hipposaver Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (4, -31, D:1) a human skeleton (5, -31, D:1) a human skeleton (8, -27, D:1) a human corpse (skeletalised by now) (8, -25, D:1) a human skeleton (9, -27, D:1) a human corpse (skeletalised by now) (12, -4, D:1) a ball python corpse (skeletalised by now) (14, -35, D:1) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (19, -42, D:1) a +0 ring mail (21, -31, D:1) a +0 short sword 3 stones a kobold skeleton (25, -5, D:1) a ball python skeleton (35, -12, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (39, -45, D:1) a rat skeleton (39, -44, D:1) a frilled lizard skeleton (40, -22, D:1) a +0 club (44, -49, D:1) a +0 whip (46, -45, D:1) a +0 ring mail (49, -46, D:1) a +0 club a goblin skeleton (56, -41, D:1) a +0 chain mail Level 2 of the Dungeon (2, -5, D:2) a +0 club (3, 25, D:2) 2 boomerangs (16, -1, D:2) a +0 cloak (26, 28, D:2) an adder skeleton (30, 39, D:2) a jackal corpse (skeletalised by now) (32, 15, D:2) a rat corpse (skeletalised by now) (32, 25, D:2) a +0 leather armour (33, 5, D:2) a bat corpse (skeletalised by now) (34, 13, D:2) a +0 pair of boots of stealth (36, 9, D:2) a +0 club (37, 23, D:2) a hobgoblin skeleton (43, -1, D:2) a ball python corpse (skeletalised by now) (45, 11, D:2) a +0 leather armour (46, 1, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 7, D:3) a +0 quarterstaff (1, 3, D:3) a +0 club a goblin corpse (skeletalised by now) (20, 6, D:3) a bat corpse (skeletalised by now) (24, -23, D:3) a +0 chain mail (26, -24, D:3) a bat corpse (skeletalised by now) (27, 4, D:3) a +0 hand axe a +0 leather armour (27, 6, D:3) a +0 club a goblin skeleton a bat skeleton (30, 7, D:3) an adder skeleton (31, 17, D:3) a jackal skeleton (35, -7, D:3) a +0 hand axe (36, -29, D:3) a bat corpse (skeletalised by now) (40, -14, D:3) an adder skeleton (42, 26, D:3) a +0 dagger (54, 13, D:3) a +0 dagger a +0 robe (55, 5, D:3) a +0 long sword (55, 13, D:3) a +0 short sword a +0 short sword a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (59, 10, D:3) a +0 dagger (62, 0, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 animal skin a +0 helmet (3, -2, D:4) a hobgoblin skeleton (3, 0, D:4) a +0 club a +0 chain mail a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (3, 1, D:4) a +0 club a goblin corpse (skeletalised by now) (3, 2, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) (4, 0, D:4) a +0 dagger a +0 club a hobgoblin corpse (skeletalised by now) (8, -18, D:4) a +0 club (9, -29, D:4) a +0 whip of electrocution a +0 robe (10, 0, D:4) an adder skeleton (11, -19, D:4) a +0 club (11, -18, D:4) a +0 ring mail a +0 club an orc skeleton (16, -4, D:4) a +0 falchion an orc corpse (skeletalised by now) (18, -35, D:4) a +0 robe (19, -4, D:4) a +0 whip a +0 hand axe an orc skeleton (28, -10, D:4) a +0 leather armour a +0 dagger an orc skeleton (30, -5, D:4) a +0 whip (31, -10, D:4) 6 javelins (39, -24, D:4) a +0 hand axe (39, -23, D:4) a +0 robe a +0 dagger (40, -23, D:4) a +0 ring mail 3 boomerangs a +0 short sword (43, -4, D:4) a +0 club a +0 spear a +0 club (43, -3, D:4) a +0 spear a +0 whip (44, -6, D:4) a +0 club (44, -5, D:4) a +0 spear a +0 ring mail a +0 kite shield (50, 6, D:4) a +0 club Level 5 of the Dungeon [Shop] Qodgheuf's Antique Weapon Boutique a +0 mace of protection (140 gold) a +0 arbalest (187 gold) a +0 short sword (75 gold) a +0 club (12 gold) a +0 trident (87 gold) a +0 dagger (50 gold) a +0 falchion of flaming (185 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (2935 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. a +0 club (12 gold) (0, 0, D:5) a +0 spear (3, 6, D:5) a parchment of Scorch (4, -13, D:5) 6 javelins (10, 14, D:5) an orb of glass (14, 0, D:5) a +0 spear (17, 0, D:5) a +2 hand axe of freezing a +0 scale mail (18, 0, D:5) a +0 short sword a +0 chain mail (18, 9, D:5) a +0 club (19, 0, D:5) a +0 club a +0 dagger a +0 ring mail (22, 18, D:5) a +0 orcbow (28, 24, D:5) a scroll of noise (31, -8, D:5) a +0 war axe a +0 ring mail a +0 whip a +0 ring mail a +0 club (33, -8, D:5) a +0 short sword a +0 ring mail (34, 17, D:5) a +0 sling (39, -8, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 trident (0, 40, D:6) a +0 giant club (10, 2, D:6) 3 poisoned darts (14, 16, D:6) a +0 dagger a +0 dagger a +0 robe (14, 17, D:6) a +0 scimitar a +0 plate armour (15, 16, D:6) a +0 flail (15, 17, D:6) a +0 dagger (18, 19, D:6) a +0 club a +0 leather armour (18, 20, D:6) a +0 giant spiked