hipposaver Level 1 of the Dungeon (1, 0, D:1) a +2 whip of electrocution a gnoll skeleton (1, 32, D:1) a +0 robe (2, 0, D:1) a +0 club a kobold skeleton (4, -8, D:1) a +0 robe (7, 29, D:1) a hobgoblin skeleton (9, 27, D:1) a bat skeleton (16, -3, D:1) a jackal corpse (skeletalised by now) (17, -4, D:1) a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) (17, -3, D:1) a jackal corpse (skeletalised by now) (25, 10, D:1) a +0 hand axe (26, 0, D:1) a +0 robe (30, 17, D:1) a +0 short sword a kobold skeleton (38, 15, D:1) a hobgoblin skeleton (46, -11, D:1) a +0 club a goblin skeleton (52, 16, D:1) a +0 club (53, 11, D:1) a bat corpse (skeletalised by now) (54, -11, D:1) 5 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 flail (0, 1, D:2) a +0 club a +0 ring mail (6, 3, D:2) 4 poisoned darts (17, -3, D:2) a frilled lizard corpse (skeletalised by now) (18, -4, D:2) a +0 flail (22, 23, D:2) a +0 robe (25, -5, D:2) a +0 ring mail (25, 33, D:2) a +0 ring mail (27, 1, D:2) a jackal corpse (skeletalised by now) (28, 2, D:2) a quokka corpse (skeletalised by now) (33, 12, D:2) a +0 leather armour (35, 3, D:2) a +0 club 5 stones (36, -9, D:2) a rimehorn talisman (36, 3, D:2) a jackal skeleton (36, 4, D:2) a +0 club a goblin skeleton (37, 8, D:2) 4 boomerangs (47, 9, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +2 flail of protection a +0 scale mail the human corpse of Terence (skeletalised by now) (7, 10, D:3) a ball python skeleton (8, 10, D:3) a +0 flail a gnoll skeleton (8, 11, D:3) a +0 club a gnoll skeleton (8, 18, D:3) a +0 spear (9, -10, D:3) a +0 pair of gloves (9, 10, D:3) a +0 spear a gnoll skeleton (19, -1, D:3) a +0 whip an orc skeleton (28, 16, D:3) a +0 flail of protection a gnoll skeleton (28, 17, D:3) a +0 club a +0 hand axe a +0 club a +0 falchion a +0 leather armour a +0 flail a gnoll skeleton an orc skeleton an orc skeleton (29, 15, D:3) a ball python skeleton (37, 5, D:3) a +0 flail a +0 leather armour a +0 whip a +0 ring mail (38, 6, D:3) a +0 dagger a +0 trident (40, 26, D:3) a +0 short sword (42, -6, D:3) a rat skeleton (42, 2, D:3) an adder skeleton Level 4 of the Dungeon (0, 0, D:4) 3 poisoned darts (4, -27, D:4) a +0 pair of gloves (12, -22, D:4) a hobgoblin skeleton (17, -3, D:4) a +0 spear (25, 7, D:4) a +0 club (34, -32, D:4) a +0 chain mail (36, -38, D:4) a +0 leather armour (38, 3, D:4) a +0 scale mail (42, 3, D:4) a +0 robe (43, -36, D:4) a +0 dagger (46, -15, D:4) a +0 short sword (60, -17, D:4) a +0 club (61, -24, D:4) a +0 flail a +0 halberd a gnoll skeleton (61, -23, D:4) a +0 flail a hound skeleton a gnoll skeleton (61, 11, D:4) the +5 short sword "Rech" {freeze, rElec rPois Str-4 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, -20, D:4) a +0 robe (67, -23, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) 4 gold pieces (1, 6, D:5) a +0 spear (1, 8, D:5) 5 gold pieces (2, 6, D:5) 13 gold pieces a +0 mace a +0 leather armour a +1 hand axe of draining (19, 1, D:5) 8 gold pieces (24, 2, D:5) a +0 rapier the Ecumenical Temple