hipposaver Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, -5, D:1) a ball python corpse (skeletalised by now) (3, 11, D:1) a +0 war axe (5, -12, D:1) a +0 club a kobold skeleton (8, 9, D:1) a stone a +0 whip of venom a kobold skeleton (18, -16, D:1) a +0 ring mail (26, -2, D:1) a +0 chain mail (29, 0, D:1) 2 stones a +0 dagger (31, 5, D:1) a rat skeleton (32, -21, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (32, -20, D:1) a rat corpse (skeletalised by now) (32, 6, D:1) a ball python skeleton (40, -28, D:1) a rat corpse (skeletalised by now) (41, -8, D:1) a ball python corpse (skeletalised by now) (42, -17, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (6, 13, D:2) a +0 dagger a +0 club a goblin skeleton (7, 13, D:2) a +0 club a goblin skeleton (7, 14, D:2) a +0 club (8, 15, D:2) a +0 dagger of venom a goblin skeleton (9, 22, D:2) a +0 dagger a goblin skeleton (14, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (16, 12, D:2) a +0 dagger a goblin skeleton (17, 4, D:2) a +0 dagger a kobold skeleton (17, 13, D:2) a +0 falchion a +0 animal skin a +0 helmet (18, 13, D:2) a +0 devious dagger (18, 14, D:2) a +0 dagger (20, 9, D:2) a +0 club 4 stones (26, 26, D:2) a +0 dagger (28, 41, D:2) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (29, 38, D:2) a +0 hammer (32, -2, D:2) a +0 leather armour (34, 32, D:2) 5 stones a +0 whip a kobold skeleton (34, 37, D:2) a +0 whip a gnoll corpse (skeletalised by now) (36, 35, D:2) a +0 spear a gnoll corpse (skeletalised by now) (43, -6, D:2) a +1 flail of holy wrath (49, 38, D:2) an inkwell talisman (51, 36, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (2, 13, D:3) a bat skeleton (2, 28, D:3) a +0 ring mail (15, 7, D:3) a +0 dagger (16, 19, D:3) a +0 spear (17, 4, D:3) a +0 robe (20, 41, D:3) a +0 spear (31, 39, D:3) a +0 halberd a gnoll skeleton (36, 3, D:3) a +0 mace (43, 14, D:3) a +3 club a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (46, 10, D:3) a +0 club (47, 43, D:3) a +0 falchion of holy wrath (61, 40, D:3) a +0 spear a gnoll corpse (skeletalised by now) (62, 39, D:3) a +0 whip a +0 spear Level 4 of the Dungeon [Shop] Poybag's Armour Shop a +0 ring mail (48 gold) a +1 troll leather armour (264 gold) the +0 scale mail of the Fiddle {SInv} (182 gold) SInv: It lets you see invisible. It cannot be enchanted further. a +1 kite shield (168 gold) a +0 robe (10 gold) a +0 ring mail (48 gold) [Shop] Kerek's Assorted Antiques a tin of tremorstones (2/2) (1080 gold) a medusa talisman (337 gold) a +0 dagger (54 gold) a scroll of identify (54 gold) a scroll of teleportation (81 gold) (0, 0, D:4) a +0 whip (4, -3, D:4) a +0 robe (7, 24, D:4) the quill talisman "Cotemp" {Harm rElec rN+ Int-3} [quill talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). (9, 32, D:4) a +0 robe (14, 15, D:4) a +0 whip (16, -7, D:4) a +0 buckler (21, -8, D:4) a +0 club a goblin skeleton (24, -5, D:4) a +0 leather armour a +0 dagger a +0 sling a goblin skeleton (36, 2, D:4) a +0 flail a +0 spear (36, 3, D:4) a +0 spear (36, 4, D:4) a +0 spear (36, 6, D:4) a +0 