hipposaver Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (1, 0, D:1) a +0 dagger (1, 11, D:1) a ball python corpse (skeletalised by now) (1, 14, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (8, 15, D:1) a rat corpse (skeletalised by now) (15, 21, D:1) a +0 dagger (16, 33, D:1) a hobgoblin corpse (skeletalised by now) (23, 19, D:1) a +0 whip (23, 20, D:1) a bat corpse (skeletalised by now) (24, -3, D:1) a +0 whip (24, 40, D:1) a +0 dagger (26, 27, D:1) a +0 robe (27, 16, D:1) a +0 whip (30, 40, D:1) a +0 short sword (31, -5, D:1) a +0 club a goblin skeleton (32, 22, D:1) a +0 barding (33, -2, D:1) a +0 hand axe a hobgoblin skeleton (34, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (41, -1, D:1) a +0 sling (46, -9, D:1) a +0 dagger a stone (49, 32, D:1) a +0 whip (52, 27, D:1) a quokka skeleton (52, 28, D:1) an inkwell talisman (53, 12, D:1) a +0 robe Level 2 of the Dungeon (9, -29, D:2) a +1 whip of venom (11, -14, D:2) a ball python corpse (skeletalised by now) (15, -46, D:2) a +0 dagger (18, -1, D:2) a +0 chain mail (26, -38, D:2) an adder corpse (skeletalised by now) (29, -38, D:2) a jackal skeleton (29, -37, D:2) a +0 club a ball python skeleton (31, -40, D:2) a +0 club a goblin skeleton (32, -10, D:2) a quokka skeleton (43, -33, D:2) a +0 flail a +0 club a +0 flail a gnoll skeleton a gnoll skeleton (44, -8, D:2) a +0 sling (49, 6, D:2) a +0 whip a kobold corpse (skeletalised by now) (52, -33, D:2) a bat corpse (skeletalised by now) (53, -51, D:2) a maw talisman (54, -3, D:2) a bat skeleton (56, 2, D:2) a +0 dagger of holy wrath a goblin skeleton (57, -44, D:2) a +0 robe Level 3 of the Dungeon (1, 27, D:3) a +0 spear (9, -4, D:3) 6 javelins (9, 22, D:3) a ball python skeleton (21, 16, D:3) a +0 barding (22, -1, D:3) a +0 robe (26, 1, D:3) a +0 chain mail (34, 9, D:3) a quokka corpse (skeletalised by now) (41, 25, D:3) a +0 dagger a goblin skeleton (48, 33, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 robe (8, -12, D:4) a +1 dagger of electrocution (9, -13, D:4) an adder corpse (skeletalised by now) (13, -44, D:4) a hobgoblin skeleton (18, -31, D:4) a ball python skeleton (22, -23, D:4) a +0 barding (24, -21, D:4) a +0 dagger a goblin skeleton (24, -4, D:4) a +0 whip a +0 whip a gnoll corpse (skeletalised by now) (26, -18, D:4) a +0 scale mail (26, -3, D:4) a +0 flail (35, -29, D:4) a +0 leather armour (35, -20, D:4) a +0 mace (37, -12, D:4) a +0 short sword (45, -17, D:4) a +0 quarterstaff (46, -44, D:4) a +0 club (47, -4, D:4) a quokka skeleton Level 5 of the Dungeon [Shop] Juimpich's Book Emporium a parchment of Airstrike (156 gold) a parchment of Tukima's Dance (105 gold) a parchment of Hailstorm (105 gold) a parchment of Searing Ray (69 gold) a parchment of Vampiric Draining (105 gold) a parchment of Leda's Liquefaction (156 gold) a parchment of Shock (48 gold) a parchment of Grave Claw (69 gold) a parchment of Passage of Golubria (156 gold) a parchment of Sandblast (48 gold) (9, 33, D:5) a +0 flail a +0 ring mail (10, 8, D:5) an amulet of regeneration (10, 32, D:5) a +0 flail a +0 dagger (16, -7, D:5) a +0 morningstar (19, 29, D:5) a +0 giant club (21, 10, D:5) a +0 whip (36, -4, D:5) a +0 club (36, -1, D:5) a +0 flail (36, 37, D:5) a +0 leather armour (39, -3, D:5) a +0 leather armour a +0 mace a +0 flail a +0 club a +0 robe a +0 dagger (39, 7, D:5) a +0 flail (41, -1, D:5) a +0 flail a +0 leather armour a +0 club a +1 ring mail of positive energy a +0 dagger a +0 ring mail a +0 club (41, 1, D:5) a +0 spear (41, 34, D:5) a +0 hand axe a +0 ring mail (42, 1, D:5) a +2 whip of holy wrath (42, 34, D:5) a +0 whip (43, 35, D:5) a +0 whip a +0 leather armour (49, 26, D:5) a +0 leather armour (53, 30, D:5) an adder skeleton (64, 33, D:5) a +0 whip Level 6 of the Dungeon (14, 3, D:6) a +0 leather armour (26, 21, D:6) a +0 devious dagger a +0 helmet of intelligence (38, 16, D:6) 4 poisoned darts (39, 29, D:6) a +0 trident a boomerang (39, 30, D:6) a +0 dagger a +0 robe (40, 30, D:6) a +0 club (45, 15, D:6) a +0 whip of flaming a +0 robe (45, 31, D:6) a quill talisman Level 7 of the Dungeon (0, 0, D:7) a +0 club (13, 7, D:7) a +0 chain mail (17, -5, D:7) 4 poisoned darts (32, -15, D:7) a +0 dagger (36, 5, D:7) a +0 falchion a +0 robe (36, 6, D:7) a +0 long sword a +0 robe (38, -26, D:7) a +0 short sword a +0 leather armour a +0 war axe (39, -28, D:7) a +0 mace (39, -27, D:7) a +0 mace a +0 leather armour (39, -26, D:7) a +0 flail a +0 orcbow a +0 plate armour (39, -10, D:7) a +0 club (43, -25, D:7) a +0 orcbow (43, 5, D:7) a +5 short sword a +0 robe a +5 short sword a +0 robe a +0 falchion a +0 robe (46, 0, D:7) a +0 scimitar (47, -16, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Niez's Antique Weapon Shop the +4 dagger "Nuhit" {pain, rPois Int+5 Dex+2} (916 gold) rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 shortbow of freezing (223 gold) a +2 shortbow of freezing (313 gold) a +2 quarterstaff of draining (378 gold) a +2 dire flail of protection (324 gold) the +1 falchion of the Harvest {elec, Int+4} (502 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +7 dagger "Pueneh" {pain, rC+ Dex+5} (1161 gold) rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +2 rapier of venom (334 gold) a +1 devious dagger (162 gold) [Shop] Difuddoo's Antique Armour Emporium a +0 helmet of light (230 gold) a +4 plate armour of cold resistance (900 gold) a +2 robe of resistance (758 gold) a +4 scale mail of positive energy (560 gold) a +2 robe of willpower (358 gold) +0 acid dragon scales (800 gold) a +2 ring mail of poison resistance (360 gold) (8, 21, D:8) a boomerang a +0 short sword (9, 1, D:8) a +0 robe (13, -15, D:8) a +0 dagger a +0 robe (13, -11, D:8) a +0 short sword 3 stones (13, -9, D:8) a +0 dagger 7 poisoned darts a +0 dagger (14, -10, D:8) a +0 dagger 4 stones (14, -8, D:8) a +0 dagger 2 poisoned darts a +1 dagger of venom a curare-tipped dart (14, -7, D:8) a +0 whip a +0 dagger a curare-tipped dart (14, -6, D:8) a +0 short sword (15, -16, D:8) a +0 short sword (17, -15, D:8) a +0 mace (18, -5, D:8) 2 stones a +0 whip (18, -4, D:8) 3 poisoned darts a +0 short sword a +0 dagger a +0 short sword (18, -3, D:8) 4 poisoned darts a +0 short sword (19, -17, D:8) a kobold skeleton (19, -16, D:8) a kobold skeleton (19, -15, D:8) a kobold skeleton (19, -4, D:8) 8 poisoned darts a +0 dagger (20, -15, D:8) a kobold skeleton (20, -13, D:8) a +0 dire flail (20, -5, D:8) a +0 whip 8 poisoned darts (20, -4, D:8) a +0 club (20, -3, D:8) a +0 short sword 8 poisoned darts a +0 club 7 stones a +0 whip a curare-tipped dart a +0 dagger (20, -2, D:8) a curare-tipped dart a +0 short sword (21, -22, D:8) a +0 leather armour (21, -18, D:8) a +0 robe (21, -17, D:8) a kobold skeleton (21, -16, D:8) a kobold skeleton (21, -15, D:8) a kobold skeleton (22, -18, D:8) a +0 ring mail (26, -15, D:8) a +0 short sword 8 poisoned darts (27, -16, D:8) a +0 whip a +0 short sword 2 stones (27, -15, D:8) a +0 short sword 7 poisoned darts (27, -14, D:8) a +0 short sword 4 poisoned darts a +0 dagger a +0 dagger a +0 robe (28, -14, D:8) a +0 short sword a +0 club (35, -7, D:8) a +0 scale mail a +0 short sword (37, -16, D:8) a +0 robe (39, -10, D:8) an orb of energy a +0 robe a +3 trident of draining (41, 18, D:8) a +1 scimitar of freezing a +0 robe (43, -1, D:8) a +0 longbow (44, -10, D:8) a +0 robe a +0 trident (47, -8, D:8) a +0 whip of venom a +0 robe a +0 morningstar (47, -7, D:8) a +0 robe a +4 war axe (48, -9, D:8) a +0 robe a +0 dagger (49, -9, D:8) a +0 whip a +0 flail Level 9 of the Dungeon (3, -11, D:9) a parchment of Freeze (8, -21, D:9) a +0 club a +0 leather armour (8, -20, D:9) a +0 spear (9, -22, D:9) a +0 flail a +0 club (16, -22, D:9) a +0 club (19, -7, D:9) a +0 dagger 5 poisoned darts a +0 whip (19, -6, D:9) a +0 club a stone a +0 short sword (20, -7, D:9) a +0 short sword a +0 dagger (23, -24, D:9) 5 boomerangs (35, -12, D:9) a +0 giant club a +0 robe (36, -23, D:9) a +0 leather armour (58, -5, D:9) a +0 war axe (60, 4, D:9) a +0 orcbow Level 10 of the Dungeon [Shop] Uwa Hoy's Assorted Antiques a +0 dagger (58 gold) a potion of resistance (290 gold) a scroll of identify (58 gold) the +0 ring mail of a Thousand Hosts {*Silence rPois Str+7 Int-3} (522 gold) *Silence: It may silence you when you take damage. rPois: It protects you from poison. Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). It cannot be enchanted further. a potion of resistance (290 gold) a +0 quarterstaff (145 gold) a +0 ring mail (116 gold) a potion of curing (87 gold) a +3 halberd of flaming (701 gold) a tin of tremorstones (2/2) (1160 gold) (6, 7, D:10) a +1 dagger of draining a +0 robe (14, 9, D:10) a +0 war axe (16, -20, D:10) a +0 quarterstaff of freezing a +1 robe of cold resistance (20, 0, D:10) a +0 flail (21, 4, D:10) a +0 trident (22, -3, D:10) a staff of earth (23, 2, D:10) a +0 partisan a +0 plate armour (24, -20, D:10) a +0 ring mail (29, 11, D:10) a scroll of noise (29, 23, D:10) 4 atropa-tipped darts (31, 6, D:10) a +0 dagger a +0 spear a +0 leather armour (32, 6, D:10) a +0 shortbow (33, 19, D:10) 5 poisoned darts (37, 1, D:10) a +0 club a +0 leather armour a +0 hand axe (37, 2, D:10) a +0 club a +1 chain mail of fire resistance a +0 glaive (37, 3, D:10) a +0 ring mail a +0 mace (37, 11, D:10) a +0 scale mail (38, 0, D:10) a +0 leather armour a +0 club a +0 club (38, 1, D:10) a +0 short sword a +0 plate armour a +0 glaive a +0 scale mail a +0 whip (38, 2, D:10) a +0 trident a +0 club (38, 3, D:10) a +0 chain mail a +0 long sword a +0 arbalest a +0 leather armour a +0 club (38, 4, D:10) a +0 ring mail a +0 hand axe (39, 3, D:10) a +0 flail a +0 leather armour a +0 flail 2 boomerangs a +0 hand axe (40, 2, D:10) a +0 flail a +0 chain mail a +0 battleaxe (43, 0, D:10) a +0 robe a +0 dagger (43, 2, D:10) a +0 leather armour a +0 club (44, 0, D:10) a +0 robe a +0 dagger (44, 1, D:10) a +0 dagger a +0 whip (54, 4, D:10) a +0 orcbow Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (1, 0, D:11) a +0 long sword (4, 0, D:11) a staff of cold (37, 0, D:11) a +2 scimitar of flaming (37, 1, D:11) a +0 orcbow (37, 15, D:11) a +0 mace (40, -26, D:11) a parchment of Stone Arrow (43, 1, D:11) a +0 long sword a +0 ring mail Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 leather armour a +0 hand axe (2, -2, D:12) a +1 trident of pain (2, 7, D:12) a +0 war axe a +2 chain mail of archery (2, 21, D:12) a staff of conjuration (3, 0, D:12) a +0 whip a +0 ring mail (5, 8, D:12) a +0 dagger a +0 robe (10, 17, D:12) a +0 sling (16, 38, D:12) a maw talisman (23, 28, D:12) a +0 mace (34, 34, D:12) a +0 scale mail (35, 0, D:12) a +0 robe a +0 dagger (39, 2, D:12) a +0 robe a +0 dagger of flaming (40, 0, D:12) a +0 hand axe 2 boomerangs (40, 3, D:12) a +0 hand axe a +0 chain mail a +0 battleaxe (40, 4, D:12) a +0 mace (41, 0, D:12) a +0 mace a +0 short sword (47, 27, D:12) a +0 plate armour (49, 4, D:12) a +0 club a +0 robe (52, 21, D:12) a +0 war axe (57, 19, D:12) a +0 mace (58, 33, D:12) 5 large rocks Level 13 of the Dungeon (3, 18, D:13) a +1 dagger of draining 2 curare-tipped darts (3, 19, D:13) a +0 dagger a +0 robe (4, 4, D:13) a +0 orcbow of flaming a +0 shortbow a +0 orcbow (4, 5, D:13) a +0 shortbow a +0 shortbow (5, 3, D:13) 5 large rocks a +0 shortbow (8, 22, D:13) a +0 dagger a +0 robe (14, 11, D:13) a +0 helmet (18, 15, D:13) a +0 hand axe a +0 broad axe a +0 mace (18, 20, D:13) a +0 halberd (33, 6, D:13) a +0 shortbow (35, -2, D:13) a +0 battleaxe (36, 10, D:13) a +0 ring mail (38, 5, D:13) a +0 robe a +1 dagger of pain a +0 great mace a +0 dire flail (39, -1, D:13) a +0 war axe (44, 9, D:13) 2 large rocks (45, 13, D:13) 6 large rocks (46, 15, D:13) a +0 quarterstaff Level 14 of the Dungeon (0, 0, D:14) 4 large rocks (3, 5, D:14) a +0 dagger a +0 robe (9, 4, D:14) a +0 leather armour (12, 14, D:14) a +0 flail (34, -1, D:14) a +0 pair of gloves of hurling (37, 38, D:14) a +2 pair of boots of stealth (38, 2, D:14) a +0 quarterstaff (38, 39, D:14) a +0 chain mail a +0 hand axe a +0 robe a +0 dagger (38, 40, D:14) a +0 whip (39, 2, D:14) a +3 scimitar of flaming (41, 32, D:14) a staff of air (41, 39, D:14) an orb of stardust (43, 36, D:14) 3 large rocks Level 15 of the Dungeon (1, -12, D:15) a +0 orcbow (1, -9, D:15) a +0 shortbow (2, 33, D:15) a +0 shortbow (4, 7, D:15) a staff of fire (7, -3, D:15) a +0 robe (11, -10, D:15) a +0 leather armour (11, -7, D:15) a +0 club (18, -8, D:15) a +0 long sword a +0 robe (21, 20, D:15) 5 large rocks (25, 23, D:15) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (26, 23, D:15) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 flail a +0 robe a +0 shortbow (27, 11, D:15) a +0 war axe (28, 10, D:15) a +0 robe (29, 5, D:15) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (29, 6, D:15) a +0 dire flail a +0 giant club (30, 4, D:15) a +0 robe a +0 spear (30, 5, D:15) a +0 giant club a +0 dire flail a +0 shortbow (30, 7, D:15) a +0 robe a +0 dagger (31, 5, D:15) a +0 giant spiked club a +0 giant spiked club (31, 6, D:15) a +0 giant club a +0 giant club a +0 scimitar (31, 14, D:15) a +0 sling (32, 9, D:15) a +0 scimitar (36, 17, D:15) a +0 robe (36, 32, D:15) a human skeleton (39, -19, D:15) a +0 buckler (41, 30, D:15) a +0 chain mail a +0 hand axe a +0 chain mail a +0 great mace (42, 31, D:15) a +0 chain mail a +0 scimitar (43, 30, D:15) a parchment of Confusing Touch (51, 30, D:15) a +0 mace a +0 chain mail (52, 0, D:15) a +2 scimitar of flaming (52, 30, D:15) a +1 hand axe of draining 2 boomerangs a +0 chain mail (53, 0, D:15) a +0 dagger a +0 robe (53, 25, D:15) 4 large rocks (53, 29, D:15) a +0 bardiche a +0 plate armour (53, 30, D:15) a +0 hand axe (58, 1, D:15) a parchment of Forge Blazeheart Golem the Ecumenical Temple Level 1 of the Orcish Mines (1, 1, Orc:1) a +0 chain mail (17, -3, Orc:1) a +0 flail (18, -2, Orc:1) a +0 robe a +0 dagger a +2 dagger of protection a +0 robe a +0 dagger (18, 7, Orc:1) a +0 chain mail a +0 hand axe (19, -2, Orc:1) a +0 robe a +0 dagger a +0 chain mail a +0 flail a +0 war axe a +0 leather armour a +0 dagger (19, 6, Orc:1) a +0 plate armour (20, 0, Orc:1) a +0 robe a +0 dagger (20, 2, Orc:1) a +0 robe a +0 dagger (21, 1, Orc:1) a +0 mace a +0 plate armour a +0 battleaxe a +0 arbalest (21, 2, Orc:1) a +0 robe a +0 dagger (21, 5, Orc:1) a +2 robe a +0 dagger (22, -18, Orc:1) a dwarf corpse (skeletalised by now) (22, -17, Orc:1) a dwarf corpse (skeletalised by now) (22, 2, Orc:1) a +0 plate armour a +0 battleaxe a +0 robe a +0 dagger (22, 5, Orc:1) a +0 club (23, -5, Orc:1) a +0 dagger a +2 robe of fire resistance a ring of protection from fire (23, 1, Orc:1) a +0 leather armour a +0 trident (24, -14, Orc:1) a dwarf corpse (skeletalised by now) (24, -5, Orc:1) a ring of protection from fire a +2 robe of fire resistance a +0 dagger (24, -3, Orc:1) a +1 robe of fire resistance a +0 dagger (24, 4, Orc:1) a +0 ring mail a +0 hand axe (25, -20, Orc:1) a dwarf corpse (skeletalised by now) (25, -5, Orc:1) a +0 plate armour a +0 mace (25, -2, Orc:1) a +0 short sword (25, 5, Orc:1) a +0 leather armour a +0 mace a +0 leather armour a +0 whip (25, 6, Orc:1) a +0 robe a +0 dagger a +0 club (26, -20, Orc:1) a dwarf corpse (skeletalised by now) (26, -5, Orc:1) a +0 robe a +0 dagger (27, -19, Orc:1) a dwarf corpse (skeletalised by now) (29, -16, Orc:1) a dwarf skeleton (29, -6, Orc:1) a +0 short sword of draining a +0 shortbow a +0 leather armour (33, -7, Orc:1) a +0 dagger a +0 robe (34, -7, Orc:1) a +0 flail a +0 dagger a +0 robe (34, -6, Orc:1) a +0 short sword a +0 ring mail (37, -11, Orc:1) a +0 hand axe a +4 antimagic dire flail a +0 chain mail (37, -8, Orc:1) a +0 giant club (38, -11, Orc:1) a +0 war axe a +0 plate armour a +0 whip (38, -10, Orc:1) a +0 flail a +0 leather armour (43, -28, Orc:1) a black bear skeleton (43, -27, Orc:1) a black bear skeleton (44, -29, Orc:1) a black bear skeleton (44, -28, Orc:1) a black bear skeleton (44, -25, Orc:1) a black bear skeleton (44, -24, Orc:1) a black bear skeleton (45, -27, Orc:1) a black bear skeleton (45, -26, Orc:1) a black bear skeleton (45, -25, Orc:1) a black bear skeleton (45, -24, Orc:1) a hive talisman (46, -25, Orc:1) a black bear skeleton (46, -24, Orc:1) a black bear skeleton Level 2 of the Orcish Mines [Shop] Sumurop's Firing Range a throwing net (60 gold) a +0 orcbow (80 gold) a throwing net (60 gold) a +0 arbalest (150 gold) a +0 shortbow (60 gold) a +0 sling (30 gold) a +0 sling (30 gold) a +0 arbalest (150 gold) a +2 plate armour of archery (640 gold) a +0 longbow (220 gold) [Shop] Vavaubur's Armour Shoppe a +0 leather armour (22 gold) a +0 pair of gloves (49 gold) a +0 leather armour (22 gold) a +3 chain mail of fire resistance (308 gold) a +0 chain mail (66 gold) a +2 robe of cold resistance (196 gold) a +0 leather armour (22 gold) a +1 chain mail of willpower (198 gold) a +1 pair of gloves of strength (181 gold) [Shop] Meahidi's Weapon Shoppe 5 poisoned darts (48 gold) a +0 dagger (32 gold) a +1 hand axe of venom (169 gold) a +1 halberd of flaming (227 gold) a +0 short sword (48 gold) a +0 war axe (56 gold) a +0 battleaxe (160 gold) a +0 hand axe (48 gold) a +0 shortbow (48 gold) 6 poisoned darts (57 gold) a +0 giant spiked club (41 gold) [Shop] Pirogg's Jewellery Shop a ring of resist corrosion (260 gold) an amulet of magic regeneration (390 gold) a +6 ring of strength (468 gold) a ring of magical power (260 gold) a +6 ring of strength (468 gold) an amulet of reflection (390 gold) an amulet of chemistry (390 gold) a ring of positive energy (260 gold) the amulet "Gauxaot" {-Tele rPois Regen+ rCorr Str+3 SInv} (653 gold) [amulet of regeneration] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. a ring of flight (227 gold) [Shop] Eggem's Assorted Antiques a wand of warping (6) (532 gold) a +0 hand axe of electrocution (351 gold) a Gell's gravitambourine (1/2) (1480 gold) a sack of spiders (1480 gold) a +0 hand axe (111 gold) a scroll of teleportation (111 gold) a +0 plate armour (666 gold) a tin of tremorstones (2/2) (1480 gold) a +0 ring mail (148 gold) [Shop] Ynuuh's Antique Armour Shop the +0 ring mail of Festooned Miracles {Int+5 Slay+3} (647 gold) Int+5: It affects your intelligence (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +2 cloak of stealth (408 gold) a +2 ring mail of poison resistance (342 gold) a +1 plate armour of willpower (570 gold) a +2 leather armour of poison resistance (304 gold) a +2 robe of willpower (340 gold) a +2 robe of willpower (340 gold) a +1 ring mail of cold resistance (304 gold) the +9 scale mail "Gogeakow" {+Inv} (1197 gold) +Inv: It lets you turn invisible. It cannot be enchanted further. [Shop] Osemar's Armour Shop the orb of the Evening {Mesmerism, rElec Stlth+ Hexes} (835 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. a +2 chain mail of fire resistance (414 gold) an orb of stardust (468 gold) a +3 leather armour of willpower (432 gold) a +1 pair of gloves of fire (477 gold) the +0 robe of the Prince of Darkness {^Drain Will++ Int+8 Slay-6} (142 gold) ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. Int+8: It affects your intelligence (+8). