Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 8407522919458061588 437 hommebarbu the Conjurer (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on May 3, 2025. Was an Initiate of Vehumet. Slain by a water moccasin (5 damage) ... on level 5 of the Dungeon. The game lasted 00:11:13 (4754 turns). hommebarbu the Conjurer (Deep Elf Conjurer) Turns: 4754, Time: 00:11:14 Health: -3/32 AC: 2 Str: 4 XL: 6 Next: 69% Magic: 9/16 EV: 11 Int: 25 God: Vehumet [......] Gold: 229 SH: 0 Dex: 13 Spells: 13/16 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: lethally poisoned (-3 -> -24) A: magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 229 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands k - a wand of flame (10) Scrolls d - a scroll of fog {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of revelation {unknown} j - 2 scrolls of summoning {unknown} l - 3 scrolls of identify {unknown} m - a scroll of amnesia {unknown} n - a scroll of immolation {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} g - a potion of might {unknown} h - a potion of moonshine {unknown} i - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.5 Spellcasting - Level 5.9 Conjurations + Level 5.1 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 8% 1 Fulminant Prism Conj/Alch 17% 3d10 9% 4 Confusing Touch Hex 6% N/A 24% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Leda's Liquefaction Alch/Erth 9% N/A 26% 4 Petrify Alch/Erth 19% N/A 26% 4 Cigotuvi's Putrefaction Necr/Air 6% N/A 61% 4 Metabolic Englaciation Hex/Ice 3% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Fedhas Makhleb Okawaru Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder is almost dead. (Press . to maintain the ray.) The searing ray hits the orc priest! You kill the orc priest! Vehumet accepts your kill. The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. The searing ray hits the orc. The orc is severely wounded. Your Alchemy skill increases to level 5! The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. The searing ray hits the water moccasin! The water moccasin is moderately wounded. You finish channelling your searing ray. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you! You are more poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. You die... ##### ......### ......#.# .S.S...># #)# #.# #S# #@# #.# #.# #.# #.# .##### #.# .....###### #.# ..........# #.# ..........# #.# You could see a water moccasin. Vanquished Creatures A scorpion (D:4) 3 hounds A jelly (D:4) An orc priest (D:5) Natasha (thrice) (D:2) 6 adders 4 gnolls (D:2) A shadow imp (D:4) A dart slug (D:2) 8 orcs 5 endoplasms 2 giant cockroaches 7 hobgoblins 2 jackals (D:2) 5 quokkas 4 ball pythons 2 bats (D:1) 3 frilled lizards 7 goblins 4 kobolds 2 rats (D:1) 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hommebarbu the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 345 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 635 | D:1 | Learned a level 2 spell: Searing Ray 1185 | D:2 | Noticed Natasha 1186 | D:2 | Reached skill level 5 in Conjurations 1186 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1521 | D:2 | Killed Natasha 1658 | D:2 | Reached XP level 4. HP: 19/24 MP: 4/12 1660 | D:2 | Reached skill level 5 in Spellcasting 2489 | D:2 | Noticed Natasha 2495 | D:2 | Killed Natasha 2521 | D:2 | Noticed Natasha 2524 | D:2 | Killed Natasha 2525 | D:2 | Reached XP level 5. HP: 28/28 MP: 9/14 2940 | D:3 | Found a burning altar of Makhleb. 2968 | D:3 | Reached skill level 1 in Alchemy 3074 | D:3 | Found a broken altar of Ashenzari. 3418 | D:3 | Found a blossoming altar of Fedhas. 3927 | D:4 | Found a radiant altar of Vehumet. 3980 | D:4 | Became a worshipper of Vehumet 4217 | D:4 | Found an iron altar of Okawaru. 4221 | D:4 | Reached XP level 6. HP: 32/32 MP: 11/16 4630 | D:5 | Entered Level 5 of the Dungeon 4743 | D:5 | Noticed a water moccasin 4750 | D:5 | Reached skill level 5 in Alchemy 4754 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_ring, st_stairs_10 D:2: layout_loops_cross, uniq_natasha D:3: layout_basic, fedhas_altar_3, bloody_makhleb, nicolae_ashenzari_skybound D:4: layout_basic, kennysheep_little_box, nicolae_overflow_hidden_temple, minmay_crystal_room D:5: layout_basic, lemuel_round_altar, minmay_temple_entry_proselytizer, chequers_serial_rivers_micro_b, minivault_19 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 | 5.5 Conjurations | 5 | 5.9 Alchemy | 3 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 52 | 90 || 142 Searing Ray | 2 | 7 || 9 Armour: Robe | 8 | 10 || 18 Dodge: Dodged | 7 | 4 || 11