +0 morningstar (15, 0, D:2) a jackal corpse (skeletalised by now) (15, 1, D:2) a ball python corpse (skeletalised by now) (16, -23, D:2) a maw talisman (17, 15, D:2) a +0 club (19, 28, D:2) a +0 mace of venom (20, 5, D:2) a staff of fire (25, -13, D:2) a jackal skeleton (40, 13, D:2) a rat skeleton (40, 24, D:2) a +0 robe (42, 22, D:2) 2 curare-tipped darts (49, -27, D:2) a +0 long sword (50, -4, D:2) a +0 short sword a kobold corpse (skeletalised by now) (51, -4, D:2) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (55, -22, D:2) an adder corpse (skeletalised by now) (58, -9, D:2) a scroll of teleportation Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (13, -9, D:3) a +0 hand axe a +0 scale mail (13, -8, D:3) a hobgoblin skeleton (20, -21, D:3) an adder corpse (skeletalised by now) (29, -13, D:3) a +0 short sword (31, -15, D:3) a bat skeleton (38, -5, D:3) a +0 spear (39, -23, D:3) a +0 ring mail (45, -22, D:3) a +0 vampiric hand axe the human skeleton of Terence (48, -16, D:3) a jackal skeleton (49, -16, D:3) a +0 club a goblin skeleton (51, 7, D:3) a +0 ring mail (52, -21, D:3) a +0 dagger (55, 6, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 spear (0, 3, D:4) 4 poisoned darts (1, 3, D:4) a +0 dagger (3, 13, D:4) a +0 club (4, -25, D:4) a ball python corpse (skeletalised by now) (9, 8, D:4) a ball python corpse (skeletalised by now) (12, 22, D:4) a +0 robe (14, 29, D:4) a scroll of teleportation (22, -13, D:4) an adder skeleton (27, 25, D:4) a +0 leather armour a +0 mace (35, -24, D:4) a scroll of noise (35, -2, D:4) a +0 club (38, -13, D:4) 4 stones a +0 whip a kobold skeleton (40, 15, D:4) a +0 leather armour a +0 club a kobold skeleton (47, -13, D:4) a +0 whip Level 5 of the Dungeon (15, -28, D:5) a +0 halberd (15, -27, D:5) a +0 falchion (15, -15, D:5) the quill talisman of the Gate {Will+ Dex+2} [quill talisman] Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (20, -20, D:5) a scroll of noise (28, -11, D:5) a +0 hand axe of draining (34, -21, D:5) a +0 dagger a +2 robe of fire resistance (34, -18, D:5) a +0 short sword a +0 scale mail (47, -13, D:5) a quill talisman (47, -7, D:5) a +2 tower shield (48, -16, D:5) 3 poisoned darts Level 6 of the Dungeon (7, -42, D:6) a +0 mace a +2 plate armour of fire resistance (21, -16, D:6) a scroll of teleportation (24, 1, D:6) a +0 ring mail (33, -51, D:6) a parchment of Irradiate (46, -22, D:6) a +0 ring mail (48, -28, D:6) a +0 plate armour (49, -28, D:6) a +1 heavy flail Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (6, -7, D:7) a +0 dagger a +0 mace (6, -6, D:7) a +0 short sword a +0 scale mail a +0 club a +0 club (6, 3, D:7) a +0 falchion (18, 21, D:7) a +0 hand axe (29, -8, D:7) a +0 dagger a +0 robe (30, 31, D:7) a +0 robe a +0 dagger (31, 29, D:7) a +0 whip of freezing a +0 robe (40, 39, D:7) a +0 hammer (42, 20, D:7) a +0 hand axe (43, 5, D:7) a +0 whip a +0 whip a +0 whip a +0 whip a +0 robe (43, 15, D:7) a +0 orcbow (44, 5, D:7) a +0 giant club (58, 1, D:7) 4 javelins Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (10, 7, D:8) an orb of glass (20, 9, D:8) a scroll of noise (23, 19, D:8) a +0 robe (35, 29, D:8) a +0 mace a +0 spear a +2 leather armour of positive energy (45, 4, D:8) a parchment of Call Canine Familiar (53, -4, D:8) the quill talisman of Olyogg {Rampage Will+} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. (54, 18, D:8) a +0 shortbow (63, 17, D:8) a +0 trident a +0 plate armour Level 9 