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. the +2 chain mail of the New World {-Tele Str+3 Int+3 SInv} (590 gold) -Tele: It prevents most forms of teleportation. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (4, 15, Orc:2) a +4 short sword a +0 hand axe a boomerang a +0 plate armour (8, -12, Orc:2) a stone (8, -8, Orc:2) a stone (8, -7, Orc:2) a stone (9, -8, Orc:2) a stone (9, -7, Orc:2) a throwing net (9, 24, Orc:2) a +0 dire flail a +0 giant club (10, -12, Orc:2) a poisoned dart (10, -11, Orc:2) a stone (10, -10, Orc:2) a stone (10, -8, Orc:2) a stone (10, -7, Orc:2) a stone (10, 18, Orc:2) a +0 dagger a +0 robe (12, 11, Orc:2) 3 large rocks (39, -9, Orc:2) a +0 robe a +0 dagger (46, -9, Orc:2) a +0 ring mail 3 boomerangs a +0 hand axe a +0 giant club (46, -8, Orc:2) a +0 falchion a +0 falchion (47, -19, Orc:2) a +0 giant spiked club (47, -10, Orc:2) a +0 plate armour a +0 glaive (47, -9, Orc:2) a +0 plate armour a +0 short sword a +0 orcbow (47, -8, Orc:2) a +0 robe of cold resistance a +0 dagger (47, -7, Orc:2) a +0 plate armour a +0 glaive (48, -10, Orc:2) a +0 plate armour 2 boomerangs a +0 halberd (48, -8, Orc:2) a +0 plate armour a +3 devious short sword (49, -8, Orc:2) a +0 war axe a +0 dagger (49, -6, Orc:2) a +0 club (50, -19, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 scimitar (50, -18, Orc:2) a staff of alchemy (51, -19, Orc:2) a +0 buckler a +0 ring mail a +0 short sword a +0 buckler a +0 leather armour a +0 scimitar (51, -17, Orc:2) a +0 leather armour a +0 long sword (52, -18, Orc:2) a +0 robe a +0 long sword (55, 22, Orc:2) a +0 giant spiked club a +0 giant club (55, 28, Orc:2) a +0 plate armour a +0 bardiche (57, 39, Orc:2) the +1 chain mail "Moneheud" {*Corrode Will+++ Regen+ Slay-2} *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (58, 28, Orc:2) a +0 war axe a +2 robe of willpower (58, 34, Orc:2) a +0 plate armour a +0 battleaxe (58, 35, Orc:2) a +0 chain mail a +0 glaive a +2 robe of fire resistance a +0 dagger of venom (58, 36, Orc:2) a +0 chain mail a +0 partisan a +0 plate armour a +0 flail (58, 37, Orc:2) a +0 hand axe (59, -12, Orc:2) a +0 arbalest (59, 20, Orc:2) a +0 war axe a +0 leather armour (59, 21, Orc:2) a +0 long sword a +0 orcbow a +0 chain mail a +0 whip a +0 scimitar 2 boomerangs a +0 chain mail a +0 long sword a +0 plate armour a +0 long sword a +0 chain mail (59, 22, Orc:2) a +4 great sword of protection a +0 plate armour a +0 club a +2 great sword of electrocution a +0 plate armour (59, 27, Orc:2) a +0 war axe a +0 arbalest a +0 plate armour (59, 28, Orc:2) a +0 battleaxe a +0 arbalest a +0 plate armour a +1 great sword a +0 plate armour (59, 29, Orc:2) a +0 chain mail a +3 great mace (59, 35, Orc:2) a +4 chain mail of cold resistance a +3 battleaxe (59, 36, Orc:2) a +0 plate armour a +0 trident (59, 37, Orc:2) a +0 leather armour a +0 whip a +0 chain mail a +0 halberd (59, 39, Orc:2) a +0 ring mail a +0 hand axe (60, 20, Orc:2) a +0 hand axe a +0 hand axe a +0 chain mail (62, 16, Orc:2) a +0 great mace a +0 plate armour Level 1 of the Elven Halls [Shop] Rozoig's Book Boutique a parchment of Leda's Liquefaction (260 gold) a parchment of Eringya's Noxious Bog (500 gold) a parchment of Disjunction (836 gold) a parchment of Shock (80 gold) a parchment of Fulsome Fusillade (836 gold) a parchment of Enfeeble (656 gold) a parchment of Borgnjor's Revivification (836 gold) a parchment of Gloom (176 gold) a parchment of Maxwell's Capacitive Coupling (836 gold) (0, 14, Elf:1) a +0 scimitar a +0 robe (2, 15, Elf:1) a +0 ring mail (2, 30, Elf:1) a +0 long sword a +0 ring mail (3, 44, Elf:1) a +0 dagger a +0 robe (16, 44, Elf:1) a +0 robe a +0 long sword of holy wrath a +0 shortbow (18, 43, Elf:1) a +0 ring mail a +0 robe a +0 rapier (19, 43, Elf:1) a +1 long sword of holy wrath a +0 robe a +0 leather armour a +0 dagger a +0 shortbow (19, 44, Elf:1) a +0 robe a +0 dagger (19, 45, Elf:1) a +0 leather armour a +0 short sword a +0 shortbow (20, 44, Elf:1) a +0 robe a +0 long sword (28, 31, Elf:1) a +0 robe a +0 dagger (29, 32, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow (30, 30, Elf:1) a +0 ring mail a +0 long sword (30, 32, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow (33, 2, Elf:1) a +2 robe of resistance a +2 spectral lajatang (37, 18, Elf:1) a scroll of noise (41, -1, Elf:1) a scroll of noise (41, 22, Elf:1) a +0 long sword a +0 chain mail (42, 2, Elf:1) a +0 robe a +0 dagger (42, 14, Elf:1) a +0 robe a +0 rapier (42, 20, Elf:1) a +3 long sword a +0 robe (43, 14, Elf:1) a +0 robe a +0 dagger (47, 11, Elf:1) a +0 ring mail a +0 shortbow (49, 12, Elf:1) a +2 buckler a +0 robe a +2 rapier of venom (50, 11, Elf:1) a +0 leather armour a +0 short sword (51, 11, Elf:1) a +0 leather armour a +0 long sword (51, 13, Elf:1) a +0 robe a +0 long sword a +0 robe a +0 mace (52, 12, Elf:1) a +0 robe a +0 dagger Level 2 of the Elven Halls [Shop] Kiqun's General Store a lightning rod (4/4) (680 gold) a wand of charming (6) (260 gold) a wand of polymorph (2) (50 gold) a parchment of Forge Lightning Spire (221 gold) 4 poisoned darts (40 gold) [Shop] Suihi's Book Shoppe a parchment of Dragon's Call (1300 gold) a parchment of Tukima's Dance (220 gold) a parchment of Ozocubu's Refrigeration (820 gold) a parchment of Sigil of Binding (220 gold) a parchment of Gloom (220 gold) a parchment of Summon Forest (460 gold) a parchment of Starburst (625 gold) a parchment of Sculpt Simulacrum (625 gold) a parchment of Plasma Beam (625 gold) a parchment of Grave Claw (145 gold) a parchment of Swiftness (220 gold) a parchment of Iskenderun's Battlesphere (325 gold) a parchment of Summon Horrible Things (1045 gold) (0, 0, Elf:2) a +0 shortbow a +0 robe (1, -9, Elf:2) a +0 long sword a +0 robe (2, -13, Elf:2) a +0 short sword a +0 robe (3, 2, Elf:2) a +0 long sword a +0 robe (8, 2, Elf:2) a +0 scimitar a +2 shortbow of freezing a +0 robe (10, -12, Elf:2) a +1 dagger of protection a +0 ring mail (12, -15, Elf:2) a +0 longbow a +0 long sword a +0 ring mail (14, -29, Elf:2) a +0 shortbow a +0 ring mail (14, -12, Elf:2) a +0 short sword a +0 robe (15, -47, Elf:2) a +0 dagger (15, -17, Elf:2) a +0 short sword a +0 leather armour (15, -16, Elf:2) a +0 short sword a +0 robe (15, -15, Elf:2) a +0 short sword a +0 leather armour (16, -28, Elf:2) a +0 dagger a +0 leather armour (17, -10, Elf:2) a +0 long sword a +0 robe (20, -47, Elf:2) a +0 ring mail (20, -13, Elf:2) a +0 short sword a +0 leather armour (20, -12, Elf:2) a +0 long sword a +0 robe (22, -17, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour (26, -45, Elf:2) a +0 robe a +0 rapier (27, -47, Elf:2) a +0 leather armour a +0 short sword a +0 longbow (27, -46, Elf:2) a +0 robe a +0 long sword (29, -45, Elf:2) a +0 war axe a +0 leather armour (31, -42, Elf:2) a +0 robe a +0 dagger a +0 robe a +0 long sword a +0 robe a +0 long sword (32, -45, Elf:2) a +0 rapier a +0 robe (32, -44, Elf:2) a +0 long sword a +0 scale mail (32, -42, Elf:2) a +0 robe a +0 rapier of draining (32, -41, Elf:2) a +0 robe a +0 short sword (33, -45, Elf:2) a +0 short sword a +0 robe a +0 short sword a +0 robe (34, -45, Elf:2) a +0 long sword a +0 robe (36, -45, Elf:2) 6 poisoned darts a +0 robe a +0 rapier (39, -31, Elf:2) the +5 mace of Trial by Ordeal {drain, rElec rPois Str+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (44, -43, Elf:2) a +0 long sword a +0 robe a +0 shortbow (46, -41, Elf:2) a +0 scale mail a +0 long sword (48, -39, Elf:2) a +0 club a +0 robe a +0 rapier a +0 leather armour a +0 shortbow a +0 leather armour a +0 rapier (50, -20, Elf:2) a +0 dagger (51, -45, Elf:2) a +0 robe a +0 short sword (52, -46, Elf:2) a +0 robe a +0 scimitar (52, -45, Elf:2) a +0 robe a +0 long sword a +0 robe a +0 short sword (52, -44, Elf:2) a +0 buckler a +0 robe a +0 scimitar (52, -25, Elf:2) a +0 scimitar a +0 robe a +0 buckler (54, -29, Elf:2) a +0 dagger of pain (56, -43, Elf:2) a +0 scale mail a +0 dagger (58, -8, Elf:2) a +0 dagger Level 3 of the Elven Halls (0, 0, Elf:3) a +1 vampiric long sword a +0 robe a +0 buckler (2, -31, Elf:3) a +0 long sword a +0 robe (3, -31, Elf:3) a +0 long sword 3 boomerangs a +0 robe (6, -33, Elf:3) a +0 dagger a +0 robe (24, 16, Elf:3) a +0 short sword (26, 18, Elf:3) a +0 scimitar a +0 leather armour (26, 20, Elf:3) a +4 rapier of electrocution a +0 cloak a +0 pair of gloves of infusion (27, -21, Elf:3) a +0 short sword (27, 19, Elf:3) a +0 spear a +0 robe (28, -21, Elf:3) a staff of cold (29, 0, Elf:3) a +0 rapier a +0 leather armour (30, -21, Elf:3) a staff of conjuration (32, -21, Elf:3) the +5 scale mail of Caext {Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (32, 6, Elf:3) a +0 long sword a +0 robe a +0 dagger a +0 robe (32, 17, Elf:3) a +0 dagger a +0 robe (32, 18, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour (33, -23, Elf:3) a +0 rapier (33, -20, Elf:3) a +0 devious dagger (33, 4, Elf:3) a +2 short sword of draining a +0 robe (34, -21, Elf:3) a staff of necromancy (34, -13, Elf:3) a +0 rapier a +0 leather armour (35, -23, Elf:3) a +0 robe (35, -20, Elf:3) a +0 short sword (35, -12, Elf:3) a +0 short sword a +3 shortbow a +0 robe (35, -11, Elf:3) a +0 long sword a +0 ring mail a +3 dagger of protection a +0 leather armour a +0 longbow a +4 chain mail a staff of air a +0 robe (35, -6, Elf:3) a +3 ring mail a +0 long sword (36, -21, Elf:3) a +2 chain mail of cold resistance (36, -12, Elf:3) a staff of air a +0 leather armour the +8 dire flail "Napnushruevo" {holy, ^Contam rCorr Dex+3 Stlth+} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 longbow of Untruth {flame, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 robe a +0 robe a +0 robe a +0 shortbow the air staff of Instant Death {rElec rC- Str+4 Int+4 Dex+2 Tloc Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. a +1 short sword of holy wrath (37, -12, Elf:3) a +0 long sword a +4 chain mail of fire resistance an amulet of chemistry (38, -12, Elf:3) a +0 short sword a +1 arbalest of flaming 2 darts of disjunction a +0 robe a +0 rapier a +0 leather armour a +0 rapier (40, -39, Elf:3) a +0 leather armour (40, -12, Elf:3) a +0 short sword a +2 heavy arbalest a +0 robe a +0 scimitar a +0 robe the +3 morningstar "Hungiojo" {spect, Will+ Int+3 Dex+4} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 longbow a +0 leather armour (40, -11, Elf:3) a +0 long sword a +0 robe a +0 scimitar a +0 ring mail a +2 buckler a +0 leather armour a +0 long sword (40, -5, Elf:3) a +0 robe a +0 dagger (41, -12, Elf:3) a +0 long sword a +0 robe an amulet of regeneration (41, -3, Elf:3) a +0 robe a +0 short sword a +0 leather armour a +0 short sword a +0 leather armour a +0 short sword a +0 robe a +0 rapier (42, -39, Elf:3) a +7 giant club (42, -38, Elf:3) a +0 dagger (42, -12, Elf:3) a +2 buckler a +0 robe a +0 short sword a +0 robe a +0 long sword a +0 ring mail a +0 long sword (43, -3, Elf:3) a +0 long sword a +0 robe (43, -2, Elf:3) a +0 short sword a +0 longbow a +0 robe (43, -1, Elf:3) a +0 longbow a +0 leather armour (44, -39, Elf:3) a +0 robe (44, -17, Elf:3) a +0 long sword a +0 robe (44, -16, Elf:3) a +0 rapier a +0 robe a +0 short sword a +0 robe (44, -12, Elf:3) a staff of fire a +0 robe a +0 robe a +0 dagger (45, -18, Elf:3) a +0 leather armour a +0 dagger (45, -17, Elf:3) a +1 vampiric battleaxe a +0 robe a +0 rapier of speed a +0 leather armour a +0 rapier of speed (45, -14, Elf:3) a +0 robe a +4 heavy executioner's axe a ring of poison resistance (45, 8, Elf:3) a scroll of noise (46, -39, Elf:3) the granite talisman "Saiwemoa" {rC+ Will+ Dex-2} [granite talisman] rC+: It protects you from cold. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). (46, -17, Elf:3) a +0 robe a +0 lajatang (46, -16, Elf:3) a +2 morningstar of holy wrath a +0 robe (47, -40, Elf:3) a +0 dagger (47, -39, Elf:3) a +0 long sword a +0 robe (48, -16, Elf:3) a +0 dagger a +0 shortbow a +0 leather armour (49, -40, Elf:3) a +0 dagger the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (49, -38, Elf:3) a +2 helmet of intelligence (49, 18, Elf:3) a +0 dagger a +0 leather armour (51, -38, Elf:3) a +0 dagger (52, -38, Elf:3) a +0 dagger (52, -33, Elf:3) the +2 flail of Kaungole {flame, rPois Int+8 SInv} rPois: It protects you from poison. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. It cannot be enchanted further. a +0 leather armour (53, -34, Elf:3) a +0 rapier a +0 robe of positive energy (54, -32, Elf:3) a +0 rapier a +0 robe (54, -30, Elf:3) a +4 ring of slaying a ring of resist corrosion (55, -30, Elf:3) a +6 ring of intelligence a ring of see invisible a +5 ring of evasion a +6 ring of strength a +5 ring of evasion a ring of flight a +6 ring of intelligence an amulet of chemistry a ring of poison resistance (56, -31, Elf:3) a +0 hat of intelligence a +2 pair of boots of stealth a +2 pair of gloves of strength (56, -23, Elf:3) a +0 chain mail (56, -21, Elf:3) a +0 short sword (56, -20, Elf:3) a +0 dagger (58, -22, Elf:3) a +0 dagger (61, -22, Elf:3) a +0 long sword Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 helmet of sniping (8, -18, Lair:1) a +0 ring mail (12, -12, Lair:1) a +0 leather armour (30, -27, Lair:1) 5 poisoned darts (35, 4, Lair:1) the +5 leather armour of the Armadillo {rN++ Dex+3} rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (37, 5, Lair:1) a +0 chain mail (40, -8, Lair:1) 2 poisoned darts Level 2 of the Lair of Beasts (5, 1, Lair:2) a +2 war axe of flaming (5, 3, Lair:2) a +0 glaive (6, 0, Lair:2) the +3 short sword of Beogh's Outrage {chaos, *Slow rF+ rC+ Dex+5} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +7 whip of Gravity {chaos, Str-2 Int+4 Dex+2 Stlth+} Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 battleaxe of flaming a +0 morningstar a +1 war axe (7, 0, Lair:2) a +0 pair of boots a +1 buckler a +0 scale mail (7, 2, Lair:2) the serpent talisman "Uskebb" {rN++ Will+} [serpent talisman] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (7, 39, Lair:2) a +0 trident (8, 0, Lair:2) a ring of protection from cold an amulet of dissipation a ring of protection from fire a ring of protection from cold an amulet of the acrobat a ring of magical power a ring of magical power a ring of protection from fire (8, 38, Lair:2) 3 boomerangs a +0 trident (10, 35, Lair:2) a boomerang a +0 trident (27, 29, Lair:2) a +0 ring mail (35, 18, Lair:2) a +0 helmet (38, 31, Lair:2) a +0 quarterstaff (51, 20, Lair:2) a +0 helmet of intelligence Level 3 of the Lair of Beasts (0, 0, Lair:3) a +1 hat (19, 5, Lair:3) 4 poisoned darts (28, 20, Lair:3) a +0 ring mail (38, -8, Lair:3) a +0 barding of cold resistance (38, 11, Lair:3) a +0 great sword (41, 15, Lair:3) a +0 war axe (44, 31, Lair:3) 24 gold pieces (45, 31, Lair:3) 21 gold pieces (45, 32, Lair:3) 17 gold pieces (46, 32, Lair:3) 21 gold pieces (47, 33, Lair:3) 20 gold pieces (47, 34, Lair:3) 5 gold pieces (55, -14, Lair:3) 6 poisoned darts (55, 20, Lair:3) a +0 cloak Level 4 of the Lair of Beasts (30, 1, Lair:4) 3 poisoned darts (47, 9, Lair:4) a +0 chain mail (53, -18, Lair:4) a +0 battleaxe Level 5 of the Lair of Beasts [Shop] Quwuum's Jewellery Boutique the ring "Veer" {Fly Will+ MP+8 Str+5 Int-2} (1170 gold) [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). a rimehorn talisman (275 gold) a ring of resist corrosion (440 gold) a +6 ring of strength (792 gold) a ring of positive energy (440 gold) a +6 ring of intelligence (792 gold) (0, 0, Lair:5) a +0 pair of gloves (6, 21, Lair:5) 3 boomerangs (25, 27, Lair:5) a +3 rapier of venom (32, 11, Lair:5) a staff of fire (32, 14, Lair:5) a fortress talisman the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (33, 11, Lair:5) a +0 partisan (33, 12, Lair:5) a +1 flail of protection (33, 13, Lair:5) a +0 robe Level 1 of the Shoals (3, 13, Shoals:1) a +0 falchion (4, 32, Shoals:1) a +0 quarterstaff of draining (7, 32, Shoals:1) a +0 trident (13, 50, Shoals:1) a +0 spear of flaming 3 javelins a +0 leather armour (14, 9, Shoals:1) 2 atropa-tipped darts (17, 45, Shoals:1) a +0 chain mail (24, 50, Shoals:1) a +0 trident (28, 52, Shoals:1) a +0 trident (30, 28, Shoals:1) a +0 robe (31, 43, Shoals:1) a parchment of Fireball (36, 25, Shoals:1) a +0 quarterstaff a +0 sling (38, 7, Shoals:1) a +0 trident (38, 42, Shoals:1) a +0 leather armour (42, 37, Shoals:1) a +0 spear a +0 sling (43, 37, Shoals:1) a +0 sling a +0 club (44, 7, Shoals:1) 6 boomerangs (44, 38, Shoals:1) a +0 club a +0 sling (45, 38, Shoals:1) a +0 spear a +0 sling Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident 2 boomerangs (1, -1, Shoals:2) a +0 trident 3 boomerangs (1, 1, Shoals:2) a +3 heavy spear 2 javelins a +0 leather armour (3, 2, Shoals:2) a +0 trident 2 boomerangs (6, -8, Shoals:2) a +1 trident of flaming a +0 robe (20, 27, Shoals:2) a +0 great mace (22, -4, Shoals:2) a +0 pair of boots of stealth (27, -2, Shoals:2) a +0 double sword (27, 34, Shoals:2) a +0 spear (29, -3, Shoals:2) a +0 hand axe (29, 6, Shoals:2) a maw talisman (34, 12, Shoals:2) a +0 leather armour (41, 12, Shoals:2) a +0 kite shield (44, 8, Shoals:2) a +0 spear (44, 9, Shoals:2) a +0 scale mail (50, 33, Shoals:2) a +0 chain mail (53, 0, Shoals:2) a +0 trident 2 boomerangs Level 3 of the Shoals (0, 0, Shoals:3) a +0 rapier (2, -1, Shoals:3) a +0 spear (4, -13, Shoals:3) a staff of alchemy (5, -16, Shoals:3) a +0 leather armour a +0 trident (7, -11, Shoals:3) a +0 dagger (20, -41, Shoals:3) a +1 demon trident of electrocution +2 acid dragon scales a +1 demon blade of draining (21, -28, Shoals:3) a +0 shortbow (21, -26, Shoals:3) a +0 spear a +0 longbow (21, -1, Shoals:3) a +0 spear (22, -27, Shoals:3) a +0 club a +0 sling (23, -16, Shoals:3) 2 poisoned darts (25, -27, Shoals:3) a +0 club a +0 sling (26, -16, Shoals:3) a +0 quarterstaff a +0 sling (27, -16, Shoals:3) a +0 club a +0 sling (36, -41, Shoals:3) a +0 spear (42, -35, Shoals:3) a +0 flail (44, -26, Shoals:3) a +0 halberd (44, -9, Shoals:3) the +6 glaive "Leviticus" {protect, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (46, -19, Shoals:3) a +0 trident Level 4 of the Shoals (11, -6, Shoals:4) a +0 robe (16, -17, Shoals:4) a +0 leather armour a +2 antimagic demon trident (17, -20, Shoals:4) a +0 robe a +0 rapier (17, -18, Shoals:4) a +0 leather armour a +1 spear of freezing (17, -17, Shoals:4) a +0 leather armour a +1 trident of venom (17, 23, Shoals:4) a boomerang a +0 trident a +0 leather armour a +0 spear (18, -18, Shoals:4) a +0 leather armour a +0 spear (18, 23, Shoals:4) 2 boomerangs a +0 trident (18, 24, Shoals:4) a boomerang a +0 trident of protection (19, -20, Shoals:4) a +0 robe a +0 rapier (19, -18, Shoals:4) a +2 robe of cold resistance a +2 vampiric trident (19, 22, Shoals:4) 2 boomerangs a +2 trident of protection (19, 23, Shoals:4) a +0 spear (21, -24, Shoals:4) a +3 ring mail of poison resistance (25, -27, Shoals:4) a +0 partisan (27, -2, Shoals:4) a +0 trident (30, 2, Shoals:4) a +0 trident (32, -22, Shoals:4) a +2 sling of freezing (34, -5, Shoals:4) a +0 robe a +0 rapier (35, 10, Shoals:4) a +0 scale mail (41, 1, Shoals:4) a +0 spear (43, 2, Shoals:4) a +0 trident (46, -15, Shoals:4) a +0 robe a +2 demon trident of draining (46, -14, Shoals:4) a +0 leather armour a javelin a +4 spear of flaming (46, -13, Shoals:4) a +0 leather armour a +0 trident (47, -15, Shoals:4) a +0 leather armour a +0 spear (47, -14, Shoals:4) a +0 leather armour a javelin a +2 spear of distortion (47, -13, Shoals:4) a +1 robe of resistance a +1 trident of flaming (47, 2, Shoals:4) a +0 longbow a +0 quarterstaff (48, -14, Shoals:4) a +0 robe a +4 rapier of draining (48, 0, Shoals:4) the +3 mace of Chance {concuss, ^Contam rElec Dex+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (48, 2, Shoals:4) a +0 trident (49, 2, Shoals:4) a +0 cloak (55, -15, Shoals:4) the +11 shortbow of the Keeping Gods {antimagic, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (55, -1, Shoals:4) a +0 trident 2 boomerangs (56, -16, Shoals:4) a +0 trident (56, -15, Shoals:4) a +0 longbow a +0 quarterstaff (56, -14, Shoals:4) a +0 trident (56, -1, Shoals:4) a +0 orcbow (58, -10, Shoals:4) a +0 trident (58, -8, Shoals:4) a +0 spear (60, 6, Shoals:4) a +0 rapier a +0 club Level 1 of the Snake Pit (0, 0, Snake:1) a +0 partisan a +0 robe (12, -28, Snake:1) a +1 shortbow of flaming (14, -35, Snake:1) a +0 dire flail a +0 robe (14, -34, Snake:1) a +0 whip (14, -33, Snake:1) a +0 battleaxe (22, -25, Snake:1) a +2 halberd of venom (22, -21, Snake:1) a +0 glaive (22, -1, Snake:1) a +0 hand axe (25, -26, Snake:1) a +0 robe a +0 halberd (26, 0, Snake:1) a +0 pair of boots of flying (27, 1, Snake:1) a scroll of noise (30, -24, Snake:1) a +0 robe a +0 partisan (30, -22, Snake:1) a +0 robe a +0 dire flail (31, -23, Snake:1) a +0 flail (34, -25, Snake:1) a +0 whip (34, -24, Snake:1) a +0 war axe (34, -23, Snake:1) a +0 battleaxe a +2 shortbow of flaming (34, -20, Snake:1) a +0 scimitar (34, -4, Snake:1) a +0 robe a +0 glaive (35, -26, Snake:1) a +0 halberd (37, -26, Snake:1) a +0 trident a +0 shortbow (38, -13, Snake:1) a +2 leather armour of poison resistance (39, -11, Snake:1) a +0 halberd (50, -24, Snake:1) a +0 shortbow a +0 halberd (51, -34, Snake:1) a +0 shortbow a +0 war axe a +0 robe (52, -6, Snake:1) a +0 trident a +0 robe (52, -4, Snake:1) a +0 halberd a +0 robe a +0 flail a +0 robe (53, -5, Snake:1) a +0 club a +0 robe (61, -11, Snake:1) a +0 club a +0 shortbow of flaming (62, -12, Snake:1) a +0 short sword Level 2 of the Snake Pit [Shop] Jymeerugom's Weapon Emporium a +0 dagger (32 gold) a +0 halberd (64 gold) a +0 sling (24 gold) 2 poisoned darts (19 gold) 2 throwing nets (96 gold) a +0 quarterstaff (80 gold) a +0 morningstar (96 gold) a +0 sling (24 gold) [Shop] Icepriem's Assorted Antiques a potion of heal wounds (200 gold) a lightning rod (4/4) (1000 gold) a potion of heal wounds (200 gold) a scroll of noise (25 gold) a wand of charming (7) (420 gold) a scroll of amnesia (100 gold) a sack of spiders (1000 gold) a scroll of immolation (100 gold) a +0 robe (22 gold) [Shop] Xicour's Assorted Antiques a scroll of identify (56 gold) a lightning rod (4/4) (1120 gold) a Gell's gravitambourine (1/2) (1120 gold) a +0 scale mail (112 gold) a +0 long sword (98 gold) the +0 mace of Hubris {drain, Fly rElec Str+3 Int-2 Dex+2} (778 gold) Fly: It grants you flight. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a scroll of noise (28 gold) a scroll of enchant weapon (210 gold) a scroll of teleportation (84 gold) (0, 0, Snake:2) a +0 glaive a +0 robe (0, 1, Snake:2) a +0 short sword (2, -2, Snake:2) a +0 war axe (3, -2, Snake:2) a +0 spear (3, 20, Snake:2) a +0 scale mail (11, 31, Snake:2) a +0 battleaxe a +1 plate armour of fire resistance (11, 33, Snake:2) a +0 dagger a +0 leather armour (11, 34, Snake:2) a +0 partisan a +0 plate armour (11, 35, Snake:2) a +0 longbow a +0 mace (11, 36, Snake:2) a +0 club a +0 falchion a +0 ring mail (11, 37, Snake:2) a +1 war axe of venom a +0 scale mail (12, 31, Snake:2) a +0 flail a +0 plate armour (12, 37, Snake:2) a +0 club a +0 dagger (23, 3, Snake:2) a +0 club (38, 16, Snake:2) a +0 glaive a +0 robe (39, 7, Snake:2) a +0 dire flail (39, 16, Snake:2) a +0 shortbow a +1 trident of holy wrath (40, 8, Snake:2) a +0 battleaxe a +0 robe (41, 14, Snake:2) a +0 spear a +0 robe (43, 2, Snake:2) a +0 dire flail (46, 42, Snake:2) a +0 whip (47, 1, Snake:2) a +0 flail (48, 24, Snake:2) a +0 arbalest (49, 29, Snake:2) a +0 club Level 3 of the Snake Pit [Shop] Toafum's Jewellery Shoppe a ring of willpower (550 gold) a +4 ring of slaying (792 gold) an amulet of chemistry (660 gold) an amulet of regeneration (660 gold) an amulet of the acrobat (660 gold) a serpent talisman (330 gold) [Shop] Ynarr's Book Boutique a parchment of Gloom (140 gold) a parchment of Haunt (524 gold) a parchment of Malign Gateway (524 gold) a parchment of Freeze (64 gold) a parchment of Hailstorm (140 gold) a parchment of Magnavolt (524 gold) a parchment of Grave Claw (92 gold) a parchment of Dispersal (400 gold) a parchment of Mephitic Cloud (140 gold) a parchment of Dispel Undead (208 gold) a parchment of Starburst (400 gold) a parchment of Platinum Paragon (832 gold) a parchment of Permafrost Eruption (400 gold) a parchment of Ignition (668 gold) a parchment of Borgnjor's Revivification (668 gold) [Shop] Heizo's Weapon Shop a +0 long sword (73 gold) 4 curare-tipped darts (100 gold) the +6 quarterstaff "Bigio" {flame, +Blink rCorr Str+3 Stlth-} (1333 gold) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. 3 boomerangs (126 gold) 2 large rocks (63 gold) a +1 heavy spear (260 gold) [Shop] Ybonogra's Armour Boutique (Shop contents are unknown) (0, 0, Snake:3) a +0 battleaxe a +0 chain mail (3, 34, Snake:3) a +0 chain mail (6, 34, Snake:3) a +0 robe a +0 whip (6, 35, Snake:3) a +0 battleaxe (7, 6, Snake:3) a rimehorn talisman (7, 33, Snake:3) a +0 trident a +0 longbow a +0 flail (7, 34, Snake:3) a +0 robe a +0 scimitar (7, 35, Snake:3) a +0 robe a +2 battleaxe of electrocution (8, 33, Snake:3) a +0 war axe a +0 longbow (8, 34, Snake:3) a +0 robe a +0 whip (17, 8, Snake:3) a +0 plate armour (22, 11, Snake:3) a +0 flail a +0 robe (23, 11, Snake:3) a +0 long sword (24, 11, Snake:3) a +0 dire flail a +0 robe a +0 long sword (24, 12, Snake:3) a +1 long sword of electrocution a +0 robe (26, 12, Snake:3) a +0 partisan (26, 13, Snake:3) a +0 glaive (39, 19, Snake:3) a +3 mace (41, 19, Snake:3) a +0 dagger a +0 robe (41, 21, Snake:3) a +0 halberd a +0 robe (42, 22, Snake:3) a +0 whip (43, 21, Snake:3) a +0 long sword (43, 22, Snake:3) a +0 halberd (45, 5, Snake:3) a +0 short sword a +0 robe (46, 25, Snake:3) a +0 trident (48, 4, Snake:3) a +0 short sword (49, 20, Snake:3) a +0 chain mail (50, -7, Snake:3) a +0 spear a +0 robe (55, -14, Snake:3) the +8 dagger of Ru's Delight {speed, rC- rN+++ Int+3 Dex-2} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (59, -6, Snake:3) a +1 whip of electrocution (62, 32, Snake:3) a +0 chain mail Level 4 of the Snake Pit [Shop] Afuaclen's Magic Scroll Boutique a scroll of amnesia (93 gold) a scroll of immolation (93 gold) a scroll of identify (46 gold) a scroll of revelation (175 gold) a parchment of Eringya's Surprising Crocodile (260 gold) a scroll of noise (23 gold) a scroll of teleportation (70 gold) (1, -16, Snake:4) a +0 spear (2, -19, Snake:4) a +0 scimitar a +0 robe (7, -6, Snake:4) a +0 chain mail (9, -24, Snake:4) a +0 trident (15, -20, Snake:4) a fortress talisman (18, -20, Snake:4) a +3 spear a +0 robe (19, -20, Snake:4) a +0 longbow a +0 trident (20, 3, Snake:4) a +0 dire flail (22, -9, Snake:4) a +0 halberd (26, -23, Snake:4) the +0 robe of the Loving Gods {rElec rF+ Dex-2} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (26, 0, Snake:4) a +0 robe a +0 war axe (27, -2, Snake:4) a +0 shortbow of draining a +0 robe a +0 halberd (27, 0, Snake:4) a +0 robe a +0 flail (27, 1, Snake:4) a +0 shortbow a +0 war axe (27, 3, Snake:4) a +0 flail a +0 robe (28, -26, Snake:4) a +0 halberd (28, -23, Snake:4) a +0 halberd (28, 2, Snake:4) a +0 shortbow a +0 short sword (28, 3, Snake:4) a +2 heavy hand axe a +0 robe a +0 short sword (29, -25, Snake:4) a +0 spear (29, -24, Snake:4) a +0 robe a +0 flail a +0 robe a +0 battleaxe (29, 1, Snake:4) a +0 whip (29, 2, Snake:4) a +0 shortbow a +0 flail (30, -25, Snake:4) a +0 robe a +0 glaive a +0 whip a +0 shortbow of flaming (30, -24, Snake:4) a +0 mace of venom (30, -23, Snake:4) a +0 robe a +0 hand axe (30, 2, Snake:4) a +0 longbow a +0 mace (31, -25, Snake:4) a +0 robe a +0 halberd a +0 robe a +0 spear a +0 tower shield a +0 trident (31, -24, Snake:4) a +0 halberd (31, -23, Snake:4) a +0 whip a +0 robe a +0 robe a +0 flail (31, 1, Snake:4) a +0 trident (31, 2, Snake:4) a +0 halberd a +0 robe (32, -27, Snake:4) a +2 dagger of speed (32, -25, Snake:4) a +2 glaive of venom a +0 shortbow (32, -23, Snake:4) a +0 short sword (34, -38, Snake:4) a +0 club a +0 robe (35, -3, Snake:4) 3 poisoned darts (35, 1, Snake:4) a +0 halberd a +0 shortbow (36, 1, Snake:4) a +0 robe a +0 quarterstaff a +0 trident a +0 flail (37, 1, Snake:4) a +0 morningstar of venom (38, 1, Snake:4) a +0 robe a +0 short sword a +2 longbow of draining (40, 1, Snake:4) a +0 ring mail a +0 halberd Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) a +3 ring mail of positive energy (1, -2, Slime:5) a phantom mirror (1, -1, Slime:5) an amulet of magic regeneration (1, 1, Slime:5) a parchment of Frozen Ramparts (2, -3, Slime:5) a staff of air (2, 2, Slime:5) a +0 quarterstaff (3, 1, Slime:5) a scroll of blinking (3, 2, Slime:5) a +1 scimitar of holy wrath (4, -1, Slime:5) a +2 broad axe of venom (4, 0, Slime:5) a +0 giant spiked club (28, -31, Slime:5) a +0 chain mail (28, -30, Slime:5) a +2 great mace of concussion (30, -31, Slime:5) a +0 trident of venom (30, 28, Slime:5) a +0 kite shield (31, -31, Slime:5) a parchment of Olgreb's Toxic Radiance (31, -30, Slime:5) a staff of alchemy (31, -28, Slime:5) a parchment of Yara's Violent Unravelling (31, 29, Slime:5) a staff of conjuration (31, 31, Slime:5) a parchment of Ozocubu's Armour (32, -32, Slime:5) a +0 plate armour (32, -30, Slime:5) a tin of tremorstones (2/2) (32, -28, Slime:5) a staff of conjuration (32, 29, Slime:5) an amulet of regeneration (32, 30, Slime:5) a parchment of Summon Mana Viper (33, -31, Slime:5) a Codex of Conductivity (33, -29, Slime:5) the +0 robe "Meuqimm" {rElec rPois Str+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (33, -28, Slime:5) 4 curare-tipped darts (34, -29, Slime:5) a parchment of Awaken Armour (34, 28, Slime:5) a scroll of blinking (34, 29, Slime:5) a +0 chain mail (35, 30, Slime:5) a +0 plate armour (59, -2, Slime:5) a +0 great sword (59, 0, Slime:5) a +2 ring mail of cold resistance (60, -2, Slime:5) a +0 falchion (60, 1, Slime:5) a +0 chain mail (61, 0, Slime:5) a talisman of death (61, 3, Slime:5) a parchment of Sphinx Sisters (62, -1, Slime:5) a +2 scale mail of fire resistance (62, 0, Slime:5) an amulet of magic regeneration (62, 1, Slime:5) a +3 antimagic shortbow (62, 3, Slime:5) a ring of wizardry Level 1 of the Vaults [Shop] Myir's Antique Armour Shoppe a +2 plate armour of cold resistance (840 gold) a +4 ring mail of poison resistance (672 gold) a +2 helmet of light (516 gold) a +1 leather armour of willpower (336 gold) a +1 pair of gloves of strength (396 gold) the +0 robe of Usono {Stlth+ Archmagi} (592 gold) Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a +0 hat of see invisible (264 gold) a +2 chain mail of fire resistance (552 gold) [Shop] Qudepeuk's Book Emporium a parchment of Plasma Beam (425 gold) a parchment of Dispersal (425 gold) a manual of Long Blades (1360 gold) a parchment of Sticky Flame (221 gold) a parchment of Infestation (710 gold) a parchment of Yara's Violent Unravelling (312 gold) a parchment of Freeze (68 gold) a parchment of Fortress Blast (425 gold) a parchment of Passage of Golubria (221 gold) a manual of Short Blades (1360 gold) a parchment of Alistair's Intoxication (312 gold) a parchment of Discord (710 gold) a parchment of Nazja's Percussive Tempering (312 gold) a parchment of Magnavolt (557 gold) (0, 0, Vaults:1) a +0 short sword (0, 13, Vaults:1) a +0 arbalest (1, 1, Vaults:1) 2 poisoned darts (16, -5, Vaults:1) a +0 ring mail a +0 falchion a +0 arbalest (17, 1, Vaults:1) a +0 leather armour a +0 flail (18, 1, Vaults:1) a +0 ring mail a +0 flail (19, 24, Vaults:1) a +0 scale mail (20, 24, Vaults:1) a +0 broad axe a +0 broad axe a +0 ring mail (29, 12, Vaults:1) a +0 dagger (30, 4, Vaults:1) a +0 great sword (31, 5, Vaults:1) a +0 chain mail a +3 great sword of protection (33, -29, Vaults:1) a +1 heavy flail a +0 ring mail (33, -28, Vaults:1) a +0 great sword of protection a +0 chain mail (34, -29, Vaults:1) a +2 dire flail a +0 chain mail (35, -19, Vaults:1) a +0 dagger a +0 robe a +0 dire flail of protection a +0 ring mail (39, 24, Vaults:1) a +0 battleaxe (40, -28, Vaults:1) a +0 robe (40, 3, Vaults:1) a +0 partisan a +0 scale mail a +0 partisan (41, 2, Vaults:1) a +0 ring mail a +0 war axe a +0 hand cannon of electrocution (42, 2, Vaults:1) a +0 animal skin a +0 dire flail (42, 4, Vaults:1) a +0 robe a +0 dagger (48, 0, Vaults:1) a +0 arbalest (53, 7, Vaults:1) 25 gold pieces (53, 12, Vaults:1) a +0 trident (54, 5, Vaults:1) 16 gold pieces (54, 6, Vaults:1) 19 gold pieces (54, 7, Vaults:1) 22 gold pieces (54, 12, Vaults:1) 3 scrolls of identify 14 gold pieces (54, 13, Vaults:1) 2 potions of curing (55, -9, Vaults:1) a +0 arbalest (55, 4, Vaults:1) 16 gold pieces (55, 5, Vaults:1) a scroll of enchant weapon (55, 6, Vaults:1) a Gell's gravitambourine (1/2) (55, 7, Vaults:1) 21 gold pieces (55, 12, Vaults:1) a potion of curing (55, 13, Vaults:1) 2 scrolls of teleportation (55, 14, Vaults:1) a +0 scale mail (56, -34, Vaults:1) a +0 great mace a +0 leather armour (56, -2, Vaults:1) a +0 arbalest (56, 4, Vaults:1) 20 gold pieces (56, 5, Vaults:1) 25 gold pieces (56, 6, Vaults:1) 34 gold pieces (56, 7, Vaults:1) 13 gold pieces (56, 12, Vaults:1) 5 boomerangs (56, 13, Vaults:1) a scroll of teleportation (56, 14, Vaults:1) 23 gold pieces (56, 15, Vaults:1) 4 atropa-tipped darts (56, 16, Vaults:1) 17 gold pieces (57, 3, Vaults:1) 18 gold pieces (57, 4, Vaults:1) a potion of attraction (57, 5, Vaults:1) a potion of curing (57, 6, Vaults:1) 2 scrolls of teleportation (57, 7, Vaults:1) 18 gold pieces (57, 12, Vaults:1) a +0 scale mail (57, 13, Vaults:1) 13 gold pieces (57, 14, Vaults:1) 12 gold pieces (57, 19, Vaults:1) a +0 scale mail (58, 19, Vaults:1) a +0 arbalest (59, -2, Vaults:1) a +2 leather armour of cold resistance (61, -9, Vaults:1) an eel talisman (62, -12, Vaults:1) a +0 mace a +0 leather armour (62, 3, Vaults:1) 16 gold pieces (62, 4, Vaults:1) 15 gold pieces (62, 5, Vaults:1) 2 scrolls of teleportation (62, 6, Vaults:1) 9 gold pieces (62, 7, Vaults:1) 30 gold pieces (62, 13, Vaults:1) 23 gold pieces (62, 14, Vaults:1) a +0 scimitar (62, 15, Vaults:1) a wand of digging (2) (62, 16, Vaults:1) 12 gold pieces (63, 4, Vaults:1) 21 gold pieces (63, 5, Vaults:1) 20 gold pieces (63, 6, Vaults:1) a potion of curing (63, 7, Vaults:1) a +0 quarterstaff (63, 12, Vaults:1) a +0 robe (63, 13, Vaults:1) a potion of lignification (63, 14, Vaults:1) 15 gold pieces (63, 15, Vaults:1) 19 gold pieces (64, 5, Vaults:1) 18 gold pieces (64, 6, Vaults:1) 26 gold pieces (64, 7, Vaults:1) a potion of might (64, 12, Vaults:1) a +0 robe (64, 13, Vaults:1) 10 gold pieces (64, 14, Vaults:1) 20 gold pieces (65, 6, Vaults:1) 18 gold pieces (65, 7, Vaults:1) the +0 morningstar of Naowill {pain, Str+7 Int-4} Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (65, 12, Vaults:1) an orb of energy (unseen) (65, 13, Vaults:1) 27 gold pieces (65, 25, Vaults:1) a +0 arbalest a +1 barding (71, -9, Vaults:1) the rimehorn talisman of Buelex {*Slow Int+4 Dex+6} [rimehorn talisman] *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). Level 2 of the Vaults (3, -20, Vaults:2) a +0 great mace a +0 scale mail (3, -7, Vaults:2) a +0 hand axe (4, -26, Vaults:2) a +0 dagger (6, -24, Vaults:2) a +0 dagger a +0 robe (7, -5, Vaults:2) a +0 chain mail (9, -9, Vaults:2) a +0 buckler (9, -7, Vaults:2) a +0 whip a +0 animal skin (11, -8, Vaults:2) a parchment of Summon Seismosaurus Egg (13, -6, Vaults:2) a +0 ring mail (14, -6, Vaults:2) a +1 flail of holy wrath a +0 ring mail (14, 7, Vaults:2) a +0 shortbow (14, 16, Vaults:2) a +0 chain mail a +0 heavy battleaxe (14, 17, Vaults:2) a +0 arbalest a +0 arbalest (15, -6, Vaults:2) a +1 flail of protection a +0 leather armour (15, -5, Vaults:2) a +0 arbalest (15, 7, Vaults:2) a +0 orcbow (15, 17, Vaults:2) a +0 cloak (16, -5, Vaults:2) a +0 short sword a +0 longbow a +0 robe (16, 7, Vaults:2) a +0 shortbow a +0 shortbow (16, 16, Vaults:2) a +0 arbalest (16, 17, Vaults:2) a +0 arbalest a +0 arbalest (17, 17, Vaults:2) a +1 arbalest of freezing (18, -6, Vaults:2) a +0 ring mail (18, 10, Vaults:2) a +0 animal skin a +0 dire flail (19, -5, Vaults:2) a +0 morningstar a +0 scale mail a +0 dire flail a +0 animal skin (26, -22, Vaults:2) a +0 scale mail (31, 12, Vaults:2) a +0 quarterstaff (34, -5, Vaults:2) a +0 robe a +1 dagger of electrocution (35, 19, Vaults:2) a +0 orcbow (35, 20, Vaults:2) a +0 shortbow (36, 19, Vaults:2) a +0 shortbow (37, 19, Vaults:2) a +0 shortbow (37, 20, Vaults:2) a +0 orcbow (40, -7, Vaults:2) a +0 scale mail (44, 6, Vaults:2) a +0 animal skin a +0 dire flail (45, -21, Vaults:2) a +0 ring mail (45, -2, Vaults:2) a +0 leather armour a +0 great mace (64, -16, Vaults:2) a +4 mace a +0 ring mail Level 3 of the Vaults [Shop] Zouphy's Assorted Antiques a tin of tremorstones (2/2) (1360 gold) a potion of lignification (102 gold) a +0 ring mail of positive energy (272 gold) a wand of charming (5) (408 gold) the +0 scale mail "Rowooz" {Harm Regen+ Int+4} (659 gold) Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). It cannot be enchanted further. 2 potions of berserk rage (340 gold) a potion of curing (102 gold) an amulet of guardian spirit (1020 gold) a +0 leather armour (68 gold) [Shop] Ucemohi's Book Emporium a parchment of Launch Clockwork Bee (184 gold) a parchment of Hoarfrost Cannonade (386 gold) a parchment of Summon Seismosaurus Egg (273 gold) a parchment of Vampiric Draining (184 gold) a parchment of Splinterfrost Shell (688 gold) a parchment of Sandblast (84 gold) a parchment of Hailstorm (184 gold) a parchment of Inner Flame (184 gold) a parchment of Hellfire Mortar (688 gold) a parchment of Ignite Poison (273 gold) a parchment of Arcjolt (386 gold) a parchment of Cigotuvi's Putrefaction (273 gold) a parchment of Haunt (688 gold) a parchment of Ignition (877 gold) (0, 0, Vaults:3) a +0 arbalest (2, 31, Vaults:3) a +0 morningstar a +0 leather armour (2, 32, Vaults:3) a +0 morningstar a +0 ring mail (5, 31, Vaults:3) a +3 dire flail of holy wrath a +0 plate armour (6, 30, Vaults:3) a +1 long sword of holy wrath a +0 leather armour a +0 cloak (6, 31, Vaults:3) a +0 cloak of poison resistance (10, 26, Vaults:3) a +0 glaive a +0 war axe a +0 dire flail a +1 hand axe of freezing (10, 30, Vaults:3) a +0 long sword (12, 0, Vaults:3) a +0 great sword a +0 chain mail (12, 1, Vaults:3) a +0 long sword a +0 ring mail (12, 26, Vaults:3) a +0 chain mail a +4 broad axe of draining (12, 27, Vaults:3) a +3 short sword (12, 28, Vaults:3) a +0 partisan a +0 chain mail a +1 heavy battleaxe a +0 mace (12, 29, Vaults:3) a +0 hand axe (13, 28, Vaults:3) a +0 battleaxe a +0 long sword (13, 30, Vaults:3) a +0 dire flail a +0 glaive a +0 scimitar (14, 24, Vaults:3) a +0 mace (14, 26, Vaults:3) 3 gold pieces (14, 28, Vaults:3) a +0 vampiric long sword (16, 28, Vaults:3) a +0 scimitar a +4 mace (17, -14, Vaults:3) a +0 morningstar a +0 ring mail (19, -13, Vaults:3) a +0 chain mail a +0 halberd (19, -12, Vaults:3) a +0 arbalest (19, 18, Vaults:3) a +0 scale mail a +0 morningstar a +0 arbalest (20, 19, Vaults:3) a +0 scale mail a +0 long sword (20, 22, Vaults:3) a +0 plate armour a +5 great mace of holy wrath (20, 23, Vaults:3) a +0 arbalest (21, -11, Vaults:3) a +0 arbalest (21, -4, Vaults:3) a +1 heavy arbalest (21, -3, Vaults:3) a +0 flail 5 boomerangs a +1 ring mail of cold resistance (21, 18, Vaults:3) a +0 animal skin a +0 whip (21, 22, Vaults:3) a +4 arbalest (22, -3, Vaults:3) a +0 rapier a +0 ring mail (22, -2, Vaults:3) a +0 bardiche a +0 chain mail (22, 17, Vaults:3) a +0 ring mail (22, 18, Vaults:3) a +0 chain mail a +3 antimagic war axe (22, 22, Vaults:3) a +0 arbalest (22, 24, Vaults:3) a +0 arbalest (23, -11, Vaults:3) a +0 chain mail a +0 great sword a +2 arbalest of freezing (23, -4, Vaults:3) a +0 flail a +0 leather armour (23, 17, Vaults:3) a +0 chain mail a +0 great mace (24, -12, Vaults:3) a +0 arbalest (24, -11, Vaults:3) a +0 arbalest (24, -10, Vaults:3) a +0 arbalest (24, 17, Vaults:3) a +0 cloak of poison resistance (25, -12, Vaults:3) a +0 plate armour a +0 great mace (25, -11, Vaults:3) a +0 arbalest (26, -11, Vaults:3) a +0 arbalest (27, -12, Vaults:3) a +0 arbalest 6 poisoned darts (27, -11, Vaults:3) a +0 arbalest a +2 arbalest of flaming a +0 robe a +0 dagger (27, 36, Vaults:3) a +0 plate armour a +2 dire flail (27, 37, Vaults:3) a +0 scale mail a +0 falchion a +0 chain mail a +1 long sword of flaming (28, -11, Vaults:3) a +0 arbalest (30, -10, Vaults:3) a +0 ring mail a +0 war axe (35, 9, Vaults:3) a +0 scale mail a +0 war axe of venom (42, 0, Vaults:3) 2 datura-tipped darts a +0 animal skin a +0 dire flail (43, -2, Vaults:3) a +0 chain mail a +0 halberd of draining (44, -2, Vaults:3) a +0 glaive (45, -3, Vaults:3) a +0 chain mail a +2 halberd (45, -2, Vaults:3) a +0 halberd (45, 14, Vaults:3) a +0 dire flail a +0 plate armour a +0 dire flail a +0 chain mail (45, 16, Vaults:3) a +0 arbalest (46, -5, Vaults:3) a +0 ring mail a +0 falchion (46, 14, Vaults:3) a +2 great mace a +0 plate armour (46, 15, Vaults:3) a +2 war axe of sundering a +0 chain mail (46, 16, Vaults:3) a +0 arbalest (49, 17, Vaults:3) a +0 dire flail a +0 animal skin (55, 31, Vaults:3) a +0 shortbow (56, 29, Vaults:3) a +0 quarterstaff (57, 34, Vaults:3) a +0 dagger a +0 robe (59, 4, Vaults:3) a +0 eveningstar (60, 3, Vaults:3) a +0 hand cannon a +0 war axe 2 curare-tipped darts a +0 ring mail (60, 4, Vaults:3) a +0 arbalest a +0 arbalest a +0 scale mail a +0 great mace (60, 5, Vaults:3) a +0 arbalest a +1 heavy arbalest (60, 36, Vaults:3) a +0 dagger a +0 robe (61, -4, Vaults:3) a +0 dagger a +0 robe (61, 4, Vaults:3) a +0 chain mail a +0 great mace (61, 23, Vaults:3) 6 boomerangs (62, 4, Vaults:3) a +0 scale mail a +1 vampiric war axe (64, 2, Vaults:3) a +0 scale mail a +0 long sword a +0 arbalest (64, 3, Vaults:3) a +0 shortbow (65, 12, Vaults:3) a +0 plate armour (65, 33, Vaults:3) a +2 rapier of venom Level 4 of the Vaults (0, 0, Vaults:4) a +0 ring mail (2, -20, Vaults:4) a +0 ring mail (3, -27, Vaults:4) the +6 spear of Destiny {entangle, rC+} rC+: It protects you from cold. It cannot be enchanted further. (5, 25, Vaults:4) a +0 morningstar a +0 ring mail (6, -4, Vaults:4) a +0 dagger (7, -29, Vaults:4) the +0 robe "Jiohuv" {Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (10, -27, Vaults:4) the +2 ring mail of Dueg Niz {rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (10, -26, Vaults:4) the +0 robe of Nemelex Xobeh's Hope {Rampage rF- Will+ Archmagi} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (23, -14, Vaults:4) a +0 arbalest (24, -14, Vaults:4) a +0 ring mail of fire resistance (24, -13, Vaults:4) a +0 chain mail a +0 long sword of freezing (24, -8, Vaults:4) a +0 scale mail (24, -7, Vaults:4) a +0 ring mail a +1 falchion of draining (24, -6, Vaults:4) a +0 scale mail a +0 flail a +0 plate armour a +2 great mace of protection a +1 robe of willpower a +2 dagger of venom (24, -5, Vaults:4) a +0 plate armour a +1 battleaxe (24, -3, Vaults:4) a +0 ring mail a +0 morningstar (25, -10, Vaults:4) 4 large rocks (25, -8, Vaults:4) a +0 ring mail a +0 long sword of electrocution a +0 arbalest a +0 plate armour a +5 dire flail of protection (25, -6, Vaults:4) a +0 robe a +0 dagger +0 storm dragon scales a +5 broad axe a +0 robe a +0 dagger (25, -5, Vaults:4) a +0 animal skin a +0 great mace a +0 plate armour a +5 demon whip (26, -6, Vaults:4) a +0 scale mail a +0 robe a +0 dagger (34, -3, Vaults:4) a +0 scale mail (36, 25, Vaults:4) a +0 ring mail a +0 mace (37, 23, Vaults:4) a +0 battleaxe a +0 plate armour (38, 23, Vaults:4) a +0 ring mail a +0 arbalest (38, 25, Vaults:4) a +0 great mace a +0 leather armour (39, 23, Vaults:4) a +0 ring mail a +0 flail a +0 ring mail (40, 23, Vaults:4) a +0 war axe a +0 arbalest a +0 ring mail (42, 2, Vaults:4) a +0 chain mail a +0 battleaxe (42, 3, Vaults:4) a +0 arbalest a +1 battleaxe of freezing a +0 leather armour a +0 scimitar a +0 chain mail a +5 scimitar a +0 plate armour a +0 great sword a +0 plate armour a +0 halberd a +0 chain mail a +2 great sword of holy wrath (42, 4, Vaults:4) a +0 arbalest 2 large rocks a +0 scale mail a +0 dire flail a +0 plate armour a +0 great mace a +0 plate armour a +2 war axe a +1 plate armour of cold resistance a +1 great sword of holy wrath a +0 plate armour a +0 war axe a +0 plate armour a +2 long sword of holy wrath (43, 2, Vaults:4) 2 large rocks a +0 scale mail a +1 flail of protection a +0 plate armour a +0 battleaxe a +0 plate armour a +1 vampiric war axe a +0 plate armour a +0 great mace (43, 4, Vaults:4) a +0 kite shield a +0 plate armour a +0 long sword of protection a +0 chain mail a +2 long sword a +0 kite shield a +0 plate armour a +0 long sword (44, 2, Vaults:4) a +2 great sword of flaming a +0 plate armour a +0 great sword of freezing a +0 chain mail a +0 battleaxe a +0 chain mail a +1 war axe (44, 3, Vaults:4) a +1 tower shield of cold resistance a +0 chain mail a +0 heavy war axe a +0 club a +0 leather armour 2 boomerangs a +0 flail a +0 chain mail a +0 battleaxe a +0 chain mail a +0 battleaxe a +0 plate armour a +0 war axe (44, 4, Vaults:4) a +3 morningstar of protection a +1 battleaxe of freezing a +0 plate armour a +0 battleaxe a +0 chain mail a +0 long sword a +0 chain mail a +1 battleaxe (48, -27, Vaults:4) a +0 plate armour (50, 15, Vaults:4) a +0 leather armour of fire resistance a +4 great mace (54, 25, Vaults:4) a +0 arbalest (55, 24, Vaults:4) a +0 morningstar a +2 ring mail of willpower a +0 dagger a +0 robe (55, 25, Vaults:4) a +0 arbalest a +0 arbalest (57, 26, Vaults:4) a +0 dire flail a +0 ring mail a +0 arbalest (57, 31, Vaults:4) a +3 glaive of protection (60, 12, Vaults:4) a +0 dire flail a +0 animal skin (65, 23, Vaults:4) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (68, 7, Vaults:4) a +0 ring mail (69, -13, Vaults:4) a +0 long sword a +0 robe (69, -12, Vaults:4) a +0 shortbow a +0 scale mail a +0 dagger a +0 robe (69, -11, Vaults:4) a +0 long sword a +0 robe a +0 shortbow a +0 leather armour (75, -34, Vaults:4) a +5 trishula of holy wrath a +0 tower shield Level 5 of the Vaults [Shop] Xidicy's Distillery a potion of lignification (54 gold) 2 potions of brilliance (145 gold) 2 potions of curing (108 gold) a potion of curing (54 gold) a potion of mutation (145 gold) a potion of resistance (181 gold) a potion of curing (54 gold) a potion of attraction (54 gold) a potion of cancellation (145 gold) a potion of heal wounds (145 gold) [Shop] Siffy's Distillery a potion of curing (113 gold) a potion of curing (113 gold) a potion of might (151 gold) a potion of attraction (113 gold) a potion of mutation (302 gold) 3 potions of haste (1134 gold) a potion of lignification (113 gold) a potion of attraction (113 gold) [Shop] Mocaydeg's Armour Boutique a +2 ring mail of cold resistance (546 gold) a +3 leather armour of cold resistance (624 gold) an orb of guile (676 gold) a +3 leather armour of fire resistance (624 gold) a +3 scale mail of archery (598 gold) the +0 robe of Teummuf {rC+ Will+ Regen+ Int-5} (260 gold) rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +1 robe of resistance (855 gold) a +1 leather armour of poison resistance (286 gold) [Shop] Tig Belu's Antique Weapon Emporium a +2 trident of flaming (384 gold) a +6 whip of venom (735 gold) a +2 rapier of flaming (459 gold) a +0 heavy spear (155 gold) a +0 vampiric demon trident (1617 gold) a +1 scimitar of electrocution (462 gold) the +0 dagger "Bicohim" {drain, rCorr Dex+2 Stlth+} (487 gold) rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, Vaults:5) a +0 chain mail (1, -44, Vaults:5) a +0 great mace a +0 ring mail (1, -18, Vaults:5) an orb of stardust (1, -15, Vaults:5) a +1 battleaxe of freezing (3, -21, Vaults:5) 5 large rocks (3, 3, Vaults:5) a +0 dagger a +0 robe (3, 5, Vaults:5) a +0 dire flail a +0 dire flail (3, 6, Vaults:5) a +0 dire flail a +0 chain mail (5, 4, Vaults:5) a +2 war axe of electrocution a +0 chain mail a +0 dire flail a +0 chain mail (7, -3, Vaults:5) a +0 heavy falchion (7, 2, Vaults:5) a +0 dagger a +0 scale mail (7, 4, Vaults:5) 5 large rocks (9, 4, Vaults:5) a +0 dagger a +0 robe (13, -7, Vaults:5) a parchment of Conjure Ball Lightning (16, -6, Vaults:5) a +0 plate armour (17, -29, Vaults:5) a +0 spear a +0 robe (17, -7, Vaults:5) a +0 spear (17, -5, Vaults:5) a +0 plate armour (18, -34, Vaults:5) a +3 long sword a +0 scale mail a +2 buckler (23, -15, Vaults:5) a +1 leather armour of poison resistance a +0 great mace (23, -13, Vaults:5) a +0 arbalest a +1 vampiric hand axe 3 boomerangs (24, -16, Vaults:5) a +0 great sword of flaming a +0 great sword of flaming (25, -16, Vaults:5) a +0 leather armour a +0 dire flail a +1 battleaxe of freezing (26, -16, Vaults:5) a +0 chain mail a +5 great sword of