whip a +0 robe (36, 44, D:4) a +0 short sword (38, 27, D:4) a +0 dagger (48, 29, D:4) a +0 ring mail (49, 4, D:4) a +0 quarterstaff (50, 32, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Vabyck's Magic Scroll Shoppe a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of fear (52 gold) a scroll of noise (13 gold) a scroll of poison (52 gold) a scroll of revelation (97 gold) (9, -8, D:5) 2 poisoned darts (13, 2, D:5) a quill talisman (15, 12, D:5) a +0 flail (18, 5, D:5) a +0 hand axe (19, 4, D:5) a +0 robe a +0 dagger a +0 leather armour a +0 dagger (19, 5, D:5) a +0 whip a +0 club (36, 6, D:5) a scarab talisman (49, 0, D:5) a +0 flail (57, 31, D:5) a +0 shortbow (58, 20, D:5) a +0 club Level 6 of the Dungeon (1, -22, D:6) a +0 whip a +0 leather armour (10, 18, D:6) a +0 whip (14, -29, D:6) 7 gold pieces (24, 21, D:6) a +0 club (28, 16, D:6) 2 poisoned darts (49, -8, D:6) a +0 short sword 2 boomerangs a +0 club a +0 dagger (50, -8, D:6) a +0 leather armour 3 boomerangs a +0 club a +0 club Level 7 of the Dungeon (12, 14, D:7) a +0 leather armour (18, 11, D:7) a +0 orcbow (19, -6, D:7) a +2 great sword a +0 robe a +0 war axe a +0 robe (19, -5, D:7) a +2 great sword a +0 robe a +0 battleaxe a +0 robe (53, 4, D:7) a +0 whip of electrocution a +0 chain mail (57, -11, D:7) a +0 robe a +0 dire flail (58, -11, D:7) a +0 robe a +4 dire flail a +0 robe a +4 great sword (59, -10, D:7) a +0 robe a +0 morningstar a +0 robe a +4 dagger Level 8 of the Dungeon (1, 39, D:8) a +0 hand axe (2, 38, D:8) a +0 hand axe (2, 40, D:8) a +0 hand axe (3, 35, D:8) a +2 hand axe of freezing a +1 war axe (3, 39, D:8) a +0 hand axe (7, 47, D:8) 4 boomerangs (17, 4, D:8) a +0 leather armour a +0 dagger a +0 scale mail a +0 flail (17, 5, D:8) a +0 leather armour a +0 dagger (21, 22, D:8) a +0 dagger (26, 21, D:8) a +0 quarterstaff a +0 orcbow (42, 40, D:8) a +0 dagger 5 poisoned darts (42, 41, D:8) a +0 short sword 5 stones a +0 dagger (43, 41, D:8) a +0 dagger 4 stones (46, 42, D:8) the +11 great sword of Division {vamp, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (54, -5, D:8) a +0 hand axe a +0 ring mail (54, -4, D:8) a +0 hand axe a +0 plate armour a +0 club a +0 scale mail (54, -3, D:8) a +0 dagger a +0 robe (66, 10, D:8) a +0 ring mail Level 9 of the Dungeon [Shop] Jiemudd's Antique Weapon Shop a +1 flail of protection (224 gold) a +2 scimitar of venom (384 gold) the +12 scimitar of Offence {freeze, rElec Stlth+} (1752 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 flail "Neuf Lur" {flame, rN+ Will+++ Str-2} (1126 gold) rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Str-2: It affects your strength (-2). It cannot be enchanted further. a +4 sling (470 gold) the +5 short sword of the Fray {devious, rElec rN+} (924 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the +1 sling "Quguy" {speed, *Slow Will++ Dex+6} (750 gold) *Slow: It may slow you when you take damage. Will++: It greatly increases your willpower. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +3 flail of protection (424 gold) a +1 morningstar of flaming (356 gold) a +0 whip of flaming (130 gold) the +6 battleaxe "Caipnes" {spect, rElec rC+ rCorr Stlth-} (1604 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. (0, 0, D:9) a +0 orcbow (0, 6, D:9) a +0 short sword (1, -15, D:9) a +0 short sword a boomerang (1, -13, D:9) a +0 halberd a +0 chain mail (1, 7, D:9) a +1 mace of protection 3 poisoned darts a +0 whip (1, 9, D:9) a +0 dagger 7 poisoned darts a +0 club (2, -15, D:9) a +0 short sword a +0 morningstar (2, -14, D:9) a +0 mace a +0 scale mail (2, 7, D:9) a +0 whip (2, 9, D:9) a +0 dagger 7 poisoned darts a +2 cloak (3, 8, D:9) a +2 short sword of protection a stone (3, 9, D:9) 3 large rocks (3, 12, D:9) a +0 whip (16, 1, D:9) a +2 devious dagger 2 boomerangs a +0 scale mail a +0 club a +0 leather armour (16, 2, D:9) a +0 dagger a +0 robe (16, 3, D:9) a +0 dagger a +0 leather armour (16, 24, D:9) a +0 ring mail (17, 2, D:9) a +0 dagger of holy wrath (22, 14, D:9) a +0 dagger a +0 robe (23, 13, D:9) a +0 hand axe (23, 14, D:9) a +0 hand axe (24, 13, D:9) a +0 dagger a +2 robe of positive energy (28, -18, D:9) a +0 ring mail (34, -9, D:9) a +0 chain mail (38, 13, D:9) a +0 club (38, 14, D:9) a +0 hand axe a +0 hand axe (38, 15, D:9) a +0 hand axe (39, 14, D:9) a +0 dagger of venom a +0 robe (40, 27, D:9) a +0 helmet Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (11, -6, D:10) a +0 flail a +0 plate armour 2 boomerangs a +0 battleaxe (11, -5, D:10) a +0 scale mail a +0 flail (14, -5, D:10) a +0 leather armour a +0 short sword (15, -5, D:10) a +0 short sword a +0 hand axe a +0 robe (15, -4, D:10) a +0 orcbow (16, -5, D:10) a +2 robe of cold resistance a +0 quarterstaff of freezing (17, -6, D:10) a +0 ring mail a +0 hand axe (17, -4, D:10) an amulet of the acrobat a +0 dagger (22, -31, D:10) a +0 hand axe of electrocution a +0 dagger a +0 trident a +0 leather armour (22, -30, D:10) a +0 club a +0 scale mail (23, -32, D:10) a +0 dagger a +0 ring mail a +0 whip a +0 scale mail (23, -31, D:10) a +0 whip a +0 short sword a +0 dagger (23, -30, D:10) a +0 club a +0 scale mail a +0 hand axe a +0 club a +0 ring mail a +0 short sword a +0 scale mail (23, -29, D:10) a +0 dagger a +0 leather armour (24, -32, D:10) a +0 falchion 2 boomerangs a +0 leather armour (24, -31, D:10) a +0 flail (24, -30, D:10) a +0 trident a +0 chain mail (24, -29, D:10) a +0 mace of concussion (25, -30, D:10) a +0 flail a +0 flail a +0 giant club a +0 short sword a +0 long sword a +0 orcbow a +0 chain mail (26, -30, D:10) a +0 dire flail a +0 chain mail (26, -6, D:10) 3 boomerangs Level 11 of the Dungeon (0, 0, D:11) a +0 orcbow (3, 20, D:11) a +0 chain mail (7, 35, D:11) a staff of earth (12, 43, D:11) a +0 flail (25, 44, D:11) a +0 giant club a +0 giant club (25, 47, D:11) a +0 shortbow (38, 24, D:11) a +0 flail (38, 31, D:11) a parchment of Ignite Poison (50, 10, D:11) a +0 shortbow (55, 9, D:11) a +0 dagger 2 stones (56, 45, D:11) a +0 whip (58, 43, D:11) a +0 short sword a +0 mace (58, 44, D:11) a +0 scimitar a boomerang a +0 plate armour (59, 21, D:11) a +0 whip (59, 