of the Dungeon [Shop] Egudoosm's Weapon Boutique a +5 sling (655 gold) the +6 quick blade of Crusades {devious, Will+ Int+3} (1699 gold) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 heavy hand axe (170 gold) a +1 spear of venom (243 gold) a +5 rapier of holy wrath (848 gold) a +0 flail of protection (142 gold) a +3 dire flail of holy wrath (598 gold) (20, 19, D:9) a +0 hand axe a +0 flail (21, 8, D:9) a +0 orcbow (22, 6, D:9) a +0 sling (22, 18, D:9) a +0 club a +0 leather armour (25, 4, D:9) a parchment of Alistair's Walking Alembic (28, 20, D:9) 2 stones a +0 club (28, 39, D:9) a +0 quarterstaff (47, 3, D:9) a +0 war axe (47, 8, D:9) an orb of pyromania (47, 22, D:9) a +0 falchion (48, 13, D:9) 8 poisoned darts a +0 dagger (50, 13, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger (51, 12, D:9) a +4 flail (51, 13, D:9) a +0 leather armour a +0 mace (51, 14, D:9) a +0 flail a +0 flail (51, 15, D:9) a +2 chain mail of fire resistance a +0 long sword (51, 29, D:9) a +0 ring mail (52, 13, D:9) a +0 robe a +0 dagger (53, 14, D:9) a +0 ring mail a +0 trident (56, 12, D:9) a +0 whip (57, 12, D:9) a +0 dagger Level 10 of the Dungeon [Shop] Ufuca's Assorted Antiques a tin of tremorstones (2/2) (1000 gold) a +2 hat (400 gold) a wand of charming (3) (180 gold) a sack of spiders (1000 gold) a tin of tremorstones (2/2) (1000 gold) a scroll of identify (50 gold) a scroll of summoning (237 gold) a +0 club (12 gold) a +0 short sword (75 gold) (14, -16, D:10) a +0 long sword a +0 orcbow a +0 chain mail (14, -15, D:10) a +0 whip a +0 dagger a +0 chain mail (14, -13, D:10) 3 scrolls of teleportation (15, -16, D:10) a +0 mace a +0 leather armour (15, -15, D:10) a +2 trident of freezing (15, 17, D:10) a +0 leather armour (20, -5, D:10) a +0 kite shield (25, 9, D:10) a +0 leather armour (26, -2, D:10) a +0 leather armour (27, -20, D:10) a +0 leather armour (29, -2, D:10) a +0 scale mail a +2 hand axe of venom (30, -2, D:10) a +0 mace (30, -1, D:10) a +0 ring mail a +0 short sword (31, -26, D:10) a +0 robe (40, 14, D:10) the quill talisman of Oplih {rPois Str-5 Dex+7} [quill talisman] rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). (49, 2, D:10) a +0 ring mail Level 11 of the Dungeon (11, -18, D:11) a scroll of teleportation (13, 6, D:11) a parchment of Sublimation of Blood the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) a +1 cloak of willpower (still there?) a staff of conjuration (still there?) Dispater's Compilation of the Swarm (still there?) Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Summon Horrible Things Summoning 8 an elf skeleton (still there?) (0, 2, Gauntlet) a +0 plate armour a minotaur skeleton (2, 0, Gauntlet) a book of Misfortune (still there?) the +0 toga "Victory" {*Victory Clar} (still there?) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a spriggan skeleton (still there?) (2, 2, Gauntlet) a sack of spiders a wand of mindburst (6) a goblin skeleton (19, -3, Gauntlet) a +0 helmet of ice (19, 4, Gauntlet) a scroll of poison (19, 5, Gauntlet) the ring of the Eye-covered Grape {rC+ rN+ Int+9 Dex-3} [ring of intelligence] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). (unseen) (19, 8, Gauntlet) a parchment of Magic Dart (22, -5, Gauntlet) a +1 scimitar of flaming (31, -3, Gauntlet) an amulet of wildshape (31, -2, Gauntlet) a scroll of brand weapon (43, -7, Gauntlet) a staff of air (unseen) (44, -7, Gauntlet) a +0 shortbow (49, 6, Gauntlet) a +0 mace