flaming (27, -15, Vaults:5) a +0 chain mail a +0 glaive of flaming (29, -22, Vaults:5) a ring of magical power a +0 ring mail a +0 dire flail 3 datura-tipped darts (29, -20, Vaults:5) a +0 robe a +0 halberd (29, -19, Vaults:5) a +0 chain mail a +0 halberd (29, -17, Vaults:5) a +0 chain mail a +0 great sword a +0 arbalest (29, -15, Vaults:5) a +0 dire flail a +0 dire flail (30, -23, Vaults:5) 3 large rocks (30, -20, Vaults:5) a +0 ring mail a +0 falchion a +0 arbalest a +0 arbalest a +0 plate armour a +1 halberd of protection (30, -19, Vaults:5) a +0 ring mail a +0 great mace a +0 buckler a +0 rapier of venom a +0 leather armour (30, -7, Vaults:5) a +0 arbalest (31, -21, Vaults:5) a +0 plate armour a +2 heavy war axe a +0 arbalest a +0 scale mail a +1 heavy war axe the +7 spear "Xun Ziecw" {elec, rElec rN+ Will+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. a +0 orcbow (31, -20, Vaults:5) a +0 scale mail a +0 morningstar a +0 plate armour a +2 battleaxe of electrocution (31, -19, Vaults:5) a +0 kite shield a +0 war axe a +0 chain mail a +2 battleaxe of sundering a +2 plate armour of willpower a ring of protection from cold (32, -21, Vaults:5) a +0 plate armour a +1 scimitar of flaming a +0 chain mail a +1 war axe of electrocution a +0 arbalest a +0 falchion of valour (32, -20, Vaults:5) a +0 chain mail a +2 partisan (32, -19, Vaults:5) a +0 lajatang a +0 chain mail a +0 leather armour a +0 rapier 4 large rocks a +0 ring mail a +0 morningstar a +0 arbalest a +4 dire flail a +0 dire flail (32, -17, Vaults:5) a +0 ring mail the +10 rapier "Horoguba" {heavy, Fly Dex+5} Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (33, -21, Vaults:5) a +0 leather armour a +0 short sword (33, -18, Vaults:5) a +0 dire flail a +0 dire flail (34, -34, Vaults:5) a +0 robe (34, -18, Vaults:5) a +0 arbalest a +0 sling (35, -21, Vaults:5) a +0 arbalest a +0 robe (37, -35, Vaults:5) a parchment of Summon Mana Viper (37, -10, Vaults:5) a ring of protection from fire (39, -11, Vaults:5) a +8 demon whip of flaming (39, -10, Vaults:5) a +0 leather armour of willpower (44, -43, Vaults:5) a parchment of Lee's Rapid Deconstruction (44, -41, Vaults:5) a +2 chain mail of command (44, -39, Vaults:5) a +0 plate armour (45, -7, Vaults:5) a staff of earth (45, -6, Vaults:5) the +4 long sword of Guilt {flame, ^Drain rN+ rCorr Stlth+} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (45, -5, Vaults:5) the +3 plate armour of the Desert {Archery, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (46, -7, Vaults:5) a +1 heavy dire flail (46, -5, Vaults:5) a parchment of Bombard (47, -7, Vaults:5) a +7 rapier of electrocution (47, -6, Vaults:5) a staff of necromancy (47, -5, Vaults:5) the +1 halberd "Laloth" {flame, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (47, 2, Vaults:5) a +0 chain mail (51, -11, Vaults:5) a parchment of Sphinx Sisters (53, -36, Vaults:5) a +0 kite shield a +0 long sword (54, -37, Vaults:5) a +0 scale mail (56, -40, Vaults:5) a +0 great mace a +0 dire flail (57, -31, Vaults:5) a parchment of Alistair's Intoxication Level 1 of the Crypt (6, -38, Crypt:1) a +0 halberd of flaming (8, -38, Crypt:1) the +6 rapier of Tuxuar {vamp, +Blink Will+ rCorr} +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (16, -21, Crypt:1) a +0 short sword (21, -22, Crypt:1) a +0 halberd (21, -21, Crypt:1) a +0 chain mail a +3 great mace a +0 hand axe (22, -23, Crypt:1) a +0 scimitar (22, -21, Crypt:1) a +0 scimitar a +0 robe a +0 dagger a +0 short sword (22, -20, Crypt:1) a +0 scimitar (28, -7, Crypt:1) a +0 war axe (28, 11, Crypt:1) a +0 glaive (28, 13, Crypt:1) a +0 long sword (29, 9, Crypt:1) a +0 robe a +0 dagger (30, 2, Crypt:1) a +0 glaive (30, 13, Crypt:1) a +0 short sword (31, 0, Crypt:1) a +0 mace (31, 14, Crypt:1) a +0 trident (34, -26, Crypt:1) a +0 robe a +0 dagger (35, -6, Crypt:1) 4 poisoned darts (37, -36, Crypt:1) a +0 scimitar (44, -32, Crypt:1) a parchment of Lesser Beckoning (48, 1, Crypt:1) a +0 scimitar (48, 3, Crypt:1) a +1 flail (50, 2, Crypt:1) a +0 plate armour a +0 battleaxe (57, -27, Crypt:1) a +0 plate armour a +0 great mace Level 2 of the Crypt (0, 0, Crypt:2) a +0 scimitar a +0 partisan (0, 1, Crypt:2) a +0 heavy great mace a +0 chain mail (1, 0, Crypt:2) a +0 trident (1, 1, Crypt:2) a +0 battleaxe (7, -25, Crypt:2) a +0 plate armour (12, 3, Crypt:2) a +0 falchion (13, -17, Crypt:2) a +0 dagger a +0 leather armour (17, -11, Crypt:2) a +0 long sword a +0 robe (22, -29, Crypt:2) a scarf of harm (24, 11, Crypt:2) 4 large rocks (26, -16, Crypt:2) a maw talisman (34, 11, Crypt:2) a +0 long sword a +0 robe (48, -19, Crypt:2) a +0 robe (50, -15, Crypt:2) a +0 dire flail (51, -15, Crypt:2) a +0 scimitar (51, -14, Crypt:2) a +0 hand axe (51, -6, Crypt:2) a +0 scale mail (52, -15, Crypt:2) a +0 long sword (52, -14, Crypt:2) a +0 war axe (52, -10, Crypt:2) a +2 great sword of pain a +0 plate armour (55, 7, Crypt:2) a staff of air Level 3 of the Crypt [Shop] Renaoher's Gilded Reliquary the fire staff "Kifreos" {rF+ Dex-4 Summ Necro Fire} (696 gold) [staff of fire] rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the +8 partisan of Qazlal's Delight {reap, rElec Int+5 Dex-5 SInv} (1304 gold) rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. the amulet "Owkysuwi" {Harm rElec Regen+ Str-2 Dex+5} (1006 gold) [amulet of regeneration] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). a Necronomicon (1556 gold) the +6 kite shield of Fortification {Bane rC++ rN+} (1314 gold) Bane: It inflicts you with a random bane when you equip it. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (4, 4, Crypt:3) 4 poisoned darts (4, 5, Crypt:3) a +3 antimagic falchion (5, 1, Crypt:3) a +0 great mace (6, 1, Crypt:3) a +1 morningstar of protection (9, 30, Crypt:3) a ring of see invisible (9, 31, Crypt:3) a +0 long sword (9, 32, Crypt:3) a +0 long sword (9, 33, Crypt:3) a +0 halberd (10, 30, Crypt:3) a parchment of Forge Monarch Bomb (10, 32, Crypt:3) a +0 halberd (12, 6, Crypt:3) a parchment of Iskenderun's Mystic Blast (12, 32, Crypt:3) a +0 ring mail (13, 32, Crypt:3) a parchment of Fireball (14, 0, Crypt:3) a parchment of Fireball (14, 2, Crypt:3) a parchment of Forge Monarch Bomb (14, 4, Crypt:3) a +0 short sword (24, 22, Crypt:3) 4 darts of disjunction (29, 1, Crypt:3) a +0 broad axe (31, 58, Crypt:3) a +2 short sword of draining (34, 0, Crypt:3) a parchment of Vhi's Electric Charge (36, 29, Crypt:3) a +0 scimitar (38, 28, Crypt:3) a +0 dire flail (39, 40, Crypt:3) a +0 long sword (40, 46, Crypt:3) a +0 hand axe (40, 47, Crypt:3) a +0 war axe (40, 58, Crypt:3) a +0 glaive (41, 45, Crypt:3) a +0 halberd (41, 46, Crypt:3) a +0 trident (41, 47, Crypt:3) a +0 glaive (41, 48, Crypt:3) a +0 trident (42, 17, Crypt:3) a +0 robe (42, 18, Crypt:3) a +0 robe (45, 54, Crypt:3) a +0 mace (46, 40, Crypt:3) a parchment of Dimensional Bullseye (46, 41, Crypt:3) a +0 glaive (49, 0, Crypt:3) a staff of air (49, 12, Crypt:3) a +0 plate armour a +0 dire flail (50, 11, Crypt:3) a +0 chain mail a +2 dire flail of protection (50, 12, Crypt:3) a +2 robe of positive energy (50, 23, Crypt:3) a parchment of Curse of Agony (50, 24, Crypt:3) a +0 war axe of electrocution (50, 33, Crypt:3) a +0 war axe (51, 13, Crypt:3) a +1 robe of positive energy a staff of cold a talisman of death (51, 23, Crypt:3) a staff of conjuration (51, 25, Crypt:3) a +2 leather armour of poison resistance (52, 0, Crypt:3) a +0 scale mail of willpower (52, 8, Crypt:3) a +3 antimagic flail (53, 0, Crypt:3) a +0 ring mail Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a parchment of Lee's Rapid Deconstruction (10, 20, Tomb:1) a +0 war axe (11, -21, Tomb:1) a +0 helmet (20, -7, Tomb:1) a +0 orcbow (21, -20, Tomb:1) a +0 mace (25, -25, Tomb:1) a +0 battleaxe (25, 4, Tomb:1) a +0 plate armour a +1 battleaxe (26, 4, Tomb:1) a +0 scimitar (28, -3, Tomb:1) a +0 chain mail a +1 battleaxe of draining (28, 17, Tomb:1) a +0 glaive (29, -7, Tomb:1) a +0 war axe (32, 16, Tomb:1) a +0 trident (33, 18, Tomb:1) a +0 glaive (33, 19, Tomb:1) a +0 dire flail (34, 19, Tomb:1) a +0 short sword (34, 20, Tomb:1) a +0 cloak of corrosion resistance a +0 cloak (35, -5, Tomb:1) a +0 trident a +0 leather armour (35, 21, Tomb:1) a +0 war axe a +0 cloak of corrosion resistance (36, 20, Tomb:1) a +1 cloak (37, -12, Tomb:1) a parchment of Static Discharge (40, 0, Tomb:1) a +0 plate armour (55, -23, Tomb:1) a +2 glaive of venom (56, -22, Tomb:1) a +0 leather armour Level 2 of the Tomb of the Ancients (1, 18, Tomb:2) a +0 battleaxe (1, 20, Tomb:2) 3 gold pieces (6, 21, Tomb:2) the +0 scale mail "Bita" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (7, 22, Tomb:2) a +0 plate armour (9, 9, Tomb:2) a +3 ring mail of willpower (11, 9, Tomb:2) a +1 orcbow of draining (12, 6, Tomb:2) a +0 orcbow (15, 28, Tomb:2) 3 poisoned darts (16, 15, Tomb:2) a +0 mace (16, 16, Tomb:2) a +0 flail (17, 16, Tomb:2) a +0 mace (20, 13, Tomb:2) a +0 spear (22, 21, Tomb:2) 7 gold pieces (23, 17, Tomb:2) a +0 leather armour (23, 18, Tomb:2) 5 gold pieces Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a +0 longbow (0, 2, Tomb:3) a staff of necromancy (0, 3, Tomb:3) a parchment of Summon Horrible Things (1, 3, Tomb:3) a ring of flight (1, 4, Tomb:3) a staff of necromancy (1, 5, Tomb:3) a staff of conjuration (2, -11, Tomb:3) a book of Sloth a parchment of Petrify (2, 5, Tomb:3) a +0 orcbow of freezing (2, 6, Tomb:3) a +6 hand axe of venom (3, 4, Tomb:3) a staff of conjuration (3, 5, Tomb:3) a +6 halberd of distortion (3, 6, Tomb:3) a ring of positive energy (3, 7, Tomb:3) a +3 rapier of speed (4, 4, Tomb:3) a +1 plate armour of resonance (4, 5, Tomb:3) a parchment of Fireball (4, 6, Tomb:3) a +3 ring mail of fire resistance (4, 7, Tomb:3) a staff of cold (4, 8, Tomb:3) a ring of willpower (5, 5, Tomb:3) a serpent talisman (5, 6, Tomb:3) a +2 chain mail of poison resistance (5, 7, Tomb:3) a +1 heavy scimitar (5, 8, Tomb:3) a parchment of Bombard (5, 9, Tomb:3) a parchment of Lesser Beckoning (6, 7, Tomb:3) a staff of earth (6, 8, Tomb:3) a ring of willpower (6, 9, Tomb:3) a ring of magical power (6, 10, Tomb:3) a +3 antimagic morningstar (7, 9, Tomb:3) the cold staff of Ubuept {rC+ Int+4 Ice} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (7, 11, Tomb:3) a +1 leather armour of fire resistance (9, 1, Tomb:3) a staff of fire (9, 10, Tomb:3) a scroll of blinking (12, -5, Tomb:3) a +0 leather armour (15, -18, Tomb:3) a +2 great sword of protection a +0 heavy battleaxe a +0 chain mail (17, 7, Tomb:3) 4 gold pieces (17, 9, Tomb:3) a +0 trident (19, 3, Tomb:3) a +0 chain mail (19, 6, Tomb:3) 7 gold pieces (20, 5, Tomb:3) a +0 chain mail a +0 battleaxe of draining (23, -16, Tomb:3) a parchment of Airstrike (25, -20, Tomb:3) a +0 leather armour (25, 1, Tomb:3) a +0 dire flail (29, 4, Tomb:3) a +0 ring mail (29, 7, Tomb:3) 4 darts of disjunction (30, 3, Tomb:3) a parchment of Hellfire Mortar (32, 0, Tomb:3) a parchment of Discord (33, 5, Tomb:3) a +5 mace of distortion (34, -2, Tomb:3) a parchment of Leda's Liquefaction (34, 1, Tomb:3) a staff of cold (34, 6, Tomb:3) a +1 spear of freezing (37, -10, Tomb:3) a +0 sling of draining the Vestibule of Hell (7, 7, Hell) a +0 mace (8, 6, Hell) a +0 mace (8, 8, Hell) a +0 flail (12, 8, Hell) a +0 flail (15, 11, Hell) a +0 robe a +0 dagger (15, 14, Hell) a +0 flail (15, 20, Hell) a +0 plate armour a +3 great sword of pain (17, 10, Hell) a +0 plate armour a +5 broad axe of flaming (17, 12, Hell) a +0 robe a +0 dagger (18, 13, Hell) a +0 chain mail a +2 halberd of pain (19, 13, Hell) a +3 scythe of venom (19, 14, Hell) a +0 plate armour a +3 demon blade (19, 16, Hell) a +0 chain mail a +0 heavy halberd (19, 21, Hell) a +0 robe a +0 dagger (20, 13, Hell) a +4 scythe of freezing (20, 14, Hell) a +0 scythe of freezing (20, 16, Hell) a +0 scythe of freezing (20, 18, Hell) 2 large rocks (21, 16, Hell) a +1 demon whip of draining (21, 18, Hell) a +1 scythe of venom (21, 20, Hell) a +0 trident (22, 18, Hell) a +1 scythe of freezing (23, 10, Hell) a +0 scythe of freezing (26, 25, Hell) a +0 robe a +0 dagger (27, 23, Hell) a +0 robe a +0 dagger (28, 19, Hell) a +1 scythe of venom Level 1 of the Iron City of Dis (7, 9, Dis:1) a +1 battleaxe of pain a +0 chain mail (8, 4, Dis:1) a +0 great sword of draining a +0 plate armour (13, -7, Dis:1) a +1 great mace of freezing a +0 plate armour (15, 5, Dis:1) a +2 great mace of draining a +0 plate armour (16, -3, Dis:1) a +0 flail (16, 5, Dis:1) a +1 morningstar of protection (18, 7, Dis:1) a +0 flail (20, -5, Dis:1) a +2 battleaxe a +0 chain mail Level 2 of the Iron City of Dis (0, 0, Dis:2) a +1 morningstar of protection (5, 6, Dis:2) a +1 great mace of draining a +1 plate armour of command (12, 1, Dis:2) a +0 battleaxe a +0 plate armour Level 3 of the Iron City of Dis (2, -3, Dis:3) a +1 battleaxe a +0 plate armour (3, -10, Dis:3) a +1 morningstar of pain (4, -8, Dis:3) a +2 battleaxe of draining a +0 chain mail (8, -9, Dis:3) a +0 dire flail of holy wrath a +2 great sword a +0 plate armour (9, -9, Dis:3) a +0 heavy great sword a +0 chain mail (19, 3, Dis:3) a +0 dire flail (20, 3, Dis:3) a +1 great mace of pain a +0 chain mail Level 4 of the Iron City of Dis (0, 0, Dis:4) a +0 morningstar (1, 0, Dis:4) a +3 battleaxe of draining a +0 chain mail (11, -11, Dis:4) a +0 flail (14, -11, Dis:4) a +0 battleaxe a +0 chain mail a +0 morningstar (15, -12, Dis:4) a +0 great mace a +0 plate armour Level 5 of the Iron City of Dis (11, 4, Dis:5) a +1 battleaxe of draining a +0 chain mail Level 6 of the Iron City of Dis (4, 4, Dis:6) a +0 flail Level 7 of the Iron City of Dis (0, 0, Dis:7) a +0 giant spiked club (0, 11, Dis:7) a +0 giant club (7, -40, Dis:7) a +0 giant club (8, -44, Dis:7) a +0 giant club (8, -30, Dis:7) a +2 dire flail of holy wrath (9, -32, Dis:7) a +0 lajatang (9, 13, Dis:7) a +3 great sword of draining a +0 chain mail (10, -41, Dis:7) a +0 dire flail (10, -38, Dis:7) a +6 morningstar of venom (10, -9, Dis:7) a +0 chain mail a +0 great mace of draining (11, -42, Dis:7) a +3 great mace of draining a +0 plate armour (11, -36, Dis:7) a +1 great mace of protection (12, -38, Dis:7) a +3 heavy great mace a +0 chain mail (13, -13, Dis:7) a +0 chain mail a +3 great sword of draining (14, -13, Dis:7) a +0 plate armour a +1 battleaxe (20, 4, Dis:7) a +0 giant club (20, 9, Dis:7) a +0 giant club (22, -26, Dis:7) a +4 heavy flail (25, 9, Dis:7) a +0 dire flail (27, -23, Dis:7) a +0 morningstar (37, -28, Dis:7) a +0 morningstar of flaming (38, -28, Dis:7) a +0 dire flail (40, 6, Dis:7) a +0 great sword a +0 chain mail (42, -46, Dis:7) a +0 giant club (42, -25, Dis:7) a +0 giant club (43, -46, Dis:7) a +0 giant spiked club (45, -44, Dis:7) a +0 giant spiked club (50, 8, Dis:7) a staff of fire (50, 10, Dis:7) a staff of air (51, -9, Dis:7) a +0 giant club (51, 8, Dis:7) an amulet of magic regeneration (51, 10, Dis:7) a staff of air (52, -7, Dis:7) a +0 dire flail (52, 8, Dis:7) a parchment of Iskenderun's Mystic Blast (52, 9, Dis:7) a staff of cold (52, 10, Dis:7) a staff of necromancy (58, -47, Dis:7) a +0 scimitar (58, -45, Dis:7) a +0 short sword (58, -44, Dis:7) a ring of resist corrosion (58, -43, Dis:7) a parchment of Teleport Other (59, -47, Dis:7) a staff of cold (59, -46, Dis:7) a +2 spectral quarterstaff (59, -45, Dis:7) a ring of flight (59, -44, Dis:7) a +1 scale mail of poison resistance (59, -43, Dis:7) a parchment of Ignite Poison (59, -42, Dis:7) a ring of protection from cold (60, -47, Dis:7) a parchment of Discord (60, -46, Dis:7) a +1 rapier of freezing (60, -45, Dis:7) a tin of tremorstones (2/2) (60, -44, Dis:7) an amulet of chemistry (60, -43, Dis:7) a +0 sling of flaming (60, -42, Dis:7) a staff of alchemy (61, -45, Dis:7) a ring of protection from fire Level 1 of Gehenna (4, 11, Geh:1) a +1 great sword of flaming (14, -14, Geh:1) a +0 demon whip (16, -6, Geh:1) a +2 great sword of flaming (18, -7, Geh:1) a +1 great sword of flaming Level 2 of Gehenna (0, 0, Geh:2) a +0 great sword of flaming (5, 2, Geh:2) a +1 great sword of flaming (8, -6, Geh:2) a +0 great sword of flaming (9, -6, Geh:2) a +1 great sword of flaming (11, -8, Geh:2) a +2 demon whip of freezing (12, -9, Geh:2) a +1 great sword of flaming Level 3 of Gehenna (13, -13, Geh:3) a +2 demon whip of pain (13, -12, Geh:3) a +0 demon whip (14, -8, Geh:3) a +0 great sword of flaming (21, -8, Geh:3) a +1 great sword of flaming Level 4 of Gehenna (17, 0, Geh:4) a +2 demon whip of flaming a +2 great sword of flaming (18, -1, Geh:4) a +2 demon whip of electrocution (19, -1, Geh:4) a +0 demon whip Level 5 of Gehenna Level 6 of Gehenna (0, 0, Geh:6) a +2 great sword of flaming (14, 5, Geh:6) a +0 demon whip (15, 5, Geh:6) a +0 great sword of flaming (16, 6, Geh:6) a +0 demon whip (17, 4, Geh:6) a +2 demon whip of flaming (17, 5, Geh:6) a +4 demon whip a +1 demon whip of venom (20, 22, Geh:6) a +2 demon whip of venom Level 7 of Gehenna (0, 0, Geh:7) a +0 demon