22, D:11) a +2 short sword of speed 3 stones a +0 dagger (59, 23, D:11) a +0 short sword 2 poisoned darts (59, 24, D:11) a +0 short sword 6 poisoned darts Level 12 of the Dungeon (5, 6, D:12) 4 large rocks (7, 5, D:12) 6 javelins (10, -4, D:12) a +0 club a +0 spear a +0 scale mail (10, -3, D:12) a +2 antimagic whip (11, -2, D:12) a +2 flail of concussion (12, -4, D:12) a +0 whip (18, 27, D:12) 3 large rocks (21, 12, D:12) a +0 leather armour (22, -2, D:12) a +0 short sword (23, -2, D:12) a +0 dagger 3 boomerangs a +0 chain mail a +0 dagger a +0 robe (24, -2, D:12) a +0 flail a +0 long sword a +0 plate armour (25, -3, D:12) a +0 club (26, -4, D:12) a +0 dagger a +0 leather armour (27, -4, D:12) a +0 dagger a +0 robe (28, -4, D:12) a +0 club a +0 leather armour (29, -4, D:12) a +0 club a +0 scale mail (29, 10, D:12) a +0 quarterstaff (35, -22, D:12) a +0 plate armour (44, -6, D:12) 3 large rocks (45, 11, D:12) a +0 mace Level 13 of the Dungeon (6, -20, D:13) a +0 mace (7, -2, D:13) a parchment of Call Canine Familiar (16, -7, D:13) a +0 giant club a +0 giant spiked club (17, 9, D:13) a +0 morningstar (21, -16, D:13) 5 large rocks (33, 24, D:13) 3 large rocks (34, 5, D:13) a +0 orcbow Level 14 of the Dungeon (0, 0, D:14) a +0 great mace a +0 ring mail (0, 5, D:14) a staff of air (1, -21, D:14) 2 poisoned darts (11, -11, D:14) a +0 quarterstaff (11, -8, D:14) a +0 trident 4 poisoned darts (11, 15, D:14) a +0 war axe a +0 leather armour a +2 buckler of protection (14, 19, D:14) a +0 long sword (51, -16, D:14) a +0 long sword (52, 17, D:14) 5 large rocks (53, 15, D:14) a +2 heavy war axe a +0 leather armour a +0 buckler the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a stone (1, -3, Orc:1) a large rock (1, 0, Orc:1) a stone (1, 1, Orc:1) a large rock (2, -2, Orc:1) a stone (2, -1, Orc:1) a large rock a stone an orc skeleton (2, 0, Orc:1) 2 stones (2, 1, Orc:1) a stone (3, -3, Orc:1) a stone (3, -2, Orc:1) 2 stones (3, -1, Orc:1) a stone (3, 0, Orc:1) a large rock (4, -3, Orc:1) a +0 trident 5 stones (4, -2, Orc:1) a stone (7, -7, Orc:1) a +0 club a +0 ring mail (8, -8, Orc:1) a +0 ring mail a +0 short sword (8, -7, Orc:1) a +0 plate armour a +0 morningstar (9, -8, Orc:1) a +0 club (16, -7, Orc:1) a +0 leather armour a +0 club (17, -14, Orc:1) a +0 flail (17, -13, Orc:1) a +0 ring mail a +0 trident (18, -14, Orc:1) a +0 club a +0 leather armour a +0 mace (18, -13, Orc:1) a +0 plate armour a +0 dire flail (18, -12, Orc:1) a +0 dagger (19, -14, Orc:1) a +0 club (19, -13, Orc:1) a +0 plate armour a +0 long sword (19, -3, Orc:1) a +0 leather armour a +0 trident (20, -2, Orc:1) a +0 plate armour a +0 flail (23, 5, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Zavoycos's Distillery a potion of lignification (42 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of mutation (112 gold) a potion of ambrosia (112 gold) a potion of haste (140 gold) a potion of lignification (42 gold) a potion of lignification (42 gold) [Shop] Qealic's Distillery a potion of curing (36 gold) a potion of brilliance (48 gold) a potion of