Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 18015495752843794331 19233 hommebarbu the Sage (level 12, -1/59 HPs) Began as a Deep Elf Conjurer on May 5, 2025. Was a High Priest of Sif Muna. Slain by a wolf spider (7 damage) ... on level 13 of the Dungeon on May 6, 2025. The game lasted 01:20:52 (17684 turns). hommebarbu the Sage (Deep Elf Conjurer) Turns: 17684, Time: 01:20:53 Health: -1/59 AC: 5 Str: 4 XL: 12 Next: 34% Magic: 5/27 EV: 15 Int: 29 God: Sif Muna [*****.] Gold: 1447 SH: 0 Dex: 13 Spells: 8/30 levels left rFire + + . E - staff of fire rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . l - +0 helmet rElec . i - scarf {repulsion} rCorr . M - +0 pair of gloves SInv . u - +0 pair of boots Will +.... (no amulet) Stlth ++++ Q - ring of protection from fire HPRegen 0.29/turn R - ring of positive energy MPRegen 0.40/turn %: repel missiles @: very slightly contaminated A: magic regeneration a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 13 of the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You collected 1447 gold pieces. Inventory: Hand Weapons z - a +3 dagger of venom J - the +7 mace of the Coward {heavy, Will++ Str-4 SInv} (You took it off a kobold on level 7 of the Dungeon) Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). SInv: It lets you see invisible. Armour a - a +0 robe (worn) i - a scarf of repulsion (worn) l - a +0 helmet (worn) t - the +2 leather armour of Ipso {rElec Regen+ Str+3} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). u - a +0 pair of boots (worn) M - a +0 pair of gloves (worn) O - +0 steam dragon scales Magical Staves E - a staff of fire (weapon) X - a staff of air Jewellery w - an amulet of guardian spirit Q - a ring of protection from fire (worn) R - a ring of positive energy (worn) V - a ring of protection from fire W - a +6 ring of strength Y - a +4 ring of slaying Wands j - a wand of polymorph (14) p - a wand of iceblast (5) s - a wand of flame (32) y - a wand of digging (10) H - a wand of charming (4) N - a wand of quicksilver (6) Scrolls c - a scroll of silence {unknown} d - 3 scrolls of brand weapon {unknown} f - a scroll of enchant weapon g - 2 scrolls of blinking {unknown} h - 3 scrolls of noise m - 2 scrolls of vulnerability {unknown} n - 3 scrolls of immolation r - 2 scrolls of enchant armour {unknown} x - 2 scrolls of revelation {unknown} A - a scroll of acquirement {unknown} B - 2 scrolls of poison {unknown} C - a scroll of teleportation G - 2 scrolls of torment {unknown} K - a scroll of butterflies {unknown} S - 2 scrolls of fear {unknown} Potions b - 2 potions of magic e - 3 potions of heal wounds k - a potion of might {unknown} o - 2 potions of moonshine {unknown} q - 6 potions of brilliance {unknown} v - 2 potions of haste {unknown} D - a potion of resistance {unknown} F - a potion of ambrosia {unknown} I - a potion of lignification {unknown} L - 2 potions of curing P - a potion of attraction {unknown} T - a potion of enlightenment {unknown} U - 2 potions of cancellation {unknown} Skills: - Level 9.3 Dodging - Level 9.4 Stealth - Level 9.8 Spellcasting + Level 9.7 Conjurations - Level 6.0 Hexes - Level 5.4 Necromancy - Level 4.4 Translocations + Level 6.2 Fire Magic - Level 6.2 Alchemy - Level 10.0 Invocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 28% 3d13 1% 4 d - Iskenderun's Mystic Conj/Tloc 53% 2d11 (+2d61% 4 e - Anguish Hex/Necr 23% N/A 3% 4 f - Cause Fear Hex 24% N/A 3% 4 g - Mephitic Cloud Conj/Alch/Air 45% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Static Discharge Conj/Air 84% 3-7/arc 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Vampiric Draining Necr 45% 2d9 1% 3 Brom's Barrelling Bould Conj/Erth 42% 2d8 4% 4 Construct Spike Launche Frge 28% 2d4 6% 2 Alistair's Intoxication Alch 33% N/A 9% 5 Forge Blazeheart Golem Fire/Frge 48% N/A 11% 4 Launch Clockwork Bee Frge 14% N/A 12% 3 Arcjolt Conj/Air 21% 1d31 14% 5 Starburst Conj/Fire 37% 6d11 22% 6 Freezing Cloud Conj/Ice/Air 16% 6-21 28% 5 Borgnjor's Vile Clutch Necr/Erth 15% N/A 34% 5 Airstrike Air 7% 2d(1-17) 36% 4 Forge Lightning Spire Air/Frge 14% 3d4 36% 4 Eringya's Noxious Bog Alch 25% 4d6 41% 6 Nazja's Percussive Temp Frge 7% 4d5 71% 5 Enfeeble Hex 24% N/A 95% 7 Haunt Necr/Summ 15% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 19% 4d8 100% 7 Splinterfrost Shell Ice/Frge 7% 6d5 100% 7 Borgnjor's Revivificati Necr 22% N/A 100% 8 Fulsome Fusillade Conj/Alch 28% (3-5)d12 100% 8 Death's Door Necr 22% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (0/5) D:9 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 [ D:4 * D:7 ( Annotations: D:4 exclusion: steam dragon D:5 exclusion: water moccasin D:6 exclusion: white imp, Eustachio D:10 4 runed translucent doors D:13 Kirke Orc:2 exclusion: 2 floors, Azrael, Urug Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Kirke (83% to hit) You focus your ray upon Kirke. The searing ray hits the wolf spider. The wolf spider is lightly wounded. The searing ray misses Kirke. (Press . to maintain the ray.) The hog squeals angrily. The hog barely misses you. The wolf spider hits you! The wolf spider bites you! You are poisoned. The wolf spider poisons you! Okay, then. You feel better. You stop channelling your searing ray. The wolf spider hits you! The wolf spider barely misses you. The hog bites you! The wolf spider hits you! * * * LOW HITPOINT WARNING * * * The wolf spider closely misses you. The hog barely misses you. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The wolf spider resists with some effort. Kirke resists with almost no effort. The hog resists with some effort. The hog easily resists. The hog is haunted by guilt! The wolf spider closely misses you. The wolf spider bites you but does no damage. The hog completely misses you. The hog bites you. * * * LOW HITPOINT WARNING * * * The hog is wracked by anguish. Casting: Anguish (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Cause Fear (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The wolf spider resists with some effort. Kirke looks frightened! The hog looks frightened! x3 The wolf spider misses you. The wolf spider bites you! * * * LOW HITPOINT WARNING * * * The wolf spider hits you but does no damage. The wolf spider bites you! You die... +.# #.#...#..# #.######......... ####.##............. #.....#..#..##..#... #.....#..#..##...... #.....#..#..##...... #######h###............. ........h