whip of freezing (5, -25, Geh:7) a +5 vampiric demon whip (17, -6, Geh:7) a +1 great sword of flaming (21, 10, Geh:7) a +1 demon whip of venom (23, -24, Geh:7) a +3 glaive of flaming +0 fire dragon scales (23, 11, Geh:7) a +3 glaive of flaming +1 fire dragon scales (25, -37, Geh:7) a +1 glaive of flaming +0 fire dragon scales (26, -13, Geh:7) a +0 demon whip (27, -13, Geh:7) a +0 demon whip a +2 demon whip of venom (31, -25, Geh:7) a +1 glaive of flaming +0 fire dragon scales (31, -24, Geh:7) a +1 great sword of flaming (33, -15, Geh:7) an amulet of chemistry (34, -11, Geh:7) a +0 demon whip (36, -15, Geh:7) a parchment of Dispel Undead (37, -15, Geh:7) a +2 war axe of venom (38, -13, Geh:7) a +2 plate armour of poison resistance (38, -9, Geh:7) a +4 arbalest of draining a +3 great sword of electrocution (39, -11, Geh:7) a parchment of Rending Blade (40, -15, Geh:7) a parchment of Stone Arrow (40, -12, Geh:7) a ring of protection from fire (50, 6, Geh:7) a +3 glaive of flaming +1 fire dragon scales Level 1 of Cocytus (0, 0, Coc:1) a +3 battleaxe of freezing (3, -6, Coc:1) a +0 battleaxe of freezing (3, -4, Coc:1) a +0 battleaxe of freezing Level 2 of Cocytus Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) a +3 spear of freezing (0, 1, Coc:7) a +2 vampiric morningstar (0, 2, Coc:7) a parchment of Gell's Gavotte (1, -1, Coc:7) a +6 flail of holy wrath (1, 0, Coc:7) a +3 ring mail of poison resistance (1, 1, Coc:7) a parchment of Ozocubu's Refrigeration (1, 2, Coc:7) a tin of tremorstones (2/2) (1, 3, Coc:7) a staff of alchemy (40, -1, Coc:7) a +1 arbalest of flaming (40, 0, Coc:7) a +0 dagger of holy wrath (40, 1, Coc:7) a staff of cold (41, -1, Coc:7) a staff of cold (41, 0, Coc:7) a +4 great sword of protection (41, 1, Coc:7) a staff of air (41, 2, Coc:7) a storm talisman Level 1 of Tartarus (0, 0, Tar:1) a +3 whip Level 2 of Tartarus (9, 7, Tar:2) a +5 scythe of flaming a +3 scythe of venom (27, -6, Tar:2) a +3 scythe of venom (27, -3, Tar:2) 6 large rocks (30, -3, Tar:2) 5 large rocks Level 3 of Tartarus (4, -3, Tar:3) a +3 demon whip of flaming (5, -2, Tar:3) 3 large rocks Level 4 of Tartarus (3, -4, Tar:4) 5 large rocks (4, -4, Tar:4) a +5 scythe of venom 3 large rocks (4, -2, Tar:4) a +1 scythe of venom (5, -4, Tar:4) a +2 scythe of distortion Level 5 of Tartarus (0, 0, Tar:5) a +0 heavy scythe a +1 scythe of flaming 2 large rocks (16, -2, Tar:5) 5 large rocks Level 6 of Tartarus (5, 16, Tar:6) 4 large rocks Level 7 of Tartarus (0, 0, Tar:7) a +4 ring of slaying (0, 2, Tar:7) a +1 mace of protection (0, 6, Tar:7) a +2 ring mail of fire resistance (1, -1, Tar:7) a +6 ring of intelligence (1, 1, Tar:7) a +2 short sword of freezing (1, 4, Tar:7) a parchment of Arcjolt (1, 5, Tar:7) +0 golden dragon scales (2, 1, Tar:7) a +0 vampiric broad axe (2, 2, Tar:7) a staff of air (2, 4, Tar:7) a +4 heavy halberd (2, 6, Tar:7) a +0 glaive of protection (4, -40, Tar:7) 3 large rocks (4, 4, Tar:7) a +1 heavy scythe (5, 2, Tar:7) a +0 scythe of flaming (5, 3, Tar:7) a +1 scythe of freezing (5, 4, Tar:7) a phantom mirror (5, 6, Tar:7) a tin of tremorstones (2/2) (6, -41, Tar:7) 5 large rocks (6, 4, Tar:7) a +0 heavy halberd (6, 6, Tar:7) a parchment of Martyr's Knell (7, -8, Tar:7) 3 large rocks (7, 4, Tar:7) a +5 scythe of venom a staff of alchemy (7, 5, Tar:7) an amulet of the acrobat (8, -41, Tar:7) 8 large rocks (9, -9, Tar:7) 4 large rocks (9, -2, Tar:7) a sanguine talisman (11, -7, Tar:7) 5 large rocks (12, -18, Tar:7) a +2 triple crossbow of freezing (12, -17, Tar:7) a +0 ring mail of poison resistance (13, -13, Tar:7) a +1 short sword of draining (13, 4, Tar:7) a +2 whip of electrocution a +3 whip (14, -13, Tar:7) a +2 chain mail of fire resistance (14, -12, Tar:7) a Gell's gravitambourine (1/2) (15, -18, Tar:7) 6 large rocks (15, -17, Tar:7) 6 large rocks (15, -13, Tar:7) a +1 falchion of flaming (16, -18, Tar:7) a +3 whip (27, -14, Tar:7) 6 large rocks (36, 0, Tar:7) a parchment of Fortress Blast (42, -34, Tar:7) a +1 long sword of electrocution (44, -35, Tar:7) 4 large rocks (44, -31, Tar:7) 4 large rocks (46, -34, Tar:7) a +0 arbalest (48, -28, Tar:7) a ring of see invisible (48, -2, Tar:7) a +1 demon whip of draining (48, -1, Tar:7) a +1 whip (54, -28, Tar:7) the riddle talisman of the Tuna {Harm Int+4} [riddle talisman] Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4). (58, -20, Tar:7) a staff of fire (58, 11, Tar:7) a +3 whip (60, -21, Tar:7) 5 large rocks Level 16 of a ziggurat (0, 0, Zig:16) 2 scrolls of identify (0, 1, Zig:16) a parchment of Magnavolt (0, 2, Zig:16) a +3 morningstar of venom (unseen) (1, 0, Zig:16) a +1 arbalest of freezing (unseen) (1, 1, Zig:16) a ring of wizardry (1, 2, Zig:16) the +0 orcbow of Darkness {elec, rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (1, 3, Zig:16) a parchment of Magnavolt (2, 0, Zig:16) a +1 long sword of holy wrath (unseen) (2, 1, Zig:16) a parchment of Petrify (2, 2, Zig:16) a potion of mutation (2, 3, Zig:16) a +7 orcbow (unseen) (2, 4, Zig:16) a parchment of Summon Cactus Giant (2, 5, Zig:16) a parchment of Anguish (3, 0, Zig:16) an amulet of magic regeneration (3, 1, Zig:16) a Gell's gravitambourine (1/2) (3, 2, Zig:16) an amulet of chemistry (3, 3, Zig:16) a parchment of Iskenderun's Battlesphere (3, 4, Zig:16) a +3 ring mail of poison resistance (unseen) (3, 5, Zig:16) a scroll of teleportation (4, 1, Zig:16) the earth staff of the Hero {rF+ rN+ Dex+2 SInv Earth} [staff of earth] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (unseen) (4, 2, Zig:16) a parchment of Gloom (4, 3, Zig:16) a manual of Ranged Weapons (4, 4, Zig:16) the ring "Kaxtoki" {rF+ EV+5 Int+3} [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). (unseen) (5, -7, Zig:16) 11 gold pieces (5, -6, Zig:16) 8 gold pieces (6, -7, Zig:16) 19 gold pieces (6, -5, Zig:16) 51 gold pieces (still there?) a +1 demon whip of electrocution (still there?) (7, -7, Zig:16) 20 gold pieces (7, -6, Zig:16) 18 gold pieces (7, -5, Zig:16) 7 gold pieces (7, 1, Zig:16) 6 gold pieces (8, 1, Zig:16) 9 gold pieces (8, 5, Zig:16) 6 gold pieces (9, 4, Zig:16) 8 gold pieces (still there?) a +1 scythe of venom (still there?) (9, 5, Zig:16) 5 gold pieces (10, 0, Zig:16) 17 gold pieces (10, 4, Zig:16) 7 gold pieces a +0 trident (10, 5, Zig:16) 19 gold pieces (10, 6, Zig:16) 6 gold pieces (11, -3, Zig:16) a silver javelin (11, -2, Zig:16) 3 silver javelins (11, 2, Zig:16) 8 gold pieces (11, 3, Zig:16) 4 gold pieces (still there?) a +1 scythe of distortion (still there?) (11, 6, Zig:16) 15 gold pieces (11, 7, Zig:16) 6 gold pieces (12, -3, Zig:16) 6 gold pieces (12, 4, Zig:16) 30 gold pieces (13, 3, Zig:16) 16 gold pieces (13, 4, Zig:16) 6 gold pieces (14, -4, Zig:16) 5 gold pieces (15, 3, Zig:16) 5 gold pieces (17, -6, Zig:16) 4 gold pieces (17, -5, Zig:16) 9 gold pieces Level 1 of the Depths [Shop] Neg Itea's Jewellery Emporium the amulet of the Four Winds {rN+ Will+++ Clar} (1092 gold) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. the ring "Kouluy" {rElec rF+} (702 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. the ring of the Rhinotaur {rPois rN+ Stlth+} (612 gold) [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a ring of positive energy (360 gold) the ring "Dumuicath" {Fly rF- rC- rN++ Int+3} (491 gold) [ring of flight] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). an amulet of reflection (540 gold) a ring of protection from cold (450 gold) the ring "Sywiapt" {rPois rC+ Str+6} (975 gold) [ring of strength] rPois: It protects you from poison. rC+: It protects you from cold. Str+6: It affects your strength (+6). a ring of protection from fire (450 gold) an amulet of guardian spirit (540 gold) the rimehorn talisman "Marghui" {+Blink Will- Int+5} (851 gold) [rimehorn talisman] +Blink: It lets you blink. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). [Shop] Duwn's Weapon Boutique the +8 great sword of Dismay {venom, Fly rF+ rN+ Stlth+} (1952 gold) Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 orcbow of Bloody Death {heavy, rPois rN++} (1271 gold) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. It cannot be enchanted further. 3 darts of disjunction (70 gold) a +2 heavy spear (452 gold) the +11 war axe of Ewadgh {heavy, rElec Str+3 Dex-4} (1903 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +7 longbow of flaming (1476 gold) a +0 hand axe of venom (145 gold) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} (1076 gold) Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. a +1 vampiric halberd (494 gold) [Shop] Baloeses's Antique Armour Shop a +1 ring mail of poison resistance (182 gold) a +1 ring mail of cold resistance (224 gold) a +2 ring mail of poison resistance (252 gold) a +4 chain mail of fire resistance (462 gold) a +4 plate armour of death (630 gold) the +0 ring mail of Watchfulness {rC+ Stlth+} (291 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 leather armour of cold resistance (126 gold) the orb of the Demon Prince {Stardust, Str+2 Conj} (571 gold) Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. [Shop] Tosewk's Assorted Antiques a potion of curing (69 gold) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (1534 gold) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +2 leather armour of willpower (437 gold) a Gell's gravitambourine (1/2) (920 gold) a scroll of poison (92 gold) [Shop] Bewkuph's Antique Armour Shop a +2 plate armour of fire resistance (840 gold) the +0 kite shield of Temperance {Reflect, rPois rCorr Slay+2} (820 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +3 ring mail of the Bakunawa {Int+9} (1077 gold) Int+9: It affects your intelligence (+9). It cannot be enchanted further. the +0 ring mail of Faerr {*Slow rPois Str-4 SInv} (129 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It cannot be enchanted further. a +2 chain mail of death (552 gold) a +2 chain mail of fire resistance (552 gold) a +2 robe (309 gold) a +3 plate armour of archery (888 gold) a +4 scale mail of fire resistance (744 gold) [Shop] Defak's Antique Weapon Shop a +2 vampiric short sword (315 gold) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (1632 gold) Will+: It increases your willpower. It cannot be enchanted further. a +6 flail of protection (543 gold) a +4 dire flail of protection (420 gold) a +2 war axe of sundering (232 gold) a +1 demon trident of draining (780 gold) [Shop] Pugre's Antique Armour Shoppe the +4 leather armour "Zetemp" {rC+} (864 gold) rC+: It protects you from cold. It cannot be enchanted further. a +1 chain mail of death (432 gold) the +0 robe of Ryucsam {Dex+4} (391 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +3 ring mail of cold resistance (624 gold) a +3 plate armour of resonance (960 gold) a +0 pair of boots of earth (516 gold) [Shop] Pinweo Amno's Antique Weapon Shoppe a +1 orcbow of flaming (213 gold) a +2 halberd of venom (252 gold) a +2 shortbow of electrocution (292 gold) a +4 flail of draining (424 gold) the +2 arbalest of Income {freeze, rPois rN++ Will- SInv} (678 gold) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +0 battleaxe of the Other Side {venom, SInv} (348 gold) SInv: It lets you see invisible. It cannot be enchanted further. a +4 antimagic broad axe (735 gold) a +0 heavy quarterstaff (165 gold) a +2 heavy orcbow (288 gold) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} (1540 gold) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. [Shop] Ceufemid's Armour Shoppe a +2 pair of boots of earth (598 gold) an orb of energy (209 gold) the +1 robe of the Sea Goat {rN+ Will+ Str-3 Dex+3} (431 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 scale mail of Gravitas {Dex+5} (408 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. quicksilver dragon scales (950 gold) the +1 scale mail of Absence {Archery, rCorr} (448 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +1 chain mail of archery (285 gold) the scarf "Fumid" {rC+ rF+, Dex+3} (822 gold) Dex+3: It affects your dexterity (+3). the orb "Bafeenk" {Mayhem, rCorr Str-4 Int+2 Earth} (437 gold) rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. a +2 chain mail of fire resistance (437 gold) [Shop] Omaohusk's Armour Shop a +2 plate armour of poison resistance (864 gold) a +1 leather armour of cold resistance (378 gold) a +2 pair of boots of flying (580 gold) a +1 ring mail of willpower (432 gold) a +3 leather armour of willpower (648 gold) the +2 robe "Birovalu" {Str+6} (823 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. a +2 robe of fire resistance (483 gold) the +4 scale mail "Luittidd" {rC+ rN+} (1139 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +0 scale mail of the Tanner {Death, Dex+2} (545 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 pair of boots of rampaging (310 gold) a +2 cloak of stealth (580 gold) [Shop] Pyoci's Antique Armour Emporium a +3 ring mail of cold resistance (494 gold) a +1 leather armour of cold resistance (266 gold) the +5 justicar's regalia {Inspire Amulet+ Str+4} (1710 gold) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. quicksilver dragon scales (950 gold) a +1 chain mail of cold resistance (342 gold) a +2 chain mail of cold resistance (437 gold) a +2 leather armour of poison resistance (304 gold) a +3 chain mail of willpower (532 gold) a +4 scale mail of willpower (589 gold) [Shop] Rotuemaj's Antique Armour Boutique a +3 chain mail of cold resistance (560 gold) a +1 leather armour of cold resistance (280 gold) a +0 pair of gloves of dexterity (230 gold) a +2 robe (258 gold) +1 storm dragon scales (1440 gold) a +1 robe (158 gold) a +2 ring mail of poison resistance (360 gold) a +2 robe of fire resistance (358 gold) a +1 helmet of intelligence (330 gold) a +0 helmet of light (230 gold) [Shop] Tosh's Jewellery Boutique an amulet of chemistry (630 gold) the ring "Karynyu" {rN+ Int+2 Slay+4} (1079 gold) [ring of slaying] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of protection from cold (525 gold) the ring "Xaimpeah" {rC- Str+6 Dex+5} (976 gold) [ring of strength] rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). a ring of wizardry (630 gold) an amulet of magic regeneration (630 gold) a spore talisman (262 gold) [Shop] Ifrec's Weapon Emporium 6 atropa-tipped darts (86 gold) a +3 spectral giant club (355 gold) a +1 halberd of venom (188 gold) a +2 spectral quarterstaff (392 gold) 4 atropa-tipped darts (57 gold) a +2 great sword of valour (352 gold) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (1280 gold) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. a +1 eveningstar of protection (630 gold) the +11 Singing Sword {sonic wave} (1600 gold) It cannot be enchanted further. [Shop] Malef's Weapon Boutique 4 darts of disjunction (46 gold) the +7 mace of the Unspeakable One {vamp, *Rage rF++ Will++} (1045 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. It cannot be enchanted further. a +4 great mace of protection (442 gold) a +0 rapier of speed (240 gold) the +6 glaive "Joar" {pain, *Noise Fly Will+ Stlth+} (897 gold) *Noise: It may make a loud noise when swung. Fly: It grants you flight. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 mace of War {concuss, *Slow Fly Will+++ Dex-4} (534 gold) *Slow: It may slow you when you take damage. Fly: It grants you flight. Will+++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. 3 atropa-tipped darts (35 gold) [Shop] Mywk's Weapon Emporium the +12 glaive of Prune {freeze, Prune} (1700 gold) Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. the +4 great sword of the Mouth {flame, Will+} (1012 gold) Will+: It increases your willpower. It cannot be enchanted further. a +6 vampiric battleaxe (1240 gold) a +0 antimagic shortbow (220 gold) the +11 plutonium sword {mutate, ^Contam Stlth-} (2000 gold) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. 5 atropa-tipped darts (90 gold) the +3 greatsling "Punk" {acid, rCorr} (626 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. [Shop] Mauj's Antique Armour Shoppe the orb "Acisoem" {Energy, Rampage Str+6 Dex-2 Tloc} (720 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). Tloc: It increases the power of your Translocations spells. the +0 leather armour "Kywewk" {*Silence Dex+5 Slay+2} (535 gold) *Silence: It may silence you when you take damage. Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +2 leather armour of the Nexus {*Slow Int+2 Slay+5} (926 gold) *Slow: It may slow you when you take damage. Int+2: It affects your intelligence (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. a +3 chain mail of command (672 gold) the +0 ring mail of Jitt {Will+ Str+2} (499 gold) Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 scale mail of willpower (264 gold) a +0 plate armour of fire resistance (600 gold) [Shop] Raqalual's Armour Emporium a +0 chain mail of poison resistance (230 gold) a +2 ring mail of cold resistance (483 gold) a +3 scale mail of poison resistance (529 gold) a +0 plate armour of willpower (575 gold) a +1 pair of gloves of stealth (379 gold) the +9 plate armour of Hepliaklqana's Pride {Ponderous, Will+} (1163 gold) Will+: It increases your willpower. It cannot be enchanted further. a +2 robe of fire resistance (411 gold) a +1 leather armour of positive energy (253 gold) a +2 plate armour of death (805 gold) a +2 pair of boots of stealth (494 gold) a +2 pair of boots of rampaging (494 gold) [Shop] Jioxua Itae's Weapon Emporium a +0 heavy long sword (224 gold) the +7 glaive of Fate {flame, Int+3 Stlth+} (1865 gold) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +1 morningstar of protection (383 gold) a throwing net (81 gold) a +3 long sword of pain (693 gold) a +4 hand axe of venom (691 gold) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (2092 gold) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +10 triple sword "Zaypt" {speed, Int+3} (2856 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. [Shop] Deerasch's General Store a parchment of Summon Forest (496 gold) the +0 ring mail of Gawu {rElec rN++} (769 gold) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +7 swamp dragon scales of Light {-Tele rPois rC+ Str+4 SInv} (2689 gold) -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. a potion of brilliance (151 gold) a +3 ring mail of cold resistance (702 gold) 6 datura-tipped darts (145 gold) 6 darts of disjunction (145 gold) a scroll of teleportation (113 gold) a tin of tremorstones (2/2) (1080 gold) [Shop] Fagakoics's Weapon Emporium a +2 dagger of venom (259 gold) a +0 morningstar of protection (165 gold) a +2 war axe of freezing (329 gold) 4 boomerangs (144 gold) the +6 shortbow of Fragile Peace {antimagic, Str+4} (979 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. a +4 quarterstaff of draining (558 gold) (0, 0, Depths:1) a +0 giant club (4, -38, Depths:1) a parchment of Plasma Beam (4, -9, Depths:1) a +0 battleaxe of freezing (7, -1, Depths:1) 4 large rocks (12, -29, Depths:1) a +0 robe (12, -15, Depths:1) a +0 dire flail of protection a +0 dire flail (13, -30, Depths:1) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (13, -29, Depths:1) the orb of Bitterness {Pyromania, Str+5 Int+4} Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). the orb of Dice, Bag, and Bottle {Pyromania, rF+} rF+: It protects you from fire. the +11 chain mail "Zinus" {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (13, -28, Depths:1) the fire staff of Jielomus {^Fragile rF+ Int+4 Tloc Fire} [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. the necromancy staff "Wemoimut" {^Fragile rN+ Dex+5 Necro Alch} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the cold staff "Piyxibb" {rElec rC+ Str+5 SInv Forge Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. the air staff "Keitinoj" {rElec Hexes Air} [staff of air] rElec: It insulates you from electricity. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. the earth staff of Calamity {Str+3 Earth} [staff of earth] Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. the alchemy staff "Jaudiovu" {rPois Stlth+ Tloc Earth Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the alchemy staff of Wymyuc {Fly rPois rF- Will++ Dex+2 Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. the fire staff "Olehu" {rF++ Conj Hexes Fire} [staff of fire] rF++: It greatly protects you from fire. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. the alchemy staff of Riacalucip {rPois Hexes Alch} [staff of alchemy] rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. the air staff "Kitz" {rElec rPois rF+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Air: It increases the power of your Air spells. the fire staff of Yredelemnul, Cursing {rPois rF+ SInv Summ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. the air staff "Doguf" {*Slow rElec rN+ Dex+5 Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. the cold staff "Agaexote" {rC+ Int+4 Ice} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. the alchemy staff "Orb Guardian's Bane" {rPois rF+++ rC- Str+6 Dex-4 Alch} [staff of alchemy] rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). Alch: It increases the power of your Alchemy spells. the necromancy staff of Magnificence {rC+ rN+ Str-3 SInv Hexes Necro} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. the air staff of Success {rElec Str+3 Int+3 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. the conjuration staff "Efyjyp" {rElec Dex+4 Conj} [staff of conjuration] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. (13, -27, Depths:1) the +2 ring mail of Pac Minu {^Contam rElec rPois Dex+4} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 cloak "Lesir" {rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 pair of boots "Tuxiot" {rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 pair of boots of Wariness {+Blink Fly rF+ rC-} +Blink: It lets you blink. Fly: It grants you flight. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. It cannot be enchanted further. the +8 plate armour "Fuar" {*Silence Will+ Str+7} *Silence: It may silence you when you take damage. Will+: It increases your willpower. Str+7: It affects your strength (+7). It cannot be enchanted further. the +2 pair of gloves of Qazlal's Scorn {rPois rF+ Int+4} rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (13, -26, Depths:1) 2 throwing nets (13, -25, Depths:1) the ring of Free Expression {Str+4 Slay+2 SInv} [ring of see invisible] Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. the ring "Majys" {^Contam rElec rC++ rN+ Wiz} [ring of wizardry] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. the amulet of Ime Qici {Acrobat rF+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. (13, -24, Depths:1) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (13, -23, Depths:1) the +0 pair of boots "Ipephyni" {rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the fire staff "Wygy" {rPois rF+ Str-2 Tloc Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str-2: It affects your strength (-2). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. the +1 ring mail "Soha" {rN++ Str+3 Dex+3 Slay+3} rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). (13, -22, Depths:1) the ring "Faxkada" {AC+4 Str+5} [ring of protection] AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). the amulet "Kiovaust" {Faith rF+ Int+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). the ring "Ilijocun" {rElec rC- rN++ rCorr MP+9} [ring of magical power] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). the ring "Demef" {Int+5 Dex+6} [ring of dexterity] Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). the amulet of Baduisio {Acrobat rN+ MP+7 Int-2 Dex+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). the ring "Xawudgh" {rF- rC+ Will+++ Int+3} [ring of protection from cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). the ring of Scepticism {*Corrode +Blink rPois Wiz Dex+2} [ring of wizardry] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Dex+2: It affects your dexterity (+2). the amulet "Sequy" {Dissipate *Corrode rPois Regen+ SInv} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. the amulet "Maficvy" {Faith rElec rF+ rN+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. the ring of the Brewing Gods {rF+ rC+ rCorr} [ring of resist corrosion] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the ring of Todav {*Slow rPois Will+ Str+4 Int+6} [ring of intelligence] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). the ring of Xedagren {rF+ rC+ Str+2 Slay+3} [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Toocep {rC+ AC+4 Int+3 Stlth+} [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the ring "Jiogro" {Will+ Str+8 Int+3} [ring of strength] Will+: It increases your willpower. Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). the ring "Xiptiwk" {Fly rF++ Will++ Dex-3} [ring of flight] Fly: It grants you flight. rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). the ring "Xatsira" {rC+ Str+4} [ring of protection from cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). the ring of the Eagle {rElec rPois MP+9 Int+2} [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). the ring "Dejaulagh" {rElec rC+ AC+4} [ring of protection] rElec: It insulates you from electricity. rC+: It protects you from cold. AC+4: It affects your AC (+4). the ring "Zyxot" {rF- rN+ Will+ Str+2 Int+2} [ring of positive energy] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). the ring of Sutifaob {rPois rF+ Will+ Dex-2 SInv} [ring of see invisible] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. the ring of Vonetedi {Will- Int+5 Dex+6} [ring of dexterity] Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). the ring "Tekleu" {Int+10 Stlth+} [ring of intelligence] Int+10: It affects your intelligence (+10). Stlth+: It makes you more stealthy. the ring "Taun" {rC+ Int+3 Stlth+} [ring of protection from cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the amulet "Zami" {Wildshape rPois Dex+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). the amulet of Equilibrium {+Inv rC+ Will+ RegenMP+} [amulet of magic regeneration] +Inv: It lets you turn invisible. rC+: It protects you from cold. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. the ring of Seibb {rElec MP+9 Int-2 Dex+4 Slay+4} [ring of slaying] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of the Sandy God {EV+5 Dex+4} [ring of evasion] EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). the amulet of Osyas {Acrobat Regen+ Str+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). the ring "Beytey" {rF- AC+4 Int+3 SInv Stlth+} [ring of protection] rF-: It makes you vulnerable to fire. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Muw Lycu" {rElec Will+ MP+9 Str+2} [ring of magical power] rElec: It insulates you from electricity. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). the ring "Ruxtakek" {Will+ Slay+4} [ring of slaying] Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (13, -21, Depths:1) the ring of Conformity {Fly rN+} [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. the ring "Cubun" {*Corrode rElec rPois Str+2 Slay+4} [ring of slaying] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Spring {rElec rCorr Int+3} [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (13, -20, Depths:1) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (13, -2, Depths:1) a staff of fire (13, 1, Depths:1) a +0 chain mail a +3 heavy great mace (14, -29, Depths:1) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. the fire staff of Plog {rF+ Conj Summ Fire} [staff of fire] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. a +9 heavy broad axe the +8 autumn katana {manifold assault} It cannot be enchanted further. (14, -28, Depths:1) the +7 chain mail "Seado" {Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +8 plate armour of Sif Muna's Approval {rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 pair of gloves of Sophism {rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 buckler "Isixafoe" {*Corrode +Inv Dex+3} *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 pair of gloves "Raoloqim" {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the -1 pair of boots of Vucwill {Harm SInv Stlth+} Harm: It increases damage dealt and taken. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 chain mail "Adal" {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. the +0 cloak "Zealumn" {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (14, -27, Depths:1) a sanguine talisman (14, -26, Depths:1) an amulet of guardian spirit (14, -25, Depths:1) the +1 robe of Leapfrog {Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +1 cloak of poison resistance (14, -24, Depths:1) the +4 spear "Nonluqoo" {entangle, rN+ Str-2 SInv} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. a +5 eudemon blade of holy wrath a +3 eudemon blade of holy wrath a +4 eudemon blade of holy wrath a +2 whip of holy wrath the +6 war axe of Efon {holy, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +1 antimagic scythe (14, -23, Depths:1) a +2 war axe of flaming the +13 sceptre of Asmodeus Hellfire Court: It may summon demons of flame and damnation when striking foes. It cannot be enchanted further. the +8 mace of Equivalence {spect, *Corrode rElec Will+ SInv} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +0 war axe of Irem {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. the +11 mace of Sin {flame, rPois rF- Will+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. It cannot be enchanted further. the +9 orcbow "Myuduot" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +7 flail "Eddadgh" {spect, rPois Will+ Int-2} rPois: It protects you from poison. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (14, -22, Depths:1) the +6 flail of Trauma {pain, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 acid dragon scales "Cacot" {rC+ rCorr Int+4} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 ring mail of the Vacuum {rF+ rC+ rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (14, -21, Depths:1) the ring of Beogh's Favour {rCorr Int+6 Dex-2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). (14, -20, Depths:1) the ring "Qyiwoafo" {Wiz Int+5} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+5: It affects your intelligence (+5). the ring "Gotamik" {rC+ Int+5 Stlth+} [ring of protection from cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. the ring of the Duke {rPois rC++ Will+ rCorr Stlth+} [ring of resist corrosion] rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the ring "Oligruss" {rC+ Str+4 Dex+6} [ring of protection from cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). the ring "Lapniplatsy" {*Slow rN+ Wiz Int+9} [ring of wizardry] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Int+9: It affects your intelligence (+9). (14, -19, Depths:1) the necromancy staff of hipposaver's Execution {^Drain rF+++ rN+ Necro Forge Tloc} [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. (15, -28, Depths:1) the ring "Kuisuuss" {Fly rElec rF++ Dex+2} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). (15, -27, Depths:1) the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +6 morningstar "Puoq" {antimagic, rPois} rPois: It protects you from poison. It cannot be enchanted further. the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (15, -26, Depths:1) the ring of a Hundred Suns {rF+ rN+} [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. (15, -25, Depths:1) a +1 cloak of poison resistance the +3 ring mail of Niumiweh {Int+4 Dex+3 Stlth+} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +7 ring mail "Inucot" {^Contam rPois Dex+4} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 chain mail of the Kraken {rPois Dex+3 Stlth+} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (15, -24, Depths:1) the ring of Egalitarianism {rPois rC- Will+ rCorr EV+5} [ring of evasion] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). the ring "Kijoj" {rN+ MP+9 SInv Stlth+} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Fiasauqedu" {rPois rCorr Int+2} [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). the ring of Greed {rN+ Int+3} [ring of positive energy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a +6 ring of dexterity the amulet "Wal Benk" {Dissipate Dex+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Dex+2: It affects your dexterity (+2). (15, -23, Depths:1) the +6 chain mail "Naczych" {Archery, rC+++ Str-5 Int+3 Dex-5} rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +2 crystal plate armour of Syndicalism {rPois Str+5 Dex+2} rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (15, -22, Depths:1) the air staff "Dozabuac" {rElec Int+3 SInv Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Air: It increases the power of your Air spells. the earth staff of Piotwoa {rPois Int+3 Earth} [staff of earth] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. the alchemy staff "Orchecam" {rPois rC++ Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the conjuration staff "Sohyisatt" {rC+ rN+ Conj} [staff of conjuration] rC+: It protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. the fire staff "Ogreslayer" {+Blink rF+ Will- Dex+2 Fire Air} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. the cold staff of Distant Worlds {rC+ rN+ Str+5 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. the air staff "Lethreja" {^Fragile rElec rPois Conj Forge Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. the alchemy staff "Viukeont" {rElec rPois rF+ Int+2 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. the alchemy staff "Udod Ros" {rPois rF+ Int+4 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Alch: It increases the power of your Alchemy spells. (15, -21, Depths:1) the +4 swamp dragon scales "Sakliuri" {+Blink rElec rPois} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (16, -29, Depths:1) the amulet of Tyqek {-Tele Harm rF++ RegenMP+ Stlth+} [amulet of magic regeneration] -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. RegenMP+: It increases your rate of magic regeneration. Stlth+: It makes you more stealthy. the amulet of Ubaful {RegenMP+ SInv} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. SInv: It lets you see invisible. the amulet of the Shrinking Gods {Wildshape Int+4} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Int+4: It affects your intelligence (+4). the amulet of the Villain {Acrobat rF+ Int+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). the amulet "Keckusy" {Chemistry rC+ rN++ Stlth-} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. the amulet "Himes" {Will++ RegenMP+ Int+5 Stlth-} [amulet of magic regeneration] Will++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (16, -28, Depths:1) the +7 hand cannon of Onuaz {speed, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (16, -27, Depths:1) the ring "Rifidwep" {Fly rF+ Dex+2} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). the ring "Uwiafed" {rPois MP+9 Str+3} [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). the ring of Peleycug {rPois rC++ Int+6} [ring of intelligence] rPois: It protects you from poison. rC++: It greatly protects you from cold. Int+6: It affects your intelligence (+6). the ring "Luckaaro" {rF++ EV+5 Dex+4 Stlth+} [ring of evasion] rF++: It greatly protects you from fire. EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. the ring "Ydoxeol" {rF+ Will+ Str+2} [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). the ring "Maemnog" {rElec rPois rN+ Str-2 Int+3} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). the ring of Effalueb {rC+ Slay+4} [ring of slaying] rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Unokheg" {rN+ rCorr Dex+2} [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the +8 plate armour of Qazlal's Supremacy {Fly} Fly: It grants you flight. It cannot be enchanted further. the ring "Buduruy" {rPois rN++ Will+ Str-4 Dex+6} [ring of dexterity] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). the ring of Evenfall {rC+ rN+ MP-4 Dex+6 SInv} [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. MP-4: It affects your magic capacity (-4). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. a talisman of death the ring "Rolyopn" {rElec rPois Stlth+} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +4 ring of protection the ring "Riajumo" {^Contam rPois rC+ Dex+6} [ring of protection from cold] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). the ring of Wukel {Dex+6 Stlth+} [ring of dexterity] Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. the amulet of Accord {+Blink rF++ RegenMP+ Dex-4 SInv} [amulet of magic regeneration] +Blink: It lets you blink. rF++: It greatly protects you from fire. RegenMP+: It increases your rate of magic regeneration. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (16, -26, Depths:1) the +0 pair of boots of Qiosmemn {rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (17, -28, Depths:1) the +0 plate armour of the Sky {Archery, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +7 dagger of Causality {holy, rF++ rN++ Will- Int-4} rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the ring of the Villain {Fly rF- Str+6 Dex+4} [ring of strength] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). (17, -27, Depths:1) a ring of willpower an amulet of magic regeneration an amulet of wildshape a +4 ring of slaying the ring of Omea {rElec rC+ MP+9} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). a ring of willpower the amulet "Guoblyrph" {Dissipate Will+ Str-2 SInv} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Will+: It increases your willpower. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (17, -26, Depths:1) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +1 cloak the +1 chain mail "Biqex" {Rampage Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 ring mail of Ru's Supremacy {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +5 morningstar of the Pillar {concuss, *Slow rF+ rN+ Dex+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (18, -28, Depths:1) the +5 war axe "Avir" {freeze, rPois Str+4 Int-2} rPois: It protects you from poison. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +3 hand axe of Dishonesty {freeze, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +6 great mace "Begoeboh" {freeze, +Blink rCorr Str+6} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. (18, -27, Depths:1) the +3 ring mail "Tihil" {Rampage rElec} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. a ring of positive energy (19, -28, Depths:1) a +0 cloak of corrosion resistance +0 pearl dragon scales a +2 cloak of willpower the +2 robe of the Lich-sworn {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 crystal plate armour the +1 leather armour of the Weaver {rC+} rC+: It protects you from cold. It cannot be enchanted further. (19, -27, Depths:1) the +6 sword of Cerebov {flame} It cannot be enchanted further. the +9 dagger of the Kissing Gods {freeze, *Noise rPois Will+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the +5 rapier "Spiderbane" {drain, rF+ rC+++ Will+ Int-5} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +7 dagger of Extinguishment {drain, Will++ Str+6 Int+3} Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 sling "Xoirucej" {elec, rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +4 mace of Teryderch {freeze, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 broad axe (19, -26, Depths:1) an amulet of reflection (20, -28, Depths:1) the ring of the Leogriff {+Blink Will++ Int+6 Dex+2 Stlth+} [ring of intelligence] +Blink: It lets you blink. Will++: It greatly increases your willpower. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). the ring of Birdsong {rN+ Dex+5} [ring of positive energy] rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). the ring "Laferchuo" {rElec rPois AC+4 Int+2} [ring of protection] rElec: It insulates you from electricity. rPois: It protects you from poison. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). (20, -26, Depths:1) the amulet "Akkuena" {Chemistry rN+ Dex+2} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (21, -27, Depths:1) the +6 rapier of Disharmony {freeze, rElec rPois Str-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). It cannot be enchanted further. the +2 pair of gloves "Coxkosaock" {+Blink Str+2} +Blink: It lets you blink. Str+2: It affects your strength (+2). It cannot be enchanted further. the +1 ring mail of Grace {rF+ MP+8 Dex+2} rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 pair of gloves of hurling a +0 pair of gloves of fire the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. the +8 chain mail of Soft Rains {Harm rN++} Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (21, -26, Depths:1) the amulet of Ongutesu {Dissipate rElec Regen+ Slay+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Miokun {rPois Will+ Dex+2} [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (22, -26, Depths:1) the +5 fire dragon scales of Patience {rF++ rC- Int+3} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +4 hat of Optimism {Snipe, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the +11 trident "Qufradusk" {protect, rPois rC+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (31, -37, Depths:1) a +3 glaive a +0 plate armour (31, -32, Depths:1) a +0 dire flail a +0 dire flail (33, -37, Depths:1) 4 large rocks (35, -40, Depths:1) 7 stones (39, -22, Depths:1) a +0 orcbow (41, -5, Depths:1) a +1 dagger of venom (42, -34, Depths:1) a ring of protection from cold (42, -20, Depths:1) a +0 halberd a +0 chain mail (43, -40, Depths:1) a +0 cloak of poison resistance (47, -41, Depths:1) a +0 sling (48, -24, Depths:1) the sanguine talisman of Wutis {+Blink rN+ rCorr MP-7} [sanguine talisman] +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). (56, -44, Depths:1) a +0 hand axe (57, -29, Depths:1) a +1 battleaxe of freezing (58, -30, Depths:1) a +1 heavy war axe a +1 plate armour of cold resistance a +0 dire flail a +0 dire flail (59, -31, Depths:1) a +0 war axe a +3 scale mail of fire resistance a +0 buckler of fire resistance a +0 battleaxe of freezing (59, -26, Depths:1) a +0 hand axe a +0 arbalest of flaming a +0 animal skin (61, -30, Depths:1) a +2 great sword of flaming a +0 robe (61, -29, Depths:1) a +0 dire flail a +0 dire flail Level 2 of the Depths [Shop] Kouh Guh's Book Boutique a parchment of Call Imp (81 gold) a parchment of Shock (56 gold) a parchment of Haunt (459 gold) a parchment of Nazja's Percussive Tempering (257 gold) a parchment of Curse of Agony (257 gold) a parchment of Cigotuvi's Putrefaction (182 gold) a parchment of Polar Vortex (728 gold) a parchment of Bombard (350 gold) a parchment of Plasma Beam (350 gold) a parchment of Summon Hydra (459 gold) a parchment of Platinum Paragon (728 gold) a parchment of Hailstorm (123 gold) a parchment of Discord (585 gold) a parchment of Maxwell's Capacitive Coupling (585 gold) [Shop] Hiarotew's Jewellery Emporium a ring of wizardry (780 gold) a blade talisman (780 gold) the ring of Fotupom {Fly rN+} (746 gold) [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. a dragon-coil talisman (780 gold) a ring of see invisible (390 gold) a ring of protection from cold (650 gold) an amulet of guardian spirit (780 gold) a ring of positive energy (520 gold) a +6 ring of dexterity (936 gold) [Shop] Nagu's Jewellery Emporium a +6 ring of strength (576 gold) a +6 ring of dexterity (576 gold) a ring of willpower (400 gold) an amulet of regeneration (480 gold) an amulet of wildshape (480 gold) a ring of protection from cold (400 gold) a ring of protection from cold (400 gold) an amulet of regeneration (480 gold) (0, 0, Depths:2) a +0 robe (0, 1, Depths:2) a +0 hand axe (2, 2, Depths:2) a +2 great sword of flaming (6, -9, Depths:2) a +0 animal skin (12, -8, Depths:2) a +0 broad axe (20, -10, Depths:2) a +0 long sword a +0 leather armour (22, -10, Depths:2) a +2 antimagic rapier a +0 robe (23, -5, Depths:2) a +0 long sword (23, -4, Depths:2) 24 gold pieces (24, -5, Depths:2) the +8 dagger "Asocekh" {holy, *Rage Will+ Str+5 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (24, -4, Depths:2) the +1 hat of Impermeability {Snipe, -Tele rF- rCorr Int+4} -Tele: It prevents most forms of teleportation. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (25, -5, Depths:2) the +8 war axe of Zuowymom {holy, Will- rCorr Str+4} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (25, -4, Depths:2) 35 gold pieces (26, -5, Depths:2) a +0 great sword of venom (unseen) (26, -4, Depths:2) a +6 ring of strength (27, -5, Depths:2) the +0 scale mail of Abstinence {Will- Int+2 Dex+4 Slay-4} Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (unseen) (27, -4, Depths:2) 9 gold pieces (29, -26, Depths:2) 5 large rocks (29, -25, Depths:2) a +0 dagger a +0 robe (32, -44, Depths:2) a +0 spear (33, -45, Depths:2) a +0 buckler a +0 ring mail a +2 war axe (33, -44, Depths:2) a +1 battleaxe of freezing (33, -43, Depths:2) a +0 spear (34, -44, Depths:2) a +0 animal skin a +1 antimagic broad axe (34, -43, Depths:2) a +0 robe a +0 long sword (37, -47, Depths:2) the lupine talisman of Nof Toth {rPois Int+5} [lupine talisman] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (38, -48, Depths:2) the +1 plate armour of the Moon {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +7 chain mail of the Distant Future {Ponderous, Will- Str+2 SInv} Will-: It decreases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. an amulet of regeneration a ring of wizardry (38, -46, Depths:2) the amulet "Sadankyg" {Faith Str+4 Slay+3 Stlth-} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth-: It makes you less stealthy. the amulet of Dithmenos's Whim {Chemistry Harm Will+} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Harm: It increases damage dealt and taken. Will+: It increases your willpower. (38, -6, Depths:2) a +0 dire flail a +0 dire flail (42, 1, Depths:2) a +0 leather armour (51, -40, Depths:2) the +0 ring mail of Minor Irritation {rCorr MP-9 Int+5 Dex+3} rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (54, -17, Depths:2) a +0 flail (55, -22, Depths:2) a +0 war axe of electrocution Level 3 of the Depths [Shop] Sanoo's Distillery a potion of haste (333 gold) 2 potions of lignification (200 gold) a potion of heal wounds (266 gold) a potion of ambrosia (266 gold) a potion of lignification (100 gold) a potion of resistance (333 gold) [Shop] Gyed's Book Shop a parchment of Metabolic Englaciation (533 gold) a parchment of Fortress Blast (725 gold) a parchment of Airstrike (377 gold) a parchment of Alistair's Intoxication (533 gold) a parchment of Hellfire Mortar (951 gold) a parchment of Rending Blade (377 gold) a parchment of Summon Forest (533 gold) a parchment of Irradiate (533 gold) a parchment of Platinum Paragon (1508 gold) a parchment of Launch Clockwork Bee (255 gold) a parchment of Petrify (377 gold) a parchment of Lee's Rapid Deconstruction (533 gold) a parchment of Summon Ice Beast (255 gold) a parchment of Disjunction (1212 gold) (0, 0, Depths:3) a +0 rapier (9, -15, Depths:3) a +0 great sword of flaming (10, -14, Depths:3) a +3 rapier of chaos a +0 robe (13, 33, Depths:3) a +0 trident (21, -1, Depths:3) a +0 long sword a +0 robe (22, 9, Depths:3) a +0 robe a +0 animal skin a +2 rapier of electrocution (22, 10, Depths:3) a +0 animal skin a +0 quarterstaff (23, 8, Depths:3) a +0 buckler a +0 spear (27, 2, Depths:3) a staff of fire (27, 8, Depths:3) a +0 cloak (27, 10, Depths:3) a +0 robe (27, 16, Depths:3) a +0 whip a +0 robe (27, 19, Depths:3) a +0 whip a +0 robe (27, 25, Depths:3) a +0 dagger a +0 robe (27, 27, Depths:3) a +3 great sword of flaming (28, 8, Depths:3) a +3 antimagic broad axe a +0 animal skin (28, 14, Depths:3) a +0 long sword a +0 chain mail a +0 great mace a +0 dire flail (29, 15, Depths:3) a +0 whip a +0 robe (34, 0, Depths:3) a +1 battleaxe a +0 chain mail (34, 1, Depths:3) 2 large rocks (34, 10, Depths:3) a +1 great mace of draining a +2 scale mail of death (34, 18, Depths:3) a +1 leather armour of fire resistance (34, 25, Depths:3) a +2 great sword of flaming (38, 7, Depths:3) a +2 antimagic dagger (42, 23, Depths:3) a parchment of Shatter (42, 28, Depths:3) a +2 great sword of flaming (42, 29, Depths:3) a +0 robe (43, 12, Depths:3) a +2 cloak of poison resistance a +0 great sword of flaming (44, 1, Depths:3) a +0 whip a +0 robe (44, 14, Depths:3) a +2 war axe a +0 chain mail (44, 31, Depths:3) a +0 hand axe (45, 0, Depths:3) 4 large rocks (45, 1, Depths:3) a +0 battleaxe of freezing (45, 2, Depths:3) a +0 cloak of stealth (47, 27, Depths:3) a +0 long sword a +0 ring mail a +0 buckler (49, 27, Depths:3) a +2 battleaxe of freezing (49, 38, Depths:3) a +5 glaive of draining a +0 animal skin (50, 24, Depths:3) 3 large rocks (51, 24, Depths:3) a +0 dire flail a +0 dire flail (51, 27, Depths:3) a +0 long sword a +0 robe (52, 5, Depths:3) a +5 dire flail a +0 dire flail (52, 24, Depths:3) a +2 great sword of flaming (54, 0, Depths:3) a staff of conjuration (54, 22, Depths:3) a +1 battleaxe of freezing a ring of resist corrosion (55, 20, Depths:3) a +0 great sword of flaming (55, 25, Depths:3) a +0 chain mail Level 4 of the Depths [Shop] Ocasagij's Distillery 2 potions of attraction (226 gold) a potion of haste (378 gold) 2 potions of ambrosia (604 gold) a potion of cancellation (302 gold) a potion of ambrosia (302 gold) 2 potions of attraction (226 gold) a potion of brilliance (151 gold) a potion of resistance (378 gold) [Shop] Zaeleara's Book Shoppe a parchment of Detonation Catalyst (515 gold) a parchment of Sculpt Simulacrum (700 gold) a parchment of Manifold Assault (918 gold) a parchment of Silence (515 gold) a parchment of Petrify (364 gold) a parchment of Lee's Rapid Deconstruction (515 gold) a parchment of Bombard (700 gold) a parchment of Eringya's Surprising Crocodile (364 gold) a parchment of Cigotuvi's Putrefaction (364 gold) a parchment of Apportation (112 gold) a parchment of Rimeblight (918 gold) (0, 14, Depths:4) an orb of pyromania (3, -6, Depths:4) a +0 dire flail a +0 dire flail (12, -22, Depths:4) a +0 mace (12, -21, Depths:4) a +0 flail (13, -25, Depths:4) a +0 vampiric halberd (14, -25, Depths:4) a +0 war axe (14, -13, Depths:4) a +1 long sword of holy wrath a +0 cloak (15, -30, Depths:4) a +0 hand axe a +0 animal skin (15, -10, Depths:4) a +0 whip a +2 cloak of willpower (21, -24, Depths:4) a parchment of Maxwell's Portable Piledriver (31, 15, Depths:4) a +0 long sword (40, -2, Depths:4) a +0 cloak (43, -6, Depths:4) a +0 flail (52, -4, Depths:4) a +0 animal skin a +0 antimagic rapier (54, -31, Depths:4) a +2 great sword of flaming