mutation (96 gold) a potion of resistance (120 gold) a potion of mutation (96 gold) [Shop] Osacs's General Store a tin of tremorstones (2/2) (520 gold) 5 curare-tipped darts (78 gold) a Gell's gravitambourine (2/2) (520 gold) a scroll of revelation (97 gold) a scroll of amnesia (52 gold) a potion of might (52 gold) a scroll of vulnerability (52 gold) [Shop] Roiss's Jewellery Emporium an amulet of the acrobat (510 gold) the ring "Fuism" {Int+2 Dex+3 SInv} (552 gold) [ring of see invisible] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +5 ring of evasion (612 gold) a ring of flight (297 gold) a ring of poison resistance (340 gold) a ring of see invisible (255 gold) the amulet of Pumpykee {Reflect ^Fragile rF+ Str+4 SH+5} (795 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). a granite talisman (510 gold) a ring of wizardry (unknown) (510 gold) a ring of magical power (unknown) (340 gold) [Shop] Ikiman's Antique Weapon Shop a +1 rapier of venom (299 gold) a +0 lajatang of speed (1034 gold) a +3 heavy partisan (651 gold) a +4 scimitar of electrocution (814 gold) the +5 scimitar "Ixzaum" {drain, Fly rC+ rN+ Will+} (1357 gold) Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. a +2 great sword of flaming (660 gold) the +1 dagger of the Breathing Gods {venom, ^Fragile rElec rN++} (578 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +5 halberd of venom (699 gold) a +4 rapier of speed (847 gold) [Shop] Zoserph's Antique Armour Shoppe a +2 robe of willpower (286 gold) an orb of pyromania (416 gold) a +4 scale mail of cold resistance (496 gold) a +2 ring mail of cold resistance (336 gold) a +2 robe (206 gold) (1, 11, Orc:2) a +0 mace (6, 30, Orc:2) a +0 robe a +0 club (6, 31, Orc:2) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club (6, 32, Orc:2) a +0 chain mail a +0 glaive (7, 26, Orc:2) a +1 hand axe of electrocution (7, 28, Orc:2) a +0 leather armour a +0 falchion (7, 31, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club (7, 32, Orc:2) a +0 giant club (8, 32, Orc:2) a +0 giant spiked club a +1 dire flail of protection (9, 11, Orc:2) a +0 falchion a +0 club (9, 12, Orc:2) a +0 flail (10, 1, Orc:2) a +0 great sword a +0 arbalest a +0 plate armour a +1 short sword of venom a +0 chain mail (13, -1, Orc:2) a +0 hand axe a +0 plate armour (20, -2, Orc:2) a +0 short sword a +0 chain mail (20, 1, Orc:2) a +0 glaive a +0 chain mail (20, 9, Orc:2) a +0 dagger (21, 13, Orc:2) a +0 leather armour 3 boomerangs a +0 hand axe (24, 4, Orc:2) a +0 short sword (24, 24, Orc:2) a +0 leather armour a +0 club (25, 22, Orc:2) a +0 plate armour a +0 short sword a +0 orcbow (25, 23, Orc:2) a +0 robe a +0 dagger (25, 24, Orc:2) a +0 chain mail a +0 long sword a +0 robe a +0 spear (26, 23, Orc:2) a +0 leather armour a +0 club (26, 24, Orc:2) a +0 flail (28, 1, Orc:2) a +0 trident a +0 chain mail (29, 14, Orc:2) a +0 plate armour a +0 long sword (30, 15, Orc:2) a +0 short sword (31, 11, Orc:2) a +0 plate armour a +0 mace (32, 11, Orc:2) a +0 flail (33, 10, Orc:2) a +0 giant club (34, 10, Orc:2) a +0 ring mail a +0 