club (31, 17, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (4, -31, D:7) a +0 dagger (4, 8, D:7) a +0 flail a +2 heavy flail a +0 scale mail a +0 flail a +0 leather armour (6, 8, D:7) a +0 flail a +0 leather armour (7, 8, D:7) a +0 dagger a +0 scale mail (9, -16, D:7) a parchment of Forge Lightning Spire (11, -16, D:7) a scroll of noise (12, -15, D:7) a +0 dagger a +0 robe (13, -17, D:7) a +0 shortbow (13, -13, D:7) a +0 orcbow (20, -17, D:7) a +0 rapier a +0 scale mail a +0 hand axe (21, -18, D:7) a +0 war axe a +0 dagger a +0 chain mail (25, -11, D:7) a +0 dagger a +0 dagger a +0 robe a +0 hand axe (25, -10, D:7) a +1 vampiric hand axe a +0 dagger a +0 robe (27, -7, D:7) a +0 orcbow (31, -27, D:7) a +0 sling (36, -7, D:7) a +0 giant spiked club (38, -22, D:7) a +0 short sword of electrocution (39, -29, D:7) a +0 long sword of flaming +0 swamp dragon scales (50, -31, D:7) a rimehorn talisman Level 8 of the Dungeon [Shop] Dimnad's Jewellery Shoppe a ring of positive energy (unknown) (440 gold) a ring of magical power (unknown) (440 gold) a +6 ring of strength (unknown) (792 gold) a ring of see invisible (unknown) (330 gold) the storm talisman of Wem Leurch {Str+3 Dex+5} (3220 gold) [storm talisman] Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). a ring of protection from fire (unknown) (550 gold) a +6 ring of strength (unknown) (792 gold) a ring of willpower (unknown) (550 gold) a sanguine talisman (660 gold) the ring of the Everdark {rPois rN++ MP+12 EV+5 Dex-2} (1731 gold) [ring of evasion] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. MP+12: It affects your magic capacity (+12). EV+5: It affects your evasion (+5). Dex-2: It affects your dexterity (-2). a ring of poison resistance (unknown) (440 gold) (3, 9, D:8) a +0 dagger 7 poisoned darts (3, 10, D:8) a +0 dagger a +0 short sword (6, 36, D:8) a +0 dagger 5 boomerangs a +0 robe (8, 14, D:8) a +0 short sword (15, 22, D:8) a +0 dagger (15, 43, D:8) a parchment of Maxwell's Portable Piledriver (20, 16, D:8) a +0 club a +0 leather armour (22, 16, D:8) a +0 devious short sword 4 stones a +0 dagger a +0 whip a +0 long sword a curare-tipped dart (26, 14, D:8) a +0 dagger (27, 23, D:8) a +1 demon whip of pain (27, 26, D:8) a +0 rapier a +0 leather armour (29, 40, D:8) a staff of cold (30, 14, D:8) a +0 dagger a +0 robe (36, 31, D:8) a +0 club (41, 39, D:8) the necromancy staff "Teast" {+Blink rC+ rN+ Will+ Necro} [staff of necromancy] +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. a +0 robe of positive energy (42, 40, D:8) a +0 whip (43, 39, D:8) a +0 spear (43, 40, D:8) a +0 halberd (47, 4, D:8) a +0 club (48, 15, D:8) a +0 falchion (55, 22, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a ring of flight (1, 13, D:9) a +0 flail a +0 scale mail (1, 14, D:9) a +3 spear of freezing a +0 robe (1, 15, D:9) a +3 short sword a +0 robe (2, 14, D:9) a +0 hand axe a +0 dagger a +0 robe (3, 14, D:9) a +4 scimitar a +0 robe a +0 robe (10, -24, D:9) 3 atropa-tipped darts (12, -3, D:9) the +1 scale mail of the Slug {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (20, 12, D:9) a +0 whip (21, -13, D:9) a +0 short sword (30, -10, D:9) 4 boomerangs (37, -5, D:9) a +0 morningstar (37, 10, D:9) a +0 scale mail (38, 9, D:9) a +0 rapier (43, 30, D:9) a +0 long sword a +0 ring mail (45, 30, D:9) a +0 long sword a +0 ring mail (57, -10, D:9) a +0 falchion (58, -11, D:9) a +0 dagger (58, -10, D:9) a +0 whip a +0 leather armour a +0 dagger (59, -9, D:9) a +0 mace a +0 chain mail (60, -13, D:9) 6 javelins (60, 23, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 eveningstar (0, 6, D:10) the quill talisman of Dithmenos's Delight {-Tele rN+ Int+6 Stlth+} [quill talisman] -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (5, 20, D:10) the +0 whip of Equivalence {venom, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (6, -17, D:10) the +5 sling "Ehily" {drain, rF- Will+++ rCorr Dex-3} rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (9, 0, D:10) a +0 whip (16, -20, D:10) 4 atropa-tipped darts (17, -23, D:10) a +0 great sword (27, 8, D:10) a scarab talisman (28, -19, D:10) a +0 falchion (28, 24, D:10) a +0 leather armour (30, -17, D:10) a +0 cloak (31, 18, D:10) a +0 great sword (31, 22, D:10) a +2 scale mail of resonance (32, -14, D:10) a +0 chain mail (34, -13, D:10) a parchment of Freeze (37, -13, D:10) a scarab talisman (37, 12, D:10) 3 flux baubles (38, -4, D:10) a +0 orcbow (43, -26, D:10) a +0 robe the Ecumenical Temple