dagger (34, 15, Orc:2) a +0 giant club (34, 32, Orc:2) a +0 glaive a +0 arbalest a +0 plate armour (36, 15, Orc:2) a +0 leather armour a +0 short sword (36, 16, Orc:2) a +1 plate armour of resonance a +0 halberd a +0 arbalest a +0 giant club a +0 giant club (36, 17, Orc:2) a +0 giant spiked club a +0 giant club (37, 17, Orc:2) a +0 chain mail a +0 war axe (37, 32, Orc:2) a +0 trident a +0 chain mail (38, 19, Orc:2) a +0 club a +0 club (38, 32, Orc:2) a +0 flail a +0 leather armour (39, 31, Orc:2) a +0 flail a +0 chain mail (39, 32, Orc:2) a +0 short sword a +0 plate armour (40, 19, Orc:2) a +0 plate armour 3 boomerangs a +0 glaive (40, 20, Orc:2) a +0 whip (40, 21, Orc:2) a +0 dagger (40, 27, Orc:2) a +0 club a +0 whip (40, 29, Orc:2) a +0 long sword a +0 chain mail (41, 20, Orc:2) a boomerang a +0 dagger a +0 chain mail a +0 hand axe a +0 plate armour a +0 war axe (41, 23, Orc:2) a +0 whip (41, 24, Orc:2) a +0 plate armour a +1 heavy hand axe (42, 22, Orc:2) a +0 short sword (42, 24, Orc:2) a +0 chain mail a +0 short sword (43, 20, Orc:2) a +0 scale mail a +0 club (43, 24, Orc:2) a +0 whip Level 1 of the Lair of Beasts [Shop] Yhuuh's Weapon Shop a throwing net (60 gold) a +4 hand cannon of freezing (1412 gold) a +0 heavy trident (166 gold) a +2 dagger of draining (312 gold) the +4 flail of Diet Blood {flame, rCorr} (778 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +6 glaive of Reapportionment {reap, rPois Str+2 Int+2 SInv} (1276 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +2 glaive of distortion (740 gold) the +9 hand axe of Sufficient Daring {freeze, Bane rN+ Int+3} (1358 gold) Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, Lair:1) a +0 sling (5, -5, Lair:1) a +0 robe (28, -7, Lair:1) a scarf of invisibility (28, -4, Lair:1) a +0 long sword (49, -25, Lair:1) 4 poisoned darts (52, -30, Lair:1) 2 javelins Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (14, -12, Lair:2) a +0 scale mail (20, 18, Lair:2) a +0 quarterstaff (23, 21, Lair:2) a +0 pair of gloves (44, 22, Lair:2) 4 boomerangs Level 3 of the Lair of Beasts Level 4 of the Lair of Beasts (0, 0, Lair:4) 2 poisoned darts (13, 5, Lair:4) an orb of guile (13, 12, Lair:4) a +3 scimitar of flaming (33, 13, Lair:4) a +2 robe of positive energy (35, 14, Lair:4) a parchment of Summon Ice Beast (43, -4, Lair:4) a +0 quarterstaff (47, 12, Lair:4) a +0 falchion Level 5 of the Lair of Beasts [Shop] Ohelloon's Antique Armour Emporium a +2 leather armour of fire resistance (475 gold) a +1 leather armour of poison resistance (275 gold) a +1 ring mail of willpower (400 gold) an orb of mesmerism (650 gold) a +3 scale mail of command (650 gold) the orb of Fortification {Glass, rF- Int+3 Stlth+ Earth} (967 gold) rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. a +5 plate armour of ponderousness (500 gold) (20, 24, Lair:5) a +0 ring mail (27, 13, Lair:5) a +0 battleaxe (31, -15, Lair:5) a +0 war axe (44, 6, Lair:5) a fortress talisman (45, 6, Lair:5) a +0 shortbow (46, 8, Lair:5) a +3 flail of holy wrath (58, 33, Lair:5